Automotor ruedaveloz Carta MTG
Colecciones da carta | Lanzado en 2 coleccionesVer todos |
El coste de maná | |
Costo de maná convertido | 4 |
Rareza | Extraña |
Tipo | Artefacto — Vehículo |
Habilidades | Crew,Haste,Trample |
Fuerza | 5 |
Tenacidad | 3 |
Conclusiones clave
- Fleetwheel Cruiser provides card advantage with its one-time crewless feature, making it a strategic play.
- Strategically it requires balancing deck space with vehicle-support cards, affecting overall hand resources.
- As a versatile card, it synergizes with artifacts and offers rapid damage in the current meta.
Texto de la carta
Arrolla, prisa. Cuando el Automotor ruedaveloz entre al campo de batalla, se convierte en una criatura artefacto hasta el final del turno. Tripular 2. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 2 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.)
Card Pros
Card Advantage: Fleetwheel Cruiser stands out by creating a singular but impactful presence on the board without immediately requiring a crew, which puts you at a vehicle card advantage.
Resource Acceleration: The Cruiser’s ability to become a creature the turn it enters the battlefield can lead to an acceleration of damage resources, potentially reducing the need for other costly and slower sources of damage.
Instant Speed: While not an instant itself, the Cruiser’s trample and haste capabilities complement instant speed plays, allowing for unexpected combat math and pressuring opponents during what they assume to be a safe turn.
Card Cons
Discard Requirement: While Fleetwheel Cruiser itself doesn’t require a discard, it may propel you to dispose of other cards to make room for necessary vehicle-support cards in your deck. This could potentially lead to a lack of cards in hand, limiting your strategic options.
Specific Mana Cost: Fleetwheel Cruiser’s casting cost demands two generic and two colorless mana, which means it can’t benefit from cost reduction effects that specifically target colored spells. This could restrict its inclusion in decks that rely heavily on such mechanics.
Comparatively High Mana Cost: With a casting cost of four mana, Fleetwheel Cruiser faces competition from other four-mana threats that might not require additional setup. Ensuring you have the crew to activate it could mean diverting resources from other potentially more impactful plays.
Reasons to Include Fleetwheel Cruiser in Your Collection
Versatility: Fleetwheel Cruiser is a dynamic addition to any vehicle-oriented deck as well as artifact-centric builds. Its ability to become a creature without crewing on the turn it enters the battlefield allows it to fit seamlessly into aggressive strategies.
Combo Potential: This card excels in synergizing with cards that capitalize on artifacts entering the battlefield or being tapped. Its status as both a vehicle and a creature when active provides various angles for combo interactions within your deck.
Meta-Relevance: In a meta that celebrates speed and immediate board impact, Fleetwheel Cruiser offers an excellent option for dealing quick damage. It’s particularly useful against decks that may not be prepared to handle an unexpected artifact creature swinging in early in the game.
How to beat Fleetwheel Cruiser
Fleetwheel Cruiser is a unique artifact vehicle card that creates a significant field presence the moment it hits the board in Magic: The Gathering. This card stands out due to its trample ability and haste, allowing it to attack immediately without the need for a crew on the first turn. However, its reliance on becoming crewed in subsequent turns to continue its assault could be a player’s focal point for countering it.
To tackle the Fleetwheel Cruiser, spot removal spells like Path to Exile or Fatal Push offer a clean solution by removing it regardless of its status as a creature or an artifact. For players seeking more comprehensive board control, board wipe spells such as Wrath of God or Damnation can clear the Cruiser along with any other threatening creatures on the battlefield.
Enchantment-based strategies utilizing cards like Pacifism can also neutralize the Cruiser, preventing it from attacking or blocking without having to remove it outright. The key to beating Fleetwheel Cruiser lies in disrupting its momentum and utilizing well-timed removal to ensure it does not overrun you with its quick and reliable damage.
Cartas como Automotor ruedaveloz
Fleetwheel Cruiser emerges as an innovative force in the artifact vehicle lineup within Magic: The Gathering. Its traits draw parallels to other cards such as Untethered Express, which shares the vehicle aspect and also grows in power with each attack. However, Fleetwheel Cruiser boasts the advantage of not requiring a crew the turn it comes into play, streamlining its assault capabilities in a single turn.
Similarly, Ovalchase Dragster enters the fray. It too is a vehicle known for its hasty impact on the battlefield, offering an immediate threat to opponents. Although it features this added speed, unlike Fleetwheel Cruiser, it lacks the ability to become a creature without crewing. Another related card is Sky Skiff, which while more mana-efficient and easier to crew, doesn’t rival the raw power and autonomous nature of Fleetwheel Cruiser’s first-turn attack potential.
In essence, while each artifact vehicle has its unique qualities and roles to play, Fleetwheel Cruiser stands out for its speed and self-sufficient aggression. Its distinction in surprise attack strength possibly narrows the battlefield race against the clock, making it a venerable choice to consider for any aggressive MTG artifact deck.
Cartas similares a Automotor ruedaveloz por color, tipo y coste de maná
Donde comprar
Si estás buscando comprar una carta MTG Automotor ruedaveloz de un coleccione específico como Kaladesh and Kaladesh Promos, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Automotor ruedaveloz y otras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Impresiones
La carta Automotor ruedaveloz Magic the Gathering se lanzó en 2 colecciones diferentes entre 2016-09-30 y 2016-09-30. Ilustrado por Sung Choi.
# | Liberado | Nombre | Código | Símbolo | Número | Marco | Disposición | Borde | Artista |
---|---|---|---|---|---|---|---|---|---|
1 | 2016-09-30 | Kaladesh | KLD | 214 | 2015 | Normal | Negra | Sung Choi | |
2 | 2016-09-30 | Kaladesh Promos | PKLD | 214s | 2015 | Normal | Negra | Sung Choi |
Legalidades
Formatos de Magic the Gathering donde Automotor ruedaveloz tiene restricciones
Formato | Legalidad |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Penny | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Automotor ruedaveloz de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2017-09-29 | Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control. |
2017-09-29 | Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it. |
2017-09-29 | Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness. |
2017-09-29 | For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature. |
2017-09-29 | If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature. |
2017-09-29 | If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness. |
2017-09-29 | Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on. |
2017-09-29 | Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature. |
2017-09-29 | Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type. |
2017-09-29 | When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger. |
2017-09-29 | You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness. |
2017-09-29 | You may tap more creatures than necessary to activate a crew ability. |