Aura Blast MTG Card


Aura Blast - Planeshift
Mana cost
Converted mana cost2
RarityCommon
TypeInstant
Released2001-02-05
Set symbol
Set namePlaneshift
Set codePLS
Number1
Frame1997
LayoutNormal
BorderBlack
Illustred byRon Walotsky

Key Takeaways

  1. Aura Blast enables card advantage and can change game momentum by removing opponent enchantments and drawing a card.
  2. It’s versatile as it can be cast at instant speed, allowing for timely strategic plays and reactive moves.
  3. Comparatively reasonable casting cost complements white-centric decks and multicolored decks with white mana.

Text of card

Destroy target enchantment. Draw a card.

"None of your history books mention me?" laughed Daria. "They will now."


Card Pros

Card Advantage: Aura Blast offers the dual benefit of removing an opponent’s enchantment while also allowing you to draw a card. This simultaneous action disrupts your opponent’s strategy and bolsters your hand, potentially providing a pivotal shift in the game’s momentum.

Resource Acceleration: Although Aura Blast itself doesn’t directly provide mana or tokens, it does pave the way for smoother gameplay. By eliminating key auras that might be enhancing your opponent’s resources, you ensure that you remain on an even keel or even edge ahead in the resource race.

Instant Speed: The capability to cast Aura Blast at instant speed adds a layer of versatility to this spell. It enables you to react to your opponent’s moves on the fly, destroy an aura during their turn to upset their plans, or simply play it when it’s most tactically advantageous for you.


Card Cons

Discard Requirement: When it comes to ‘Aura Blast’, a player does not face a discard requirement. This is an area where Aura Blast maintains an advantage, preserving your hand while dealing with the opponent’s enchantments.

Specific Mana Cost: Casting Aura Blast requires a precise mana combination: one generic and one white mana. This specific cost implies it can be seamlessly incorporated into white-based or multicolor decks that can produce white mana. However, it may be less compatible with decks lacking white mana sources.

Comparatively High Mana Cost: While ‘Aura Blast’ is costed at two mana, which is considered reasonable for its effects, it’s important to note that in a fast-paced game, spending two mana to remove an enchantment might be a higher priority action. This means that sometimes Aura Blast could be less desirable compared to more versatile or lower cost removal options available in the MTG universe.


Reasons to Include Aura Blast in Your Collection

Versatility: Aura Blast serves as a useful tool in decks that need to address enchantments, while also providing card draw. It’s functional in multiple situations, whether you’re targeting your own enchantment for a card or removing an opponent’s threat.

Combo Potential: It can be a part of enchantment-heavy strategies that benefit from casting spells or destroying your own enchantments for value. Additionally, in combination with cards that return instants from the graveyard, it can be a recurring source of card advantage.

Meta-Relevance: In a game environment where enchantment-based decks or key enchantments are prevalent, having Aura Blast in your collection means you’re prepared with a cost-efficient answer that keeps your hand replenished.


How to beat

Aura Blast presents a unique challenge on the battlefield with its ability to target enchantments, a strategic angle in any MTG duel. This card has the potential to disrupt many gameplans, especially when enchantments play a pivotal role in an opponent’s deck. Harnessing the power of removal at the right moment, Aura Blast can significantly alter the state of play by dismantling enchantment-based defense and offense setups. To counter this, diversify your strategies beyond reliance on enchantments. Consider incorporating instant-speed spells that can preemptively protect your key enchantments or replace them upon destruction.

Furthermore, being prepared with counterspells to negate Aura Blast’s casting ensures your vital enchantments remain on the field. As it’s also used to draw a card, negating it takes away both the removal aspect and the card advantage from your opponent. Adaptability is crucial, as is having a versatile deck that can pivot away from enchantment-focused tactics if facing a deck with potential enchantment hate like Aura Blast. Therefore, the best method to beat this card is a combination of protective spells, strategic deck building, and maintaining card advantage to outpace your opponent’s removal capabilities.


Cards like Aura Blast

Aura Blast is a nifty piece in the arsenal of enchantment removal options in Magic: The Gathering. Its closest relative might be the classic Disenchant, which serves a similar basic purpose – destroying enchantments. However, Aura Blast brings an edge to the table by drawing a card upon resolution, giving players the benefit of replacing itself in their hand, something Disenchant does not offer.

Comparatively, we can also look at Erase, a non-existent cost spell that exiles enchantments. While not providing card draw like Aura Blast, Erase’s ability to permanently deal with enchantments can be invaluable. On the other hand, Ray of Revelation offers the capability to destroy enchantments with the additional flexibility of flashback, allowing a second usage from the graveyard. Though it lacks the direct card draw, the potential for two uses adds depth to its overall utility.

In sum, Aura Blast holds its own among enchantment removal spells due to its combined efficiency and the immediate advantage of card draw, making it a choice worth considering for players looking to balance removal with maintaining card advantage.

Disenchant - MTG Card versions
Erase - MTG Card versions
Ray of Revelation - MTG Card versions
Disenchant - MTG Card versions
Erase - MTG Card versions
Ray of Revelation - MTG Card versions

Cards similar to Aura Blast by color, type and mana cost

Disenchant - MTG Card versions
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Invulnerability - MTG Card versions
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Rest for the Weary - MTG Card versions
Disenchant - MTG Card versions
Divine Offering - MTG Card versions
Alabaster Potion - MTG Card versions
Invulnerability - MTG Card versions
Remedy - MTG Card versions
Rhystic Shield - MTG Card versions
Samite Ministration - MTG Card versions
Shield Wall - MTG Card versions
Life Burst - MTG Card versions
Shelter - MTG Card versions
Equal Treatment - MTG Card versions
Aura Extraction - MTG Card versions
Raise the Alarm - MTG Card versions
Test of Faith - MTG Card versions
Echoing Calm - MTG Card versions
Dawn Charm - MTG Card versions
Graceful Reprieve - MTG Card versions
Last Breath - MTG Card versions
Angelsong - MTG Card versions
Rest for the Weary - MTG Card versions

Where to buy

If you're looking to purchase Aura Blast MTG card by a specific set like Planeshift, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Aura Blast and other MTG cards:

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Legalities

Magic the Gathering formats where Aura Blast has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Aura Blast card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2004-10-04 You don’t draw a card if this spell is countered or if the target is illegal on resolution.
2004-10-04 You still draw a card if the enchantment regenerates.

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