Círculo de Confinamento Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoEncantamento

Principais conclusões

  1. Circle of Confinement provides early game control and potential for card advantage with targeted removal.
  2. Best suited for decks optimized for exile mechanics, it enhances board management and combo plays.
  3. Strategic inclusion can negate its mana specificity and circumvent high mana costs in gameplay.

Texto da carta

Quando Círculo de Confinamento entrar no campo de batalha, exile a criatura alvo que um oponente controla com valor de mana igual ou inferior a 3 até que Círculo de Confinamento deixe o campo de batalha. Toda vez que um oponente conjura uma mágica de Vampiro com o mesmo nome que um card exilado com Círculo de Confinamento, você ganha 2 pontos de vida.


Card Pros

Card Advantage: Circle of Confinement provides strategic deck utility by offering removal of problematic creatures, potentially disrupting your opponent’s early game plan. With its second ability, it can also allow ongoing card advantage if you’re targeting a legendary creature, keeping your hand replenished over time.

Resource Acceleration: While this enchantment doesn’t directly produce additional mana, its low casting cost allows for early game plays without significant resource commitment. This efficient use of mana can accelerate your board state while managing threats.

Instant Speed: Although not an instant itself, Circle of Confinement can be a key part in decks that operate at instant speed. It can interact with your opponent’s creatures just as they hit the board, maintaining tempo and allowing you to reserve mana for other responses or end-of-turn plays.


Card Cons

Discard Requirement: In the context of Circle of Confinement, while there is no discard requirement directly tied to the card itself, the need to manage your hand and board with cost-efficient plays is pivotal. If your strategy heavily relies on maintaining card advantage, investing in Circle of Confinement could undermine your game plan.

Specific Mana Cost: Circle of Confinement requires white mana to cast. This specificity can pose a challenge in multicolored decks that might struggle to have the necessary white mana available, especially in the early game when establishing your mana base is crucial.

Comparatively High Mana Cost: With its mana cost, Circle of Confinement’s ability to exile a creature with mana value 3 or less may come off as underwhelming in comparison to other cards within the mana range, particularly in a fast-paced game where tempo is key. This can affect its inclusion in decks, as it competes with other versatile and cost-effective removal options.


Reasons to Include Circle of Confinement in Your Collection

Versatility: Circle of Confinement offers flexible removal options, addressing creatures your opponents control that are likely to cause ongoing problems. Its ability to target specific threats makes it a valuable tool in decks that seek to manage the board and maintain control.

Combo Potential: This enchantment synergizes well with decks built around exile mechanics or those that capitalize on the casting of enchantments. Its secondary ability to withdraw additional cards when opponents cast certain spells creates opportunities for advantageous interactions and can lead to powerful combos.

Meta-Relevance: With a shifting game environment that often features potent creatures and commanders, Circle of Confinement’s targeted removal makes it a timely addition. Its low mana cost and enduring presence on the board enable it to influence the game’s outcome, particularly when pitted against creature-heavy decks or those reliant on specific commanders.


How to beat

Circle of Confinement is a unique white enchantment in Magic: The Gathering that challenges players with its utility to exile target creatures an opponent controls with mana value three or less. To navigate around this constraint, smart deck-building can be key. Including creatures in your deck with a mana value above three can naturally circumvent the limitations of Circle of Confinement. This strategy forces the Circle’s controller to face threats they cannot easily remove with the enchantment.

Moreover, leveraging enchantment removal spells can instantly dismantle the Circle’s grip on the battlefield. Spells like Disenchant or enchantment-specific removal like Broken Bond cater to this purpose adeptly. Additionally, cards with abilities to bounce enchantments back to the owner’s hand, such as Blink of an Eye, serve as an efficient solution to reset the Circle of Confinement, buying vital time and preserving your essential creatures.

Ultimately, overcoming Circle of Confinement hinges on strategic gameplay and thoughtful deck construction, ensuring that your creatures either evade its confines or that you have the right arsenal to dismantle its power, maintaining your dominance in the game.


