Circu, lobotomista dimir Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido4
RarezaExtraña
TipoCriatura legendaria — Hechicero humano
Fuerza 2
Tenacidad 3

Conclusiones clave

  1. Card exile ability can drastically restrict an opponent’s gameplay, offering strategic information about their deck.
  2. Flexibility to cast spells on an opponent’s turn amplifies Circu’s control over the game tempo.
  3. Creating a consistent mana base for Circu can be complex, yet it’s vital for optimizing his abilities.

Texto de la carta

Siempre que juegues un hechizo azul, remueve del juego la carta de la parte superior de la biblioteca objetivo. Siempre que juegues un hechizo negro, remueve del juego la carta de la parte superior de la biblioteca objetivo. Tus oponentes no pueden jugar cartas que no sean tierras con el mismo nombre que una carta removida del juego con Circu.


Card Pros

Card Advantage: Circu, Dimir Lobotomist’s ability to exile the top card of a library whenever you play a blue or black spell can severely limit an opponent’s options. This unique talent incrementally depletes an opponent’s resources while enriching your gameplay strategy with potential information about their deck composition.

Resource Acceleration: While not directly providing mana acceleration, Circu’s consistent ability to exile cards can effectively serve as a form of resource acceleration. By disrupting an opponent’s strategic plans, you can speed up your own timeline for victory as they struggle to find answers to Circu’s continuous control.

Instant Speed: Circu, Dimir Lobotomist’s intrinsic value multiplies at instant speed. The ability to cast spells on an opponent’s turn and still trigger Circu’s exiling effect can create a tempo advantage. This gives you the flexibility to react to your opponent’s moves while strategically exiling key cards from their library, all during their turn.


Card Cons

Discard Requirement: In the case of Circu, Dimir Lobotomist, while there isn’t a discard requirement, his ability necessitates a heavy reliance on casting blue or black spells to exile the top card of a library. This could limit your play options and force you to cast spells that may not be ideal at all times to trigger his effect.

Specific Mana Cost: Bearing a specific mana cost of two blue and two black, Circu presents a challenge in deck-building. Creating a mana base that consistently provides the right colors can be tricky, particularly if you’re trying to incorporate him into a multicolored deck that stretches beyond blue and black.

Comparatively High Mana Cost: Having a four mana cost puts Circu in competition with numerous other impactful four-cost cards in the MTG universe. This mana investment could potentially delay critical plays, as other cards at the same cost offer immediate impact on the game state rather than a conditional ability that depends on further spellcasting.


Reasons to Include in Your Collection

Versatility: Circu, Dimir Lobotomist offers a unique ability to disrupt opponents by exiling their cards, which can be extremely useful in a variety of blue and black deck builds seeking to control the game’s pace.

Combo Potential: With Circu in play, any blue or black spell you cast becomes a tool to whittle down your opponent’s options, creating opportunities to combo with other cards that capitalize on exiled cards, such as processors or spells with delve.

Meta-Relevance: In metas where libraries matter—such as those with reanimator strategies, combo decks, or even against “Tutor” effects—Circu can serve as a silver bullet, making him a relevant choice for competitive play.


How to beat

Circu, Dimir Lobotomist represents a unique tactical challenge in Magic: The Gathering. Much like a silent infiltrator, Circu can disrupt traditional deck strategies by exiling cards directly from opponents’ libraries whenever you play a blue or black spell. Neutralizing his ability to control the game requires a focused approach.

One effective tactic is to diminish the impact of Circu’s ability by utilizing cards that function from the graveyard. This permits continuation of your strategy even if key cards are exiled. Additionally, employing instant speed removal allows you to eliminate Circu before he can capitalize on his milling strategy. Cards like Path to Exile or Assassin’s Trophy are invaluable here as they offer swift solutions, turning the tide of battle back to an even keel.

Strategically speaking, saving your counter spells for protecting your removal options or hindering crucial spells that enable Circu’s ability is prudent. Constructing your deck with resilient threats that can weather the potential loss of key components is another layer of protection against this scheming spellcaster. In doing so, you outmaneuver and destabilize the foundation of Circu’s milling strategy, effectively disarming his disruptive power.


Cartas como Circu, lobotomista dimir

Circu, Dimir Lobotomist is a unique figure in the landscape of Magic: The Gathering. Sharing certain traits with other notable commanders such as Oona, Queen of the Fae, both exploit library control to disrupt opponents. Where Circu shines is in his ability to exile an opponent’s card whenever you play a blue or black spell, preventing those card types from being a threat in the future. Oona’s ability to exile cards is based on mana spent, offering a potentially more immediate but less selective impact.

Leyline of the Void offers another point of comparison for its exile capacity, creating a constant presence that exiles cards as they hit the graveyard from anywhere. While Leyline of the Void is not a creature and therefore not a commander, it provides an ever-present threat against strategies relying on graveyard recursion. Circu requires strategic play of colored spells to trigger his ability, presenting a different approach to a similar end.

Analyzing the Modus operandi and impact on the game, Circu, Dimir Lobotomist stands out with a specialized focus on disrupting opponent’s strategies by using the deck as a resource, cementing his position within the control archetype in the format.

Oona, Queen of the Fae - Carta Magic versiones
Leyline of the Void - Carta Magic versiones
Oona, Queen of the Fae - Carta Magic versiones
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Donde comprar

Si estás buscando comprar una carta MTG Circu, lobotomista dimir de un coleccione específico como Ravnica: City of Guilds and GRN Guild Kit, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Circu, lobotomista dimir y otras cartas MTG:

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Impresiones

La carta Circu, lobotomista dimir Magic the Gathering se lanzó en 2 colecciones diferentes entre 2005-10-07 y 2018-11-02. Ilustrado por Cyril Van Der Haegen.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12005-10-07Ravnica: City of GuildsRAV 1962003NormalNegraCyril Van Der Haegen
22018-11-02GRN Guild KitGK1 92015NormalNegraCyril Van Der Haegen

Legalidades

Formatos de Magic the Gathering donde Circu, lobotomista dimir tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Circu, lobotomista dimir de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2005-10-01 Circu’s last ability applies to all of its controller’s opponents, not just the owner of the exiled card.
2005-10-01 If a split card is exiled this way, opponents can’t cast either half of the split card.
2005-10-01 If you cast a blue and black spell, both of Circu’s triggered abilities trigger. You can target two different players or target the same player twice.