Eerie Interlude MTG Card


Card setsReleased in 6 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeInstant

Key Takeaways

  1. Provides card advantage through re-triggering enter-the-battlefield effects for strategic plays.
  2. Instant speed application adds flexibility and surprise element in response to threats.
  3. Supports intricate combos and serves as a countermeasure against mass removals.

Text of card

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

The barrier between existence and oblivion is thinner than you know.


Card Pros

Card Advantage: Eerie Interlude offers a unique take on card advantage. By temporarily exiling your creatures, you can reap the benefits of enter-the-battlefield effects another time. This provides not only a protective measure but also a way to continually utilize creatures that offer card draw or other lucrative abilities upon entering the battlefield.

Resource Acceleration: Although Eerie Interlude itself does not directly accelerate resources in terms of mana, it indirectly aids in resource acceleration by saving critical mana dorks from removal or sweepers. By flickering creatures such as Llanowar Elves or Birds of Paradise, players can ensure that their mana base remains intact through a full turn rotation.

Instant Speed: The power of instant speed cannot be overstated with Eerie Interlude. This allows adept players to navigate around opponent’s removal spells or board wipes, using the card as a responsive trick. Moreover, it offers the possibility to surprise an opponent by re-triggering enter-the-battlefield effects at the end of their turn, thus setting up for a formidable board state on your own turn.


Card Cons

Specific Mana Cost: Eerie Interlude necessitates a precise mana composition of two and one white. This can restrict gameplay to decks that can consistently produce white mana, making it less versatile in a format with a multitude of multicolored decks.

Comparatively High Mana Cost: While three mana may not seem excessive, in a game where tempo is key, spending three mana for an effect that does not immediately impact the board state can be a critical setback. Especially when there are other lower-cost spells that can offer protection or board presence.

Discard Requirement: Although Eerie Interlude doesn’t call for a discard, the card itself becomes a resource spent for preserving your creatures. In situations where each card in hand is crucial, using Eerie Interlude could lead to a disadvantage due to the lack of card advantage it offers.


Reasons to Include in Your Collection

Versatility: Eerie Interlude stands out because it can be a game-changer in various deck archetypes. Not only does it provide an excellent defensive maneuver against board wipes and removal spells, but it also allows for re-triggering enter-the-battlefield effects, making it useful in decks that capitalize on such synergies.

Combo Potential: The ability to temporarily exile any number of your creatures opens up numerous combo possibilities. Whether you’re aiming to save your creatures from an opponent’s destruction spell or looking to creatively utilize enter-the-battlefield abilities, Eerie Interlude can be the key card that makes your intricate combo click.

Meta-Relevance: Given that creature-based strategies are prevalent and board clears are common in many game formats, Eerie Interlude offers protection and resilience. This makes it particularly relevant in a meta where preserving your board state can mean the difference between victory and defeat.


How to beat

Eerie Interlude stands out in the realm of Magic: The Gathering for its ability to protect and reutilize a player’s creatures. When an opponent plays Eerie Interlude, they can essentially dodge removal spells, board wipes, and even set up potent enter-the-battlefield (ETB) effects by temporarily exiling their creatures and bringing them back at the end phase. To outmaneuver this card, one effective strategy is to limit the creatures on the board with targeted removals or counterspells promptly before they can cast Eerie Interlude. Utilizing instant-speed removals when the opponent taps out can also tilt the scales in your favor.

Another tactic involves prioritizing the use of non-targeted discards or hand disruption spells like Thoughtseize to pluck Eerie Interlude out before it can be used. On top of that, running proactive counterspells remains a robust means to ensuring Eerie Interlude never resolves. Lastly, leveraging permanents with abilities that restrict casting spells can help steer the game away from an opponent’s Interlude play, forcing them into less favorable moves and thus, giving you control over the game’s tempo and flow.


BurnMana Recommendations

Erie Interlude stands tall among tactical cards for its duality in defense and synergy. Its ability to save creatures from imminent threats while reactivating beneficial enter-the-battlefield abilities makes it a compelling pick for many decks. If you appreciate subtle finesse in gameplay, ensuring both survivability and recurring value, incorporating Eerie Interlude is a strategic move not to be overlooked. Whether you’re dodging board wipes or setting up combos, this card beckons a deeper dive. Join us as we explore its nuanced role in deckbuilding and unlock the full potential Eerie Interlude brings to the table.


