Castigo de Heliod Carta MTG


Castigo de Heliod - Theros Beyond Death
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoEncantamiento — Aura
Habilidades Enchant
Liberado2020-01-24
Coleccione símbolo
Coleccione nombreTheros Beyond Death
Coleccione códigoTHB
Número21
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porAleksi Briclot

Conclusiones clave

  1. Heliod’s Punishment excels in controlling threats, optimizing card and resource advantage.
  2. This enchantment’s specific mana cost and temporary effect influence deck integration and strategy.
  3. Countering Heliod’s Punishment involves enchantment removal or leveraging sacrificial creatures.

Texto de la carta

Encantar criatura. El Castigo de Heliod entra al campo de batalla con cuatro contadores de tarea sobre él. La criatura encantada no puede atacar ni bloquear. Pierde todas las habilidades y tiene "{T}: Remueve un contador de tarea del Castigo de Heliod. Luego, si no tiene contadores de tarea sobre él, destruye el Castigo de Heliod".


Card Pros

Card Advantage: Heliod’s Punishment doesn’t directly contribute to drawing cards, but it helps maintain card advantage by handling major threats with a single card, efficiently using your resources.

Resource Acceleration: While it doesn’t ramp your mana, the enchantment temporarily removes a target creature from play without spending multiple spells or combat resources on it, allowing you to accelerate your board presence unimpeded.

Instant Speed: Though Heliod’s Punishment is cast at sorcery speed, its ability to neutralize a creature until your next turn can simulate the sudden impact of instant speed interaction, particularly when disrupting opponent’s plans or offensive capabilities.


Card Cons

Discard Requirement: Heliod’s Punishment necessitates the allocation of a resource to utilize its effect. While no direct discard is involved, engaging a creature for four turns can be akin to temporary card disadvantage, meaning you forego immediate impact from another potentially more pressing card in your hand.

Specific Mana Cost: This enchantment comes with a dedicated white mana cost, which may not seamlessly integrate into multicolored or non-white decks. Players with a diversified mana base might find it difficult to consistently meet the white mana requirement for Heliod’s Punishment.

Comparatively High Mana Cost: With a casting cost of two white mana, the card’s effectiveness is debated among players who consider other removal options. For a two-mana investment, some argue that there could be alternatives that more permanently deal with threats rather than merely delaying them.


Reasons to Include Heliod’s Punishment in Your Collection

Versatility: Heliod’s Punishment can be a flexible tool in a variety of decks. As a low-cost enchantment, it fits conveniently in white-aggressive strategies as well as control builds, offering multiple uses from tempo swings to creature denial.

Combo Potential: This card has potential in decks utilizing tapping and untapping mechanics. With the ability to lock down big threats temporarily, it can buy critical turns or combo with cards that capitalize on tapped creatures.

Meta-Relevance: As the game state fluctuates, having the ability to neutralize commanders or key pieces in creature-centric decks without a lasting commitment can be incredibly decisive. In metas where powerful creatures dominate, Heliod’s Punishment shines by keeping those threats at bay efficiently.


How to beat

Heliod’s Punishment is a card that can seem daunting with its ability to neutralize a key creature on the battlefield. This enchantment incapacitates the targeted creature, stripping it of abilities and preventing it from attacking or blocking. The creature becomes essentially a sitting duck, counting down the four turns until it’s freed from this celestial clamp.

To outplay Heliod’s Punishment, consider focusing on removal spells that can target enchantments. Cards such as Disenchant or Naturalize allow you to swiftly remove Heliod’s Punishment from the field, liberating your creature to return to action. Additionally, employing a strategy that includes sacrificial creatures can minimize the impact of this card on your gameplay. Leverage creatures that have enter the battlefield or death triggers to ensure you’re still gaining value even if they’re temporarily out of commission.

Understanding the temporary nature of Heliod’s Punishment is crucial. Plan around its four-turn limitation to sequence your plays for when your creature re-enters the fray. With strategic planning and the right answers in your deck, this punishing card can be rendered a mere inconvenience rather than a game-ending threat.


Cartas como Castigo de Heliod

Heliod’s Punishment stands out in the realm of enchantment-based removal within Magic: The Gathering. It bears resemblance to cards like Pacifism, which also neutralize a creature without destroying it. Heliod’s Punishment differentiates itself by imposing task counters that limit its duration. This enables the creature to break free eventually, in contrast to Pacifism’s permanent effect.

Detainment spells like Imprisoned in the Moon share this concept of incapacitation but exchange the gradual release mechanism with a transformation element, turning a creature into a land until the enchantment is removed. Another comparable spell is Darksteel Mutation, which induces a similar state of inertia upon creatures it enchants, rendering them virtually powerless.

In assessing Heliod’s Punishment alongside its counterparts, its temporary nature offers a strategic advantage in some scenarios, providing a window for the opponent’s creature’s return, which can instigate a different set of tactics on the battlefield. Its unique position within MTG’s array of creature control spells affords players a nuanced tool for tempo-based strategies.

Pacifism - Carta Magic versiones
Imprisoned in the Moon - Carta Magic versiones
Darksteel Mutation - Carta Magic versiones
Pacifism - Carta Magic versiones
Imprisoned in the Moon - Carta Magic versiones
Darksteel Mutation - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Castigo de Heliod de un coleccione específico como Theros Beyond Death, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Castigo de Heliod y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Castigo de Heliod tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Castigo de Heliod de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2020-01-24 If a creature is enchanted by two or more Heliod’s Punishments, it has only the activated ability of the one that most recently became attached. Activating that ability removes a task counter from only that one.
2020-01-24 If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability.
2020-01-24 If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0.