Cartas similares a Círculo de Confinamento

Circle of Confinement is a unique enchantment in Magic: The Gathering that joins a suite of white spells specializing in exiling target opponent’s creatures. It is somewhat akin to Banishing Light, a classic removal spell that also exiles nonland permanents until the enchantment leaves the battlefield. Circle of Confinement’s edge lies in its specificity towards creatures with mana value 3 or less, ensuring early game threats can be efficiently handled.

Adding to the conversation is Silkwrap, another sorcery that exiles a creature with mana value 3 or less. While it carries a similar mana cost to Circle of Confinement, it lacks the reusable aspect that Circle of Confinement offers when specific conditions are met. Moreover, there’s the notable Declaration in Stone which can exile any number of creatures of the same name for a relatively low cost. Yet, it compensates players by offering clue tokens in return for their exiled creatures, a trade that Circle of Confinement avoids entirely.

Assessing these comparisons, Circle of Confinement emerges as an adaptable option, remarkable for its targeted removal at a low cost and the potential for recurring value in certain decks within Magic: The Gathering’s dynamic landscape.

Banishing Light - Carta Magic versões
Silkwrap - Carta Magic versões
Declaration in Stone - Carta Magic versões
Banishing Light - Carta Magic versões
Silkwrap - Carta Magic versões
Declaration in Stone - Carta Magic versões

Cartas semelhantes a Círculo de Confinamento por cor, tipo e custo de mana

Blessing - Carta Magic versões
Circle of Protection: White - Carta Magic versões
Island Sanctuary - Carta Magic versões
Crusade - Carta Magic versões
Circle of Protection: Blue - Carta Magic versões
Circle of Protection: Artifacts - Carta Magic versões
Circle of Protection: Red - Carta Magic versões
Energy Storm - Carta Magic versões
Circle of Protection: Black - Carta Magic versões
Ward of Lights - Carta Magic versões
Gossamer Chains - Carta Magic versões
I'm Rubber, You're Glue - Carta Magic versões
Absolute Grace - Carta Magic versões
Seal of Cleansing - Carta Magic versões
Absolute Law - Carta Magic versões
Sacred Ground - Carta Magic versões
Pacifism - Carta Magic versões
Hypochondria - Carta Magic versões
Soulcatchers' Aerie - Carta Magic versões
Circle of Protection: Green - Carta Magic versões
Blessing - Carta Magic versões
Circle of Protection: White - Carta Magic versões
Island Sanctuary - Carta Magic versões
Crusade - Carta Magic versões
Circle of Protection: Blue - Carta Magic versões
Circle of Protection: Artifacts - Carta Magic versões
Circle of Protection: Red - Carta Magic versões
Energy Storm - Carta Magic versões
Circle of Protection: Black - Carta Magic versões
Ward of Lights - Carta Magic versões
Gossamer Chains - Carta Magic versões
I'm Rubber, You're Glue - Carta Magic versões
Absolute Grace - Carta Magic versões
Seal of Cleansing - Carta Magic versões
Absolute Law - Carta Magic versões
Sacred Ground - Carta Magic versões
Pacifism - Carta Magic versões
Hypochondria - Carta Magic versões
Soulcatchers' Aerie - Carta Magic versões
Circle of Protection: Green - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Círculo de Confinamento MTG de um conjunto específico como Innistrad: Crimson Vow and Innistrad: Crimson Vow, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Círculo de Confinamento e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Círculo de Confinamento Magic the Gathering foi lançada em 2 expansões diferentes entre 2021-11-19 e 2022-01-28. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12021-11-19Innistrad: Crimson VowVOW 3292015NormalSem bordaDan Scott
22021-11-19Innistrad: Crimson VowVOW 72015NormalPretaLorenzo Mastroianni
32022-01-28Innistrad: Double FeatureDBL 2742015NormalPretaLorenzo Mastroianni

Legalidades

Magic the Gathering formats where Círculo de Confinamento has restrictions

FormatoLegalidade
StandardVálida
HistoricbrawlVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
FutureVálida
VintageVálida
DuelVálida
ExplorerVálida
BrawlVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Círculo de Confinamento fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2021-11-19 Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2021-11-19 If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled.
2021-11-19 If a token is exiled this way, it will cease to exist and won't return to the battlefield.