Escuadrón de trampas haazda Carta MTG
El coste de maná | |
Costo de maná convertido | 3 |
Rareza | Común |
Tipo | Criatura — Soldado humano |
Liberado | 2013-05-03 |
Coleccione símbolo | |
Coleccione nombre | Dragon's Maze |
Coleccione código | DGM |
Fuerza | 1 |
Tenacidad | 4 |
Número | 2 |
Frame | 2003 |
Disposición | Normal |
Border | Negra |
Ilustrado por | David Palumbo |
Conclusiones clave
- Haazda Snare Squad can decisively alter combat, easily fitting into early game plans with a low casting cost.
- While versatile, its white mana specificity and comparatively higher cost may limit deck integration options.
- Fits well in control strategies, deterring enemy attacks and synergizing with tap/untap mechanics in MTG.
Texto de la carta
Siempre que el Escuadrón de trampas haazda ataque, puedes pagar {W}. Si lo haces, gira la criatura objetivo que controla un oponente.
Lo han intentado con agentes de libertad condicional, soldados del ejército, cazarrecompensas... Cualquier cosa para que su distrito sea más seguro.
Card Pros
Card Advantage: Haazda Snare Squad offers players the advantage of dictating combat interactions by selecting which creature an opponent can attack with. This could potentially deprive the opponent of beneficial attack triggers, turning the tables in your favor.
Resource Acceleration: While this card doesn’t directly provide mana or acceleration, its low casting cost means that it easily slips into your early game plan, leaving mana available for other spells and abilities to help you control the board.
Instant Speed: Although the card itself isn’t an instant, its tap ability can be engaged at instant speed which allows you flexibility during your opponent’s turn. This adaptability can surprise opponents and disrupt their planned attacks significantly.
Card Cons
Discard Requirement: While the Haazda Snare Squad doesn’t necessitate a discard when casting, it’s important to remember that supporting cards that complement its ability can demand discarding as a trade-off. This could potentially leave you at a disadvantage, particularly when your hand is already depleted.
Specific Mana Cost: Being a white card, Haazda Snare Squad requires white mana for casting. This specificity might restrict its integration into multicolored decks, especially those that are mana-hungry and where ensuring the right color mana availability can be challenging.
Comparatively High Mana Cost: As a 1/4 creature card for three mana, the Haazda Snare Squad seems steep with what it brings to the battlefield. For its main function to lock down opposing creatures, there are other options in the game that could do similar or better for less mana, positioning the squad at a less favorable spot for competitive play.
Reasons to Include in Your Collection
Versatility: The Haazda Snare Squad offers a cost-effective way to control combat dynamics, fitting snugly into decks that aim to manipulate the battlefield on a tight mana curve.
Combo Potential: This card allows for synergistic plays with tap and untap mechanics, creating opportunities to repeatedly utilize its ability within a turn cycle or during your opponent’s combat phase.
Meta-Relevance: In a metagame that favors aggressive creature-based strategies, having the Haazda Snare Squad could prove instrumental in deterring attacks and preserving your life total while setting up your own board position.
How to beat
The Haazda Snare Squad offers a unique utility in Magic: The Gathering gameplay, providing players the ability to control combat by detaining opponents’ creatures. This can disrupt your opponent’s strategy, especially when they rely on combat damage to triumph.
To effectively neutralize the Haazda Snare Squad’s ability, consider using removal spells that can bypass its control effects. Cards like Murder, which allows you to destroy a target creature at instant speed, can quickly eliminate the threat of the Snare Squad. Additionally, enchantments like Pacifism can also render the card ineffective by preventing it from engaging in combat altogether, hence nullifying its ability.
Another strategy is to use counter spells to prevent the Haazda Snare Squad from entering the battlefield in the first place. Counters like Cancel or Mana Leak are excellent ways to ensure that your opponent’s plans are thwarted early on. Lastly, focusing on non-creature spells that can win the game or utilizing creatures with hexproof can minimize the impact of their detaining ability, maintaining the tempo and preserve your path to victory.
Cartas como Escuadrón de trampas haazda
Haazda Snare Squad stands as an interesting utility creature in the realm of MTG. This card allows players to leverage their available mana to control combat scenarios by detaining a single attacker per turn. Similar tactics can be seen in cards like Blinding Mummy, which also restricts opponent creatures, but does so through tapping. However, Haazda Snare Squad requires an active investment each turn for its ability to be utilized.
Examining further parallels, Lawmage’s Binding is akin to the Snare Squad’s detain ability but with a more static effect. It locks down a creature for as long as Lawmage’s Binding remains on the battlefield, offering a more permanent solution compared to the Snare Squad’s repeatable but mana-dependent ability. Conversely, cards like Martial Law offer a similar detain ability but at the beginning of your upkeep which can affect the opponent’s plan without a constant mana investment.
Ultimately, Haazda Snare Squad’s ability to control the battlefield with tactical detainment does come at the cost of continued mana expenditure but it also provides players with flexibility and choice each turn, making it a potentially strategic play within the MTG landscape.
Cartas similares a Escuadrón de trampas haazda por color, tipo y coste de maná
Donde comprar
Si estás buscando comprar una carta MTG Escuadrón de trampas haazda de un coleccione específico como Dragon's Maze, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Escuadrón de trampas haazda y otras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Legalidades
Formatos de Magic the Gathering donde Escuadrón de trampas haazda tiene restricciones
Formato | Legalidad |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Penny | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Escuadrón de trampas haazda de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2013-04-15 | You choose the target creature when the ability triggers and goes on the stack. You choose whether to pay when that ability resolves. You may pay only once. The creature will be tapped before blockers are chosen. |