Charge Through MTG Card


Charge Through - Strixhaven: School of Mages
Mana cost
Converted mana cost1
RarityCommon
TypeInstant
Released2021-04-23
Set symbol
Set nameStrixhaven: School of Mages
Set codeSTX
Number124
Frame2015
Layoutnormal
Borderblack
Illustred byCraig J Spearing

Key Takeaways

  1. Grants trample to ensure damage gets through, synergizing with on-damage effects to optimize card advantage.
  2. Low cost and instant speed make it versatile, perfect for quickening your pace and maintaining tempo.
  3. Mandatory discard and specific mana can be cons but are outweighed by its strategic advantages in combat.

Text of card

Target creature gains trample until end of turn. Draw a card.

"What a move! Lorehold gets caught flat-footed, and Witherbloom barrels ahead." —Cremik, Mage Tower commentator


Card Pros

Card Advantage: Charge Through grants a creature trample, which can translate into card advantage as it allows your creature to potentially deal more damage than it otherwise could. This synergizes well with creatures that have on-damage effects.

Resource Acceleration: While Charge Through itself doesn’t produce mana or tokens, its low cost plays nicely with strategies that aim to cycle through the deck quickly. This card helps accelerate your game plan by smoothing out your draws and keeping your hand fresh.

Instant Speed: As an instant, Charge Through provides flexibility in play. You can cast it during combat to surprise an opponent with trample, or at the end of their turn if no better play presents itself, thereby maintaining the tempo and adaptability of your strategy.


Card Cons

Discard Requirement: One of the hurdles players face with Charge Through is the necessity to discard another card. This can be particularly troublesome during gameplay when your hand size is dwindling, as losing a potentially more valuable card can affect your overall strategy.

Specific Mana Cost: Charge Through demands green mana to play. This requirement can be restrictive for those running multicolored or colorless decks. It forces players to consider their mana base carefully, potentially limiting the card’s integration into various deck types.

Comparatively High Mana Cost: While not exorbitant, the mana cost of Charge Through can be seen as high for the effect it provides. In the realm of green spells, options exist that might propel your board state further for the same or lower mana investment, making Charge Through a less attractive choice in certain builds.


Reasons to Include Charge Through in Your Collection

Versatility: Charge Through is an invaluable tool for decks that need to ensure their creatures can connect. The trample it provides works exceptionally well with high-power creatures that are often blocked by smaller chump blockers.

Combo Potential: This card draws you a card upon casting, which can work synergistically with strategies that revolve around spell casting or drawing cards. This can contribute to combos by cycling through your deck faster and providing fuel for spell-based synergies.

Meta-Relevance: In environments where small blockers are prevalent, Charge Through helps push through crucial damage. As an instant, it can unexpectedly alter combat math, making it a timely addition to any deck that faces off against stall-heavy or creature-heavy opponents.


How to beat Charge Through

Charge Through is a versatile combat trick in Magic: The Gathering. It not only gives a creature trample until the end of the turn but also draws a card, potentially swinging the momentum in a player’s favor. When it comes to counteracting Charge Through, strategies revolve around negating its advantage. One effective tactic is to maintain instant-speed removal or bounce spells, ensuring that the creature targeted by Charge Through can be eliminated or returned to the owner’s hand before it benefits from trample.

Another approach is the use of counterspells, which can preemptively handle Charge Through and other similar spells, maintaining board control. Alternatively, one could also increase the number of blockers to mitigate the impact of trample. Having a suite of creatures or tokens on the field can help absorb the damage dealt by the emboldened creature.

Ultimately, the key to beating Charge Through lies in tactical foresight and maintaining board presence, ensuring you have the tools at your disposal to deal with whatever enhancements your opponent’s creatures might receive.


BurnMana Recommendations

Diving into the dynamics of Charge Through reveals a card that offers both offensive and supportive capabilities within the green mana sphere of MTG. Whether augmenting your creature’s damage output or cycling to draw into key pieces, this instant can serve as a subtle yet impactful lever in your strategic arsenal. For players crafting decks that capitalize on high-power creatures or those seeking to refine their draw efficiency, Charge Through is worthy of consideration. We encourage enthusiasts and tacticians alike to continue exploring the synergy and adaptability this card can introduce to their gameplay. Delve deeper into its potential and optimize your decks by embracing the versatility of Charge Through.


Cards like Charge Through

Charge Through is an interesting card in the realm of Magic: The Gathering, offering both combat trickery and card advantage. It finds its peer in cards like Titan’s Strength, which also offers a swift power boost with the additional Scry benefit, however, it lacks the card drawing capability. Rouse the Wolves serves a similar purpose, giving creatures an extra kick of power, but Charge Through edges it out with its lower casting cost and draw component.

Ranger’s Guile is another card that can be compared. It also costs a single green mana and is used primarily for its instant speed protective capability, ensuring creature’s survival against targeted spells. However, unlike Charge Through, Ranger’s Guile doesn’t aid in deck cycling. Muscle Burst stands out as well by offering a substantial power and toughness increase to a creature, but its absence of card draw means players can’t replenish their hand as they can with Charge Through.

To sum up, while there are other spells catering to creature enhancement and protection, Charge Through allows for a swift and strategic bolstering of a creature’s power with the added upside of drawing a card, which could be crucial in maintaining momentum during a match.

Titan's Strength - MTG Card versions
Ranger's Guile - MTG Card versions
Muscle Burst - MTG Card versions
Titan's Strength - Theros (THS)
Ranger's Guile - Innistrad (ISD)
Muscle Burst - Odyssey (ODY)

Where to buy

If you're looking to purchase Charge Through MTG card by a specific set like Strixhaven: School of Mages, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Charge Through and other MTG cards:

Continue exploring other sealed products in Amazon
See Magic products

Legalities

Magic the Gathering formats where Charge Through has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Charge Through card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2021-04-16 If the target becomes illegal before Charge Through resolves (perhaps because an opponent destroyed it), you won’t draw a card.

Recent MTG decks

Continue exploring other format decks
More decks