Círculo de confinamiento Carta MTG


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El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoEncantamiento

Conclusiones clave

  1. Circle of Confinement provides early game control and potential for card advantage with targeted removal.
  2. Best suited for decks optimized for exile mechanics, it enhances board management and combo plays.
  3. Strategic inclusion can negate its mana specificity and circumvent high mana costs in gameplay.

Texto de la carta

Cuando el Círculo de confinamiento entre al campo de batalla, exilia la criatura objetivo que controla un oponente con valor de maná de 3 o menos hasta que el Círculo de confinamiento deje el campo de batalla. Siempre que un oponente lance un hechizo de Vampiro con el mismo nombre que una carta exiliada con el Círculo de confinamiento, ganas 2 vidas.


Card Pros

Card Advantage: Circle of Confinement provides strategic deck utility by offering removal of problematic creatures, potentially disrupting your opponent’s early game plan. With its second ability, it can also allow ongoing card advantage if you’re targeting a legendary creature, keeping your hand replenished over time.

Resource Acceleration: While this enchantment doesn’t directly produce additional mana, its low casting cost allows for early game plays without significant resource commitment. This efficient use of mana can accelerate your board state while managing threats.

Instant Speed: Although not an instant itself, Circle of Confinement can be a key part in decks that operate at instant speed. It can interact with your opponent’s creatures just as they hit the board, maintaining tempo and allowing you to reserve mana for other responses or end-of-turn plays.


Card Cons

Discard Requirement: In the context of Circle of Confinement, while there is no discard requirement directly tied to the card itself, the need to manage your hand and board with cost-efficient plays is pivotal. If your strategy heavily relies on maintaining card advantage, investing in Circle of Confinement could undermine your game plan.

Specific Mana Cost: Circle of Confinement requires white mana to cast. This specificity can pose a challenge in multicolored decks that might struggle to have the necessary white mana available, especially in the early game when establishing your mana base is crucial.

Comparatively High Mana Cost: With its mana cost, Circle of Confinement’s ability to exile a creature with mana value 3 or less may come off as underwhelming in comparison to other cards within the mana range, particularly in a fast-paced game where tempo is key. This can affect its inclusion in decks, as it competes with other versatile and cost-effective removal options.


Reasons to Include Circle of Confinement in Your Collection

Versatility: Circle of Confinement offers flexible removal options, addressing creatures your opponents control that are likely to cause ongoing problems. Its ability to target specific threats makes it a valuable tool in decks that seek to manage the board and maintain control.

Combo Potential: This enchantment synergizes well with decks built around exile mechanics or those that capitalize on the casting of enchantments. Its secondary ability to withdraw additional cards when opponents cast certain spells creates opportunities for advantageous interactions and can lead to powerful combos.

Meta-Relevance: With a shifting game environment that often features potent creatures and commanders, Circle of Confinement’s targeted removal makes it a timely addition. Its low mana cost and enduring presence on the board enable it to influence the game’s outcome, particularly when pitted against creature-heavy decks or those reliant on specific commanders.


How to beat

Circle of Confinement is a unique white enchantment in Magic: The Gathering that challenges players with its utility to exile target creatures an opponent controls with mana value three or less. To navigate around this constraint, smart deck-building can be key. Including creatures in your deck with a mana value above three can naturally circumvent the limitations of Circle of Confinement. This strategy forces the Circle’s controller to face threats they cannot easily remove with the enchantment.

Moreover, leveraging enchantment removal spells can instantly dismantle the Circle’s grip on the battlefield. Spells like Disenchant or enchantment-specific removal like Broken Bond cater to this purpose adeptly. Additionally, cards with abilities to bounce enchantments back to the owner’s hand, such as Blink of an Eye, serve as an efficient solution to reset the Circle of Confinement, buying vital time and preserving your essential creatures.

Ultimately, overcoming Circle of Confinement hinges on strategic gameplay and thoughtful deck construction, ensuring that your creatures either evade its confines or that you have the right arsenal to dismantle its power, maintaining your dominance in the game.


Cartas como Círculo de confinamiento

Circle of Confinement is a unique enchantment in Magic: The Gathering that joins a suite of white spells specializing in exiling target opponent’s creatures. It is somewhat akin to Banishing Light, a classic removal spell that also exiles nonland permanents until the enchantment leaves the battlefield. Circle of Confinement’s edge lies in its specificity towards creatures with mana value 3 or less, ensuring early game threats can be efficiently handled.

Adding to the conversation is Silkwrap, another sorcery that exiles a creature with mana value 3 or less. While it carries a similar mana cost to Circle of Confinement, it lacks the reusable aspect that Circle of Confinement offers when specific conditions are met. Moreover, there’s the notable Declaration in Stone which can exile any number of creatures of the same name for a relatively low cost. Yet, it compensates players by offering clue tokens in return for their exiled creatures, a trade that Circle of Confinement avoids entirely.

Assessing these comparisons, Circle of Confinement emerges as an adaptable option, remarkable for its targeted removal at a low cost and the potential for recurring value in certain decks within Magic: The Gathering’s dynamic landscape.

Banishing Light - Carta Magic versiones
Silkwrap - Carta Magic versiones
Declaration in Stone - Carta Magic versiones
Banishing Light - Carta Magic versiones
Silkwrap - Carta Magic versiones
Declaration in Stone - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Círculo de confinamiento de un coleccione específico como Innistrad: Crimson Vow and Innistrad: Crimson Vow, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Círculo de confinamiento y otras cartas MTG:

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Impresiones

La carta Círculo de confinamiento Magic the Gathering se lanzó en 2 colecciones diferentes entre 2021-11-19 y 2022-01-28. Ilustrado por 2 diferentes artistas.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12021-11-19Innistrad: Crimson VowVOW 3292015NormalSin fronterasDan Scott
22021-11-19Innistrad: Crimson VowVOW 72015NormalNegraLorenzo Mastroianni
32022-01-28Innistrad: Double FeatureDBL 2742015NormalNegraLorenzo Mastroianni

Legalidades

Formatos de Magic the Gathering donde Círculo de confinamiento tiene restricciones

FormatoLegalidad
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Círculo de confinamiento de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-11-19 Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2021-11-19 If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled.
2021-11-19 If a token is exiled this way, it will cease to exist and won't return to the battlefield.