A las fauces del infierno Carta MTG


A las fauces del infierno - Innistrad
El coste de maná
Costo de maná convertido6
RarezaPoco común
TipoConjuro
Liberado2011-09-30
Coleccione símbolo
Coleccione nombreInnistrad
Coleccione códigoISD
Número150
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porRaymond Swanland

Conclusiones clave

  1. Disrupts mana and removes creatures, shifting game balance favorably.
  2. Strategic sorcery, requiring precise timing and mana resources.
  3. High cost may lead to delayed play and hand depletion.

Donde comprar

Si estás buscando comprar una carta MTG A las fauces del infierno de un coleccione específico como Innistrad, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las A las fauces del infierno y otras cartas MTG:

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Texto de la carta

Destruye la tierra objetivo. A las fauces del infierno hace 13 puntos de daño a la criatura objetivo.

Pocas entradas llevan a donde los demonios y diablos habitan. Desafortunadamente, abren nuevas de tanto en tanto.


Card Pros

Card Advantage: Into the Maw of Hell presents a dual-threat by destroying a target land, disrupting your opponent’s mana base, and eliminating a creature simultaneously. This double action helps to shift the balance of card value in your favor while setting back your opponent’s board presence and resources.

Resource Acceleration: While not directly providing mana or acceleration, the destruction of an opponent’s land can indirectly act as resource acceleration by slowing down their potential to accumulate or utilize their resources effectively. This can lead to a pivotal tempo swing, giving you an edge as you can develop your board unimpeded.

Instant Speed: While Into the Maw of Hell operates at sorcery speed, the strategic depth it offers in gameplay compensates for this. It allows you to set up your turns with better planning and can result in a significant shift in the game state when played at the opportune moment. Choosing the right time to cast this powerful sorcery can be as pivotal as any instant speed interaction due to its impactful nature.


Card Cons

Specific Mana Cost: Into the Maw of Hell requires a precise blend of mana, including three generic and three red mana. This requirement can make it challenging to cast, especially in multicolored decks that might struggle to generate the necessary red mana consistently.

Comparatively High Mana Cost: With a total cost of six mana, this card is on the pricier side, which can be a significant drawback in faster-paced games where lower-cost cards could provide more immediate impact or in environments where mana acceleration is less available.

Discard Requirement: While Into the Maw of Hell doesn’t have a discard requirement per se, its high mana cost can indirectly lead to hand depletion, as players may need to hold onto it for several turns before they have the resources to cast it, potentially missing out on playing other cards in the meantime.


Reasons to Include Into the Maw of Hell in Your Collection

Versatility: Into the Maw of Hell offers dual utility. It not only destroys any land, which can significantly disrupt your opponent’s strategy, but it also deals damage to a creature. This makes it an effective tool for controlling the board in a variety of game scenarios.

Combo Potential: This card can be a powerhouse in decks that capitalize on land destruction or damage-based win conditions. It can be paired with cards that retrieve spells from the graveyard, doubling down on its destructive capabilities.

Meta-Relevance: As game environments often fluctuate, the ability to remove key lands and threats is always valuable. Into the Maw of Hell remains a relevant choice in metas where land-based combo decks or creatures with high toughness dominate the scene.


How to beat

Into the Maw of Hell is a powerful sorcery card that can disrupt your gameplay significantly. It offers the dual ability to destroy a land and deliver a heavy blow to a target creature. Overcoming this daunting MTG card requires strategic play. One effective method is through counterspells to negate the spell before it takes effect. Prioritize holding up mana for counterspells when you anticipate large, game-altering sorceries.

Another approach is to utilize land protection spells or abilities. Cards like Terra Eternal or Sacred Ground can defend your land base from being targeted. Protect your creatures with indestructible granting abilities or spells like Heroic Intervention to prevent them from being destroyed. Moreover, cards that allow instant-speed creature recovery can save your key creatures from being casualties of this fiery sorcery. The goal is to either prevent the spell from resolving or mitigate its impact on your board presence.

Staying one step ahead with these protective measures can help you maintain your strategy and not fall victim to Into the Maw of Hell’s potentially devastating effects.


Cartas como A las fauces del infierno

The powerful Into the Maw of Hell card serves as a significant player in Magic: The Gathering’s land destruction and creature removal strategy. It reminds us of cards like Roiling Terrain, who also has the capacity to destroy lands and deal damage. However, the difference lies in the fact that Into the Maw of Hell targets creatures as well, making it a versatile option in a deck’s arsenal.

Stone Rain is a simpler equivalent often mentioned in discussions about land removal. While Stone Rain is cost-effective, it strictly destroys lands and lacks the creature damage bonus that Into the Maw of Hell offers. Volcanic Offering is another relative with a broader effect as it destroys multiple nonbasic lands and creatures, but it relies on multiplayer decisions, which can be unpredictable.

Overall, Into the Maw of Hell provides a unique combination of land destruction and direct creature damage in one package which can be a game-changer. The capability to hit two targets with one card makes it a fearsome spell for adverse battlefield control and fundamentally distinguishes it within Magic: The Gathering card options.

Roiling Terrain - Carta Magic versiones
Stone Rain - Carta Magic versiones
Volcanic Offering - Carta Magic versiones
Roiling Terrain - Carta Magic versiones
Stone Rain - Carta Magic versiones
Volcanic Offering - Carta Magic versiones

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Legalidades

Formatos de Magic the Gathering donde A las fauces del infierno tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas A las fauces del infierno de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2011-09-22 If one of Into the Maw of Hell’s targets is illegal by the time it resolves, Into the Maw of Hell will still affect the remaining legal target. If both targets are illegal at this time, Into the Maw of Hell won’t resolve.
2011-09-22 Into the Maw of Hell targets both the land and the creature. You can only cast it if you can choose a legal target for both.