Autómata de la armería Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido3
RarezaExtraña
TipoCriatura artefacto — Constructo
Fuerza 2
Tenacidad 2

Conclusiones clave

  1. Quickly gain card advantage by equipping multiple weapons without extra mana on attack.
  2. May lead to card disadvantage if building a deck heavily reliant on specific equipments.
  3. Strong inclusion in Commander decks for its versatility and combo potential with artifacts.

Texto de la carta

Siempre que el Autómata de la armería entre al campo de batalla o ataque, puedes anexarle cualquier cantidad de equipo objetivo. (El control del equipo no cambia.)

Sin carne que se fatigue ni determinación que flaquee, las máquinas no tardaron en convertirse en los entrenadores preferidos de la Academia.


Card Pros

Card Advantage: Armory Automaton presents a unique card benefit as it enables accumulation of equipment each time it attacks. This tactic can quickly snowball into a substantial card advantage, as the Automaton consolidates multiple equipment cards without the need for additional mana investment.

Resource Acceleration: With the potential to attach all available equipment upon attacking, this Automaton can provide an exponential increase in resources. This leap in power and utility often forces opponents to deal with it immediately, or risk facing a powerful, game-dominating threat.

Instant Speed: While Armory Automaton itself isn’t an instant, it directly benefits from instant speed interactions. By equipping it during the end step before your turn, you can maximize surprise and value, thereby bypassing some equipment costs and preparing for an enhanced attack.


Card Cons

Discard Requirement: Armory Automaton comes with no direct discard downside, but it does encourage a strategy that often results in card disadvantage. A deck loaded with equipment to maximize its potential might lead to holding fewer cards critical for other interactions or responses during the game.

Specific Mana Cost: With a casting cost that requires both generic and colored mana specifically, it mandates an exacting mana base. This can restrict the card’s inclusion in some decks, particularly those that need a consistent mana curve or operate with a tight mana base.

Comparatively High Mana Cost: At three mana (one generic and two colored), Armory Automaton may seem fair, but in a game where tempo is crucial, its cost can be a hindrance against decks that aim to establish control or win quickly. There are alternative creatures at lower mana cost that might not offer the same equipment synergy but provide immediate impacts on the board state.


Reasons to Include Armory Automaton in Your Collection

Versatility: Armory Automaton’s ability to equip any number of weapons upon entering the battlefield or attacking makes it a formidable addition to a wide array of Commander and casual decks. Its capacity to utilize equipment across the board opens up strategic flexibility during play.

Combo Potential: This card thrives in decks with a heavy artifact theme, synergizing with other cards that benefit from equipment interactions. Creating devastating combinations with cards like “Sigarda’s Aid” to equip at instant speed, Armory Automaton can rapidly become a powerhouse on the field.

Meta-Relevance: In environments where equipment strategies are prominent, the Armory Automaton can easily turn the tide of a game. It not only disrupts opponents’ equipped creatures but also gains advantages from each piece of equipment it acquires, making it highly relevant in the current meta.


How to beat

Armory Automaton is a unique creature in the world of Magic: The Gathering, adept at acquiring equipment from all over the battlefield. When confronted with this gear-grabbing construct, it’s crucial to neutralize its ability to equip itself with multiple artifacts during combat. Players can attempt to override this by keeping removal spells handy, specifically those that can target artifacts or have instant speed to deal with the Automaton before it becomes a problem.

To dismantle the Armory Automaton’s strategy, consider using artifact removal such as Disenchant, Abrade, or Naturalize to remove key pieces of equipment before the Automaton’s ability triggers. Alternatively, spells that force opponents to sacrifice creatures, like Diabolic Edict, can bypass any defenses the Automaton might have accumulated through its equipment. Lastly, controlling the flow of equipment by using counter magic or limiting the number of artifacts your opponent can play will effectively reduce the Armory Automaton’s impact on the game.

In your strategy, remember that timing and choice of spells are crucial in managing the threats posed by Armory Automaton. Properly timing removal and disruption can maintain a balanced board and prevent your opponent’s Automaton from tipping the scales in their favor.


Understanding Armory Automaton’s Place in MTG

Cartas como Autómata de la armería

Armory Automaton is a unique artifact creature card within the MTG universe. Its ability to attract equipment as it enters the battlefield or attacks can be likened to the mechanic found on cards like Magnetic Theft, which attaches target equipment to a creature you control. However, Armory Automaton doesn’t require the equipment to already be on the battlefield under your control, giving it a more versatile edge in equipment-heavy matchups.

When considering creatures with equipment interactions, Brass Squire comes to mind as it also centers around the concept of attachment. It allows for the instant-speed attachment of equipment to creatures without the mana cost, yet it lacks the recurring nature of Armory Automaton’s triggered ability upon attack. Puresteel Paladin is another relevant comparison, rewarding players for the number of equipment they play. While it doesn’t directly equip creatures like Armory Automaton, it provides card draw and cost reduction benefits.

Overall, despite the competition, Armory Automaton’s unique ability to commandeer equipment from anywhere on the battlefield makes it both a formidable presence and a noteworthy addition to decks built around equipping strategies in MTG. Its role in taking control of your opponents’ assets cannot be understated, setting it apart in the realm of artifact creatures.

Magnetic Theft - Carta Magic versiones
Brass Squire - Carta Magic versiones
Puresteel Paladin - Carta Magic versiones
Magnetic Theft - Carta Magic versiones
Brass Squire - Carta Magic versiones
Puresteel Paladin - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Autómata de la armería de un coleccione específico como Commander 2016 and Treasure Chest, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Autómata de la armería y otras cartas MTG:

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Impresiones

La carta Autómata de la armería Magic the Gathering se lanzó en 2 colecciones diferentes entre 2016-11-11 y 2016-11-16. Ilustrado por James Paick.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12016-11-11Commander 2016C16 512015NormalNegraJames Paick
22016-11-16Treasure ChestPZ2 682015NormalNegraJames Paick

Legalidades

Formatos de Magic the Gathering donde Autómata de la armería tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Reglas e información

La guía de referencia para las reglas de las cartas Autómata de la armería de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2016-11-08 An ability of an Equipment that triggers “whenever equipped creature attacks” triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to “that creature” in the effect refer to the creature the Equipment was attached to when the ability triggered.
2016-11-08 Armory Automaton’s ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can’t pay the equip cost to move Equipment they don’t control.
2016-11-08 If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.
2016-11-08 If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says “you” refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word “you” in that ability refers to you, the controller of the creature.
2016-11-08 The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don’t have to choose only one.
2016-11-08 You can choose to target no Equipment if you don’t want to attach any to Armory Automaton. Because the ability is optional, you also don’t have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.