Buscar trampas Carta MTG


Buscar trampas - Adventures in the Forgotten Realms
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoConjuro
Liberado2021-07-23
Coleccione símbolo
Coleccione nombreAdventures in the Forgotten Realms
Coleccione códigoAFR
Número92
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porZoltan Boros

Conclusiones clave

  1. Offers card advantage through potential opponent library disruption and hand information gain.
  2. Instant speed allows for flexible play and better mana management during opponent turns.
  3. Demands a black mana focus and has drawbacks such as forcing the player to discard.

Donde comprar

Si estás buscando comprar una carta MTG Buscar trampas de un coleccione específico como Adventures in the Forgotten Realms, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Buscar trampas y otras cartas MTG:

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Texto de la carta

El oponente objetivo muestra su mano. Tú eliges de ahí una carta que no sea tierra. Exilia esa carta. Si una carta de instantáneo o una carta con la habilidad de destello se exilia de esta manera, tu oponente pierde 1 vida. De lo contrario, tú pierdes 1 vida.

"Calma. Soy una profesional".


Card Pros

Card Advantage: Check for Traps provides a unique advantage by potentially revealing two cards from the top of your opponent’s library, disturbing their plans and simultaneously building your informational edge.

Resource Acceleration: Should you discover a noncreature, nonland card among those, Check for Traps accelerates your resources by replacing itself with another card from your library—ensuring that your hand remains full and ready to face upcoming challenges.

Instant Speed: The ability to cast Check for Traps at instant speed gives you the flexibility to adapt to the evolving game state. Not only can you disrupt your opponent’s strategy on their turn, but you can also efficiently manage your mana and make decisions with more context from the game’s progression, potentially catching your opponent off-guard.


Card Cons

Discard Requirement: When casting Check for Traps, players are required to discard a card, which might deplete their hand, especially when they’re trying to maintain card advantage over their opponents.

Specific Mana Cost: Check for Traps demands a precise mana cost, two black and one of any color, making it a less flexible option for decks not heavily invested in black mana sources.

Comparatively High Mana Cost: The three mana needed to play Check for Traps is sizeable when considering other cards in the game that can disrupt opponents’ strategies for a lower cost, potentially putting you behind on board state development.


Reasons to Include Check for Traps in Your Collection

Versatility: Check for Traps offers a nimble solution for players seeking to disrupt opponents by hand manipulation. Its ability to target specific cards makes it adaptable across various situations and matchups, enhancing deck resilience.

Combo Potential: This card plays well with strategies that benefit from knowledge of an opponent’s hand. It can strategically remove combo pieces or threats, laying the groundwork for your own combos to unfold unimpeded.

Meta-Relevance: In a meta teeming with intricate strategies and powerful synergies, Check for Traps provides a direct way to weaken your opponent’s plans. The card thrives against decks that rely on key cards to execute their strategy, making it a timely addition to your arsenal.


How to beat

Check for Traps is a utility spell in Magic: The Gathering that offers players a unique form of interaction with an opponent’s hand. This card allows players to look at their opponent’s hand and choose a nonland card from it. The opponent then has the choice of either discarding that card or suffering a penalty of life points. Despite being a disruption tool in the game, Check for Traps can be circumvented with careful strategy.

To effectively counteract Check for Traps, consider diversifying the threats within your deck. Opt for an array of low to high-value cards that make the choice of discarding less impactful. Additionally, employing cards with graveyard retrieval capabilities can nullify the loss of a discarded card. In the same breath, instant-speed cards that alter a player’s hand composition can shield key pieces from being targeted by such hand disruption spells.

Leveraging these strategies can help mitigate the impact of Check for Traps on your game plan. By spreading the significance of your cards and having recovery methods in place, you maintain a strong position even when facing such targeted disruption from an opponent.


Cartas como Buscar trampas

Delving into the tactical depths of Magic: The Gathering, Check for Traps emerges as a strategic choice for hand disruption. It’s akin to Duress, a classic option that targets an opponent’s noncreature, nonland card at a lower cost of one black mana. While Duress excels in early game disruption, Check for Traps allows players to target any nonland card for two mana, offering broader flexibility at a slightly higher cost.

On a parallel track lies Thoughtseize, a powerful spell that can extract any card from an opponent’s hand, not just nonland ones. Thoughtseize’s reach comes at the price of two life, a trade-off for its lower mana cost and wider range of disruption. In contrast, Check for Traps also presents the advantage of gaining 2 life if at least four more cards than your starting hand size are in your hand, something neither Duress nor Thoughtseize can claim. Agonizing Remorse is another relative, with the ability to exile cards from the hand or graveyard at the expense of 1 life, bridging the gap between hand attack and graveyard control.

Therefore, Check for Traps positions itself as a form of disruption with particular merit in Magic: The Gathering. It effectively balances cost, flexibility, and added life-gain benefits, making it a valuable card in the right circumstances and deck strategies.

Duress - Carta Magic versiones
Thoughtseize - Carta Magic versiones
Agonizing Remorse - Carta Magic versiones
Duress - Carta Magic versiones
Thoughtseize - Carta Magic versiones
Agonizing Remorse - Carta Magic versiones

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Legalidades

Formatos de Magic the Gathering donde Buscar trampas tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal
Flash card art

Guía para la habilidad de la carta Flash

Explora la habilidad dinámica de Flash en Magic: The Gathering (MTG), una función que te permite lanzar hechizos a la velocidad del rayo, lo que a menudo deja a tus oponentes tambaleándose y tu estrategia varios pasos por delante. Esta habilidad versátil puede cambiar el rumbo de un juego, proporcionando el elemento de sorpresa y ventaja táctica. Da mucha importancia a la oportunidad y la previsión, transformando un mazo ordinario en un formidable arsenal de amenazas y respuestas instantáneas.