Esfera iridiscente Carta MTG


Glistening Sphere filters your deck, ensuring spell availability and enhancing strategic play. Instant speed allows flexible defense/offense, adding dynamic utility during gameplay. Despite its drawbacks, it boosts mana reserves to outpace opponents in MTG matches.
Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido3
RarezaExtraña
TipoArtefacto
Habilidades Corrupted,Proliferate

Texto de la carta

La Esfera iridiscente entra al campo de batalla girada. Cuando la Esfera iridiscente entre al campo de batalla, prolifera. {T}: Agrega un maná de cualquier color. Corrupto — {T}: Agrega tres manás de un color cualquiera. Activa esto solo si un oponente tiene tres o más contadores de veneno.


Cartas como Esfera iridiscente

Glistening Sphere enters the arena as a fresh artifact within Magic: The Gathering, resonating with its predecessors yet bringing its unique twist to the table. One can draw parallels with the classic mana rock Sol Ring, known for its efficiency in ramping up mana sources. Glistening Sphere also taps for mana, but where Sol Ring leads with a constant effect, the Sphere may impose a minor setup cost or condition to unleash its potential.

Mana Vault similarly offers a significant mana boost, but at the price of upkeep and the inability to untap each turn. Compared to this, Glistening Sphere provides a steadier source of mana, though not as explosive. Mind Stone finds a place in this comparison as well, being a staple that converts into card draw later in the game. While not as robust in mana generation as Glistening Sphere, the added late-game card draw is a plus.

The balance of initial cost, potential mana output, and secondary abilities make Glistening Sphere a card to watch out for in MTG’s ever-evolving ecosystem of mana acceleration options.

Sol Ring - Carta Magic versiones
Mana Vault - Carta Magic versiones
Mind Stone - Carta Magic versiones
Sol Ring - Carta Magic versiones
Mana Vault - Carta Magic versiones
Mind Stone - Carta Magic versiones

Card Pros

Card Advantage: Glistening Sphere grants you the crucial ability to filter through your deck. With this powerful orb, you’re manipulating the odds in your favor, ensuring that the right spells are in your hand exactly when you need them.

Resource Acceleration: Imagine the potential when Glistening Sphere hits the battlefield – not only does it refine your strategy, but it also ramps up your resources. You’re tapping into a reservoir of mana, potentially unleashing powerful spells ahead of schedule and outpacing your opposition.

Instant Speed: The sphere’s magic works at the speed of thought. Cast it in response to an opponent’s move, or simply before your turn begins, setting up an unwavering defense or preparing an unstoppable offense without missing a beat. The flexibility of instant speed ensures that your strategies are as fluid as they are formidable.


Card Cons

Discard Requirement: One potential drawback of the Glistening Sphere is the necessity for a card to be discarded in order to activate its abilities. For players who are managing their hand carefully or are already contending with a scant number of cards, this requirement could present a strategic challenge and diminish their capacity to seize opportunities or react to their opponent’s moves.

Specific Mana Cost: The Glistening Sphere card demands a certain combination of mana to be played, which could potentially restrict its integration into a variety of decks. Players who run multicolored or mana-specific decks might find it difficult to allocate resources for the Sphere, especially if their mana base is not optimized for its cost.

Comparatively High Mana Cost: When weighing the Glistening Sphere against other options within the same mana range, it’s evident that the card’s cost is on the higher side for its effects. Players might evaluate its utility and effect compared to other cards with similar or lower mana requirements that provide comparable or enhanced benefits, leading them to consider alternative cards that maximize their strategy and mana efficiency.


Reasons to Include in Your Collection

Versatility: Glistening Sphere is a card that seamlessly integrates into multiple deck archetypes due to its flexible mana cost and utility. Whether you’re running an artifact-centric deck or need a reliable mana fixer, this card serves multiple purposes.

Combo Potential: As an artifact, Glistening Sphere can synergize with cards that interact with or are powered by artifacts. Its ability to potentially draw a card each turn can unlock combo decks that rely on card draw mechanics for a competitive edge.

Meta-Relevance: In a constantly shifting MTG landscape, Glistening Sphere retains value by adapting to various metagames. It offers substantial control capabilities that can be pivotal, especially in matches where card advantage is the key to outlasting your opponents.


How to beat

Glistening Sphere presents players with a unique challenge in the world of Magic: The Gathering. Functioning as both an obstacle and a deterrent, this card can significantly impact the flow of the game. To navigate this, players should aim to dismantle its capabilities early on. Tooling your deck with direct removal spells that can target artifacts is a strategic move. Cards like Disenchant or Abrade offer options to remove Glistening Sphere from the game swiftly, preventing your opponent from gaining its benefits.

Additionally, implementing counterplay strategies such as using artifact hate cards that specialize in dealing with various types of non-creature permanents could prove effective. Maintaining a deck that can directly deal with artifacts and enchantments provides a level of preparedness against Glistening Sphere. Remember to play efficiently and keep up the pressure. Cutting off the Sphere’s potential to shape the battlefield in your adversary’s favor is essential. The key lies in adaptive gameplay that can swiftly neutralize the sphere’s glimmer before it fully realizes its disruptive potential.


BurnMana Recommendations

Embarking on your MTG journey with Glistening Sphere can turn the tide of your matches, offering you ways to finesse your deck’s performance. With its ability to filter cards and accelerate resources, it opens up new strategic avenues on the battlefield. However, mindful of its mana demands and discard requirement, consider how it fits into your deck’s synergy. Keen to refine your strategy or bolster your artifact synergies? Dive deeper with us, where you can explore advanced gameplay tactics and learn to best harness the sphere’s full potential. Let’s unlock your path to victory together.


Donde comprar

Si estás buscando comprar una carta MTG Esfera iridiscente de un coleccione específico como Phyrexia: All Will Be One Commander and Phyrexia: All Will Be One Commander, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Esfera iridiscente y otras cartas MTG:

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Impresiones

La carta Esfera iridiscente Magic the Gathering se lanzó en 1 colecciones diferentes entre 2023-02-03 y 2023-02-03. Ilustrado por Tuan Duong Chu.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12023-02-03Phyrexia: All Will Be One CommanderONC 202015NormalNegraTuan Duong Chu
22023-02-03Phyrexia: All Will Be One CommanderONC 582015NormalNegraTuan Duong Chu

Legalidades

Formatos de Magic the Gathering donde Esfera iridiscente tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Reglas e información

La guía de referencia para las reglas de las cartas Esfera iridiscente de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2023-02-04 An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04 If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04 To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04 You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.