Infernius Spawnington III, Esq. MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost11
RarityRare
TypeCreature — Demon Beast Grandchild
Abilities First strike,Flying,Haste,Trample
Power 9
Toughness 9
Un-set :-)This card is part of an Un-set

Key Takeaways

  1. Provides card draw and token generation, crucial for maintaining board control and resource acceleration.
  2. Demands strategy with discard requirement, specific mana colors, and high casting cost.
  3. Excellent inclusion for decks exploiting creature token synergy and dynamic gameplay.

Text of card

Flying, first strike, trample, haste This spell costs less to cast for each card you've revealed this turn. When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.

See evil, hear evil, speak evil.


Card Pros

Card Advantage: Infernius Spawnington III, Esq. excels at giving players an edge through its ability to grant additional card draw. This can be incredibly advantageous in outpacing the opponent and maintaining a steady flow of options throughout the duel.

Resource Acceleration: This formidable card boosts your in-game resources by allowing the summoning of creature tokens. These tokens not only contribute to your board presence but can also be utilized for various strategic plays, enhancing your mana pool and enabling more powerful moves earlier in the game.

Instant Speed: The flexibility of instant speed plays cannot be overstated, and Infernius Spawnington III, Esq. offers precisely this advantage. With the ability to act at the most opportune moments, this card ensures you can adapt to the evolving battlefield, catching opponents unawares and potentially turning the tide in your favor.


Card Cons

Discard Requirement: Infernius Spawnington III, Esq. demands the player to discard another card when casting it. This can significantly hinder your game plan, especially if you’re playing with a hand that’s already resource-starved. Discarding a pivotal card early in the game may stall your strategy and put you at a disadvantage against opponents who maintain card advantage.

Specific Mana Cost: With a precise mana cost that includes multiple colored mana, this card requires a dedicated color build or an extensively tweaked mana base. Players may find this restrictive and difficult to accommodate, limiting the card’s versatility in various deck archetypes that can’t reliably produce the required mana.

Comparatively High Mana Cost: Considering the card’s total casting cost, it competes with other impactful cards in the same mana range. Having such a high-cost card puts pressure on the player to make the most of their mana each turn. When other cards in the same slot might provide immediate impact or value without additional costs, the investment in Infernius Spawnington III, Esq. has to be carefully weighed.


Reasons to Include in Your Collection

Versatility: Infernius Spawnington III, Esq. offers a range of strategic options, whether cast for its potent immediate effect or later for a game-changing impact. Its flexible casting cost makes it a suitable choice for varied deck archetypes.

Combo Potential: This card creates numerous opportunities to synergize with other cards. Engage in powerful interactions especially within decks that exploit creature tokens or benefit from enter-the-battlefield triggers.

Meta-Relevance: Given its capability to adapt to evolving gameplay strategies, Infernius Spawnington III, Esq. remains relevant in many competitive formats where versatility and combo synergies can dominate the battlefield.


How to beat Infernius Spawnington III, Esq.

In the intricate dance of Magic: The Gathering strategy, Infernius Spawnington III, Esq. emerges as a daunting presence with the ability to warp the battlefield to its wielder’s whims. This character comes equipped with considerable power, challenging players to devise effective countermeasures. Managing this card involves an understanding of timing and resource management. Utilizing instant-speed removal spells ensures that Infernius Spawnington doesn’t linger on the board to disrupt your game plan.

Board wipes also serve as a robust solution, cleansing the slate before its impact becomes irreparable. Counterspells intercept this threat before it takes root, while hand disruption tactics can extract it from your opponent’s grasp before deployment. It’s essential to keep mana open for responsive actions and to prioritize threats effectively. Additionally, exile effects prove exceptionally invaluable, severing potential recursive strategies that would otherwise leverage Infernius’s capabilities.

Ultimately, outmaneuvering Infernius Spawnington III, Esq. becomes a game of anticipation and tactical precision. By keeping a versatile array of answers at the ready and prioritizing the containment of this monstrous entity, players can negate its influence and maintain control over the unfolding match.


Cards like Infernius Spawnington III, Esq.

Infernius Spawnington III, Esq. stands as a unique creature card in Magic: The Gathering that shares similarities with other formidable cards. Comparable to Rakdos, Lord of Riots, Infernius Spawnington III, Esq. demands a strategy that inflicts damage to an opponent to be deployed effectively. However, Infernius Spawnington III, Esq. distinguishes itself by potentially providing a huge creature at a lower cost if conditions are met.

Another parallel can be drawn with cards like Sire Of Insanity, which creates a challenge for all players by forcing the discard of hands, heightening the game’s complexity. While Infernius Spawnington III, Esq. doesn’t force a hand discard, it also disrupts the game state through its own unique methods and could potentially be a game-ending threat, depending on the board state.

Upon examining these comparisons, it’s evident that Infernius Spawnington III, Esq. fits well within the powerful and game-altering creature card niche in Magic: The Gathering. It offers players a potentially game-ending threat that requires careful strategy to leverage effectively.

Rakdos, Lord of Riots - MTG Card versions
Rakdos, Lord of Riots - MTG Card versions

Cards similar to Infernius Spawnington III, Esq. by color, type and mana cost

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Hypnox - MTG Card versions

Where to buy

If you're looking to purchase Infernius Spawnington III, Esq. MTG card by a specific set like Unsanctioned and The List (Unfinity Foil Edition), there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Infernius Spawnington III, Esq. and other MTG cards:

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Printings

The Infernius Spawnington III, Esq. Magic the Gathering card was released in 2 different sets between 2020-02-29 and 2022-10-07. Illustrated by Ron Spencer.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12020-02-29UnsanctionedUND 402015NormalSilverRon Spencer
22022-10-07The List (Unfinity Foil Edition)ULST 212015NormalSilverRon Spencer

Rules and information

The reference guide for Magic: The Gathering Infernius Spawnington III, Esq. card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2020-02-29 Reveal is a keyword action. A card is revealed if a spell, ability, or rule instructed you to reveal it, using the word “reveal.” While you are allowed to show your hand to other players just because you feel like it, that isn’t “revealing” those cards.

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