Na Boca do Inferno Carta MTG
Custo de mana | |
Custo convertido de mana | 6 |
Raridade | Incomum |
Tipo | Feitiço |
Lançamento | 2011-09-30 |
Expansão símbolo | |
Expansão nome | Innistrad |
Expansão código | ISD |
Número | 150 |
Frame | 2003 |
Layout | Normal |
Border | Preta |
Ilustrado por | Raymond Swanland |
Principais conclusões
- Disrupts mana and removes creatures, shifting game balance favorably.
- Strategic sorcery, requiring precise timing and mana resources.
- High cost may lead to delayed play and hand depletion.
Onde comprar
Se você deseja comprar um cartão Na Boca do Inferno MTG de um conjunto específico como Innistrad, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Na Boca do Inferno e outras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Texto da carta
Destrua o terreno alvo. Na Boca do Inferno causa 13 pontos de dano à criatura alvo.
São poucas as entradas que conduzem aos esconderijos dos demônios e diabos. Infelizmente, eles abrem novas entradas de vez em quando.
Card Pros
Card Advantage: Into the Maw of Hell presents a dual-threat by destroying a target land, disrupting your opponent’s mana base, and eliminating a creature simultaneously. This double action helps to shift the balance of card value in your favor while setting back your opponent’s board presence and resources.
Resource Acceleration: While not directly providing mana or acceleration, the destruction of an opponent’s land can indirectly act as resource acceleration by slowing down their potential to accumulate or utilize their resources effectively. This can lead to a pivotal tempo swing, giving you an edge as you can develop your board unimpeded.
Instant Speed: While Into the Maw of Hell operates at sorcery speed, the strategic depth it offers in gameplay compensates for this. It allows you to set up your turns with better planning and can result in a significant shift in the game state when played at the opportune moment. Choosing the right time to cast this powerful sorcery can be as pivotal as any instant speed interaction due to its impactful nature.
Card Cons
Specific Mana Cost: Into the Maw of Hell requires a precise blend of mana, including three generic and three red mana. This requirement can make it challenging to cast, especially in multicolored decks that might struggle to generate the necessary red mana consistently.
Comparatively High Mana Cost: With a total cost of six mana, this card is on the pricier side, which can be a significant drawback in faster-paced games where lower-cost cards could provide more immediate impact or in environments where mana acceleration is less available.
Discard Requirement: While Into the Maw of Hell doesn’t have a discard requirement per se, its high mana cost can indirectly lead to hand depletion, as players may need to hold onto it for several turns before they have the resources to cast it, potentially missing out on playing other cards in the meantime.
Reasons to Include Into the Maw of Hell in Your Collection
Versatility: Into the Maw of Hell offers dual utility. It not only destroys any land, which can significantly disrupt your opponent’s strategy, but it also deals damage to a creature. This makes it an effective tool for controlling the board in a variety of game scenarios.
Combo Potential: This card can be a powerhouse in decks that capitalize on land destruction or damage-based win conditions. It can be paired with cards that retrieve spells from the graveyard, doubling down on its destructive capabilities.
Meta-Relevance: As game environments often fluctuate, the ability to remove key lands and threats is always valuable. Into the Maw of Hell remains a relevant choice in metas where land-based combo decks or creatures with high toughness dominate the scene.
How to beat
Into the Maw of Hell is a powerful sorcery card that can disrupt your gameplay significantly. It offers the dual ability to destroy a land and deliver a heavy blow to a target creature. Overcoming this daunting MTG card requires strategic play. One effective method is through counterspells to negate the spell before it takes effect. Prioritize holding up mana for counterspells when you anticipate large, game-altering sorceries.
Another approach is to utilize land protection spells or abilities. Cards like Terra Eternal or Sacred Ground can defend your land base from being targeted. Protect your creatures with indestructible granting abilities or spells like Heroic Intervention to prevent them from being destroyed. Moreover, cards that allow instant-speed creature recovery can save your key creatures from being casualties of this fiery sorcery. The goal is to either prevent the spell from resolving or mitigate its impact on your board presence.
Staying one step ahead with these protective measures can help you maintain your strategy and not fall victim to Into the Maw of Hell’s potentially devastating effects.
Cartas similares a Na Boca do Inferno
The powerful Into the Maw of Hell card serves as a significant player in Magic: The Gathering’s land destruction and creature removal strategy. It reminds us of cards like Roiling Terrain, who also has the capacity to destroy lands and deal damage. However, the difference lies in the fact that Into the Maw of Hell targets creatures as well, making it a versatile option in a deck’s arsenal.
Stone Rain is a simpler equivalent often mentioned in discussions about land removal. While Stone Rain is cost-effective, it strictly destroys lands and lacks the creature damage bonus that Into the Maw of Hell offers. Volcanic Offering is another relative with a broader effect as it destroys multiple nonbasic lands and creatures, but it relies on multiplayer decisions, which can be unpredictable.
Overall, Into the Maw of Hell provides a unique combination of land destruction and direct creature damage in one package which can be a game-changer. The capability to hit two targets with one card makes it a fearsome spell for adverse battlefield control and fundamentally distinguishes it within Magic: The Gathering card options.
Cartas semelhantes a Na Boca do Inferno por cor, tipo e custo de mana
Legalidades
Magic the Gathering formats where Na Boca do Inferno has restrictions
Formato | Legalidade |
---|---|
Commander | Válida |
Legacy | Válida |
Modern | Válida |
Oathbreaker | Válida |
Vintage | Válida |
Duel | Válida |
Penny | Válida |
Regras e informações
O guia de referência para regras de cartas de Magic: The Gathering Na Boca do Inferno fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.
Data | Texto |
---|---|
2011-09-22 | If one of Into the Maw of Hell’s targets is illegal by the time it resolves, Into the Maw of Hell will still affect the remaining legal target. If both targets are illegal at this time, Into the Maw of Hell won’t resolve. |
2011-09-22 | Into the Maw of Hell targets both the land and the creature. You can only cast it if you can choose a legal target for both. |