Cards like Eerie Interlude

Eerie Interlude stands out in the realm of protective spells in MTG. It’s often likened to Ghostway, a card with an identical effect that causes all of your creatures to flicker, shielding them from board wipes and removals. Eerie Interlude is unique, however, in allowing you to target which creatures to save. This selective aspect can be pivotal in games, providing flexibility that Ghostway lacks.

Another card that bears resemblance is Teferi’s Protection. This spell elevates the concept of defense by phasing out all of your permanents, not just creatures. While it offers a wider range of protection, it’s also vastly more mana-intensive compared to Eerie Interlude. Then there’s Momentary Blink, a spell that can save only one creature but does so for less mana, and with flashback, it can be used twice, making it a versatile tool in the right circumstances.

What makes Eerie Interlude noteworthy is its balance between selectivity, cost, and the added benefit of re-triggering enter-the-battlefield effects, positioning it as a strategically sound choice in creature-centric decks seeking both protection and value reuse.

Ghostway - MTG Card versions
Teferi's Protection - MTG Card versions
Momentary Blink - MTG Card versions
Ghostway - Guildpact (GPT)
Teferi's Protection - Treasure Chest (PZ2)
Momentary Blink - Time Spiral (TSP)

Cards similar to Eerie Interlude by color, type and mana cost

Reverse Damage - MTG Card versions
Army of Allah - MTG Card versions
Holy Light - MTG Card versions
Morale - MTG Card versions
Blood of the Martyr - MTG Card versions
Piety - MTG Card versions
Martyrdom - MTG Card versions
Harsh Justice - MTG Card versions
Kor Chant - MTG Card versions
Just Fate - MTG Card versions
Waylay - MTG Card versions
Warrior's Honor - MTG Card versions
Radiant's Judgment - MTG Card versions
Abolish - MTG Card versions
Restrain - MTG Card versions
Prismatic Strands - MTG Card versions
Ardenvale Tactician // Dizzying Swoop - MTG Card versions
Teferi's Protection - MTG Card versions
Oblation - MTG Card versions
Wing Shards - MTG Card versions
Reverse Damage - Introductory Two-Player Set (ITP)
Army of Allah - Arabian Nights (ARN)
Holy Light - Masters Edition (ME1)
Morale - Fourth Edition (4ED)
Blood of the Martyr - Chronicles (CHR)
Piety - Renaissance (REN)
Martyrdom - Alliances (ALL)
Harsh Justice - Portal (POR)
Kor Chant - The List (PLST)
Just Fate - Masters Edition IV (ME4)
Waylay - Urza's Saga (USG)
Warrior's Honor - Anthologies (ATH)
Radiant's Judgment - Dominaria Remastered (DMR)
Abolish - Duel Decks: Elspeth vs. Tezzeret (DDF)
Restrain - Invasion (INV)
Prismatic Strands - Commander 2019 (C19)
Ardenvale Tactician // Dizzying Swoop - Magic Online Promos (PRM)
Teferi's Protection - Strixhaven Mystical Archive (STA)
Oblation - Commander 2011 (CMD)
Wing Shards - Commander 2017 (C17)

Where to buy

If you're looking to purchase Eerie Interlude MTG card by a specific set like Duel Decks: Blessed vs. Cursed and Shadows over Innistrad, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Eerie Interlude and other MTG cards:

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Printings

The Eerie Interlude Magic the Gathering card was released in 5 different sets between 2016-02-26 and 2022-12-13. Illustrated by Svetlin Velinov.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12016-02-26Duel Decks: Blessed vs. CursedDDQ 82015normalblackSvetlin Velinov
22016-04-08Shadows over InnistradSOI 162015normalblackSvetlin Velinov
32016-04-08Shadows over Innistrad PromosPSOI 16s2015normalblackSvetlin Velinov
42016-04-08Shadows over Innistrad PromosPSOI 16p2015normalblackSvetlin Velinov
52021-02-05Kaldheim CommanderKHC 222015normalblackSvetlin Velinov
62022-12-13Explorer Anthology 2EA2 52015normalblackSvetlin Velinov

Legalities

Magic the Gathering formats where Eerie Interlude has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Eerie Interlude card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2016-04-08 Auras attached to the exiled creatures will be put into their owners’ graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
2016-04-08 If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.
2016-04-08 If a double-faced card is exiled, it will return with its front face up.

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