Blood Age General MTG Card


Blood Age General - Strixhaven: School of Mages
Mana cost
Converted mana cost2
RarityCommon
TypeCreature — Spirit Warrior
Released2021-04-23
Set symbol
Set nameStrixhaven: School of Mages
Set codeSTX
Power 2
Toughness 2
Number93
Frame2015
LayoutNormal
BorderBlack
Illustred byJohan Grenier

Key Takeaways

  1. The card’s synergy with creatures offers an edge in card advantage and potential for powerful turns.
  2. Resource acceleration and instant speed play make the General key for surprise maneuvers.
  3. High mana cost and discard requirements are tactical considerations for deck integration.

Text of card

: Attacking Spirits get +1/+0 until end of turn.

His troops took the Fortress of Caerdoon centuries ago, yet he fights on.


Card Pros

Card Advantage: The Blood Age General provides an exceptional boost in card advantage by allowing its controller to potentially draw extra cards through its creature-synergistic abilities. This advantage is pivotal in outpacing opponents and constructing a strong hand.

Resource Acceleration: Underscoring its utility, this card also contributes to resource acceleration. By efficiently managing creatures and tokens, players can leverage the General’s skills to ramp up their mana resources, enabling the casting of more impactful spells ahead of schedule.

Instant Speed: Playing at instant speed adds a layer of flexibility and surprise, permitting the player to react dynamically to the state of the game. Whether it’s disrupting an opponent’s strategy or making a decisive move at the optimal moment, the ability to act instantaneously can tip the scales in favor of the wielder of the Blood Age General.


Card Cons

Discard Requirement: The Blood Age General card comes with a gameplay mechanic that requires players to discard, presenting a tactical disadvantage when your hand size is already depleted. This can accelerate card depletion, leaving players vulnerable to counterattacks with fewer options for defense or offense during critical turns.

Specific Mana Cost: With a casting requirement that necessitates a particular combination of mana types, the Blood Age General may not seamlessly integrate into multi-color decks or those that rely on a more diverse mana base. Players running decks without the specific mana alignment this card demands might find it cumbersome or even impossible to play without altering their mana strategy significantly.

Comparatively High Mana Cost: The cost of summoning the Blood Age General onto the battlefield is considerable relative to other cards with similar abilities. This can result in pacing issues where deploying this card becomes a stumbling block rather than an advantage, especially in formats where speed and efficiency are paramount to gaining the upper hand over opponents.


Reasons to Include Blood Age General in Your Collection

Versatility: Blood Age General can be an asset in a wide array of deck constructions, particularly those that capitalize on creature synergies and tribal themes.

Combo Potential: This card’s ability to pump up fellow warriors or to become a formidable force when backed by a swarm makes it a cornerstone for combo-building, leading to explosive turns and amplified combat damage.

Meta-Relevance: With a meta that cycles through various tribal strategies, Blood Age General holds relevance, whether facing off against an aggro lineup or sliding seamlessly into your own warrior-centric deck to outpace control opponents.


How to beat

Blood Age General is an intriguing creature within the world of Magic: The Gathering, bolstering its own power as well as the combat capabilities of other attacking creatures. Ascending through the ranks, this card can significantly impact the battlefield when paired with a strategy that exploits a wide creature base. However, overcoming this adversary is not beyond reach.

To dismantle an opponent’s strategy centered around Blood Age General, the focus should be on limiting the card’s ability to exacerbate threats. Targeted removal spells remain an effective measure—consider options like Murder or Path to Exile to expunge Blood Age General from the field swiftly before it can dominate through sheer numbers. It’s also prudent to scrutinize strategies that hinder attacking, such as deploying creatures with reach or utilizing enchantments that reduce the effectiveness of opposing attackers.

Employing board wipes like Wrath of God can reset the game state, negating the incremental advantages garnered by Blood Age General’s presence. By strategically controlling the flow of combat and the creatures your opponent relies on, you can successfully navigate the challenges posed by Blood Age General, securing your deck’s dominance on the playing field.


Cards like Blood Age General

In the realm of Magic: The Gathering, Blood Age General tailors to a unique category of creature cards. Its abilities resonate with those of cards like Boldwyr Intimidator, which manipulates the battlefield’s dynamics by affecting how creatures are blocked. Much like the Intimidator, Blood Age General also provides a strategic advantage, although through its tribal support, enhancing Warrior creatures’ combat capabilities.

Other parallels can be drawn with cards like Lovisa Coldeyes, which bolsters the power and toughness of Warrior creatures. While Lovisa provides a consistent buff to your Warriors, Blood Age General brings flexible utility, allowing you to boost a single creature’s potential repeatedly. It stands out by virtue of its activated ability, enriching the gameplay with more control over your creatures’ prowess. Unlike more static buffs from creatures like Chief of the Edge, Blood Age General maintains adaptability in the midst of battle.

Evaluating these comparisons, Blood Age General claims its place in Magic: The Gathering as a card that not only empowers Warrior synergies but also adds a layer of tactical depth to player strategy, recognizing its worth in decks designed to maximize Warrior tribal traits.

Boldwyr Intimidator - MTG Card versions
Lovisa Coldeyes - MTG Card versions
Chief of the Edge - MTG Card versions
Boldwyr Intimidator - MTG Card versions
Lovisa Coldeyes - MTG Card versions
Chief of the Edge - MTG Card versions

Where to buy

If you're looking to purchase Blood Age General MTG card by a specific set like Strixhaven: School of Mages, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Blood Age General and other MTG cards:

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Legalities

Magic the Gathering formats where Blood Age General has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Blood Age General card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-04-16 Blood Age General’s activated ability affects only Spirits that are attacking as it resolves. If you activate it while no Spirits are attacking, it will have no effect, even if you attack with one or more Spirits later in the turn.
2021-04-16 Once the activated ability resolves, Spirits that get the +1/+0 bonus will retain it until end of turn, even after they stop attacking or if they stop being Spirits.