Flameshadow Conjuring MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeEnchantment

Key Takeaways

  1. Enhances board presence by cloning creatures, multiplying their enter-the-battlefield effects and combat potential.
  2. Requires deck building consideration for red mana availability and sufficient creature spells to optimize its use.
  3. Competitive inclusion for token and combo strategies, with relevance adjusting to the current meta’s creature-centric focus.

Text of card

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.


Card Pros

Card Advantage: Flameshadow Conjuring offers a unique avenue to card advantage, not by drawing directly but by cloning creatures. This can effectively double the value you get from each creature spell you cast, potentially swarming the board with useful tokens that have the same abilities as their originals.

Resource Acceleration: While it doesn’t directly provide mana, the ability to create an additional creature for just a single red mana ramps up your board presence significantly. This card enables you to deploy your resources more efficiently, essentially allowing you to bypass the normal limits on casting creatures within a turn.

Instant Speed: Though Flameshadow Conjuring itself is an enchantment that operates at sorcery speed when you first play it, the ability it grants is usable any time you could cast an instant. This means you can wait until the last possible moment — such as the end of an opponent’s turn — to create a token copy of a creature you cast, keeping your opponents guessing and your options open.


Card Cons

Discard Requirement: While Flameshadow Conjuring does not explicitly require a card to be discarded, to maximize its benefit, players might need to pitch valuable cards to make room for token-generating creatures in their hand. This process can be counterintuitive, as it potentially depletes your hand and can reduce your ability to respond to an opponent’s threats.

Specific Mana Cost: Flameshadow Conjuring’s activation cost demands one red mana, making it somewhat restrictive. Players running multicolored or colorless decks may find it challenging to consistently have the red mana available when needed, thereby limiting the card’s utility outside mono-red or red-heavy decks.

Comparatively High Mana Cost: The enchantment itself requires a payment of three generic and one red mana. This cost is significant, especially when considering that Flameshadow Conjuring could sit on the battlefield without immediate effect if you don’t have creatures to cast. Other cards at a similar or lesser value could provide immediate impact or more versatile abilities, increasing the overall effectiveness of your deck.


Reasons to Include in Your Collection

Versatility: Flameshadow Conjuring offers a dynamic edge to any deck designed around creature spells. Its unique ability to create token copies of creatures opens up avenues for various deck builds, from token strategies to ETB (Enter the Battlefield) effect exploitation.

Combo Potential: The enchantment synergizes well with creatures that have powerful triggered abilities, allowing you to double up on their effects. Coupled with ways to untap and generate mana, Flameshadow Conjuring can enable explosive turns that can overwhelm opponents.

Meta-Relevance: As the game environment shifts and assembles around creature-centric strategies, this spell’s capability to duplicate key creatures becomes increasingly significant, giving players a tactical advantage by expanding their board presence and potential for interaction.


How to beat

Flameshadow Conjuring is a unique enchantment in the realm of Magic: The Gathering that allows players to create tokens that are copies of creatures as they come into play. Unpacking the strategy to outmaneuver this enchantment involves understanding its reliance on creatures entering the battlefield. Efficient removal spells or counterspells are key in ensuring these creatures don’t trigger Flameshadow Conjuring’s ability. Cards like Essence Scatter, which counters creature spells, or Doom Blade, which can swiftly remove non-black creatures, can disrupt this synergy.

To further solidify your defense, include cards that negate abilities or spells. Disallow, for instance, can counter any spell or ability, making it versatile against Flameshadow Conjuring’s triggered effect. In essence, maintaining control over the board and limiting the enchantment’s activation opportunities are your best tactics. By preemptively managing potential threats and their abilities, you can effectively dull the impact of Flameshadow Conjuring on the game.

Ultimately, victory against Flameshadow Conjuring lies in a proactive and responsive playstyle, wielding control and removal tools adeptly to preserve the balance of the game in your favor.


BurnMana Recommendations

For those enchanted by the myriad strategies of MTG, Flameshadow Conjuring can be more than a simple enchantment — it’s a gateway to doubling your on-board potential with a flicker of red mana. While its power is undeniable in the right setup, harnessing this fiery enchantment requires finesse and careful deck construction. Each creature played can be a twin threat, but remember to cover your bases with mana stability and a keen eye for the right moment to copy. Want to push your strategic boundaries and spark up your next game with duality? Dive deeper with us and discover how Flameshadow Conjuring could be the blazing addition your deck needs.


Cards like Flameshadow Conjuring

Flameshadow Conjuring is a unique enchantment in Magic: The Gathering that allows players to create a token copy of a nontoken creature when it enters the battlefield. When comparing it to cards like Minion Reflector, we notice that both cards create token copies. Nonetheless, Flameshadow Conjuring is more mana-efficient at a casting cost of four mana, compared to five mana needed for Minion Reflector, and it offers a cheaper activation cost.

Bramble Sovereign presents a slightly different version of the creature copying effect. While it also duplicates creatures, it requires biotic mana in its activation cost, but it doesn’t restrict the copies to your own creatures, adding a layer of versatility. Conversely, Flameshadow Conjuring is limited to your own creatures yet has the advantage of a unified red mana cost for its activation, potentially making it easier to incorporate into monochrome decks.

When it comes to token generation in Magic: The Gathering, Flameshadow Conjuring’s low-cost activation and immediacy in copying creatures can offer a strategic advantage in certain decks that aim to maximize the impact of enter-the-battlefield effects or sacrifice strategies. It stands out in its category through cost-effectiveness, even though it’s restricted to copying your own creatures.

Minion Reflector - MTG Card versions
Bramble Sovereign - MTG Card versions
Minion Reflector - Shards of Alara (ALA)
Bramble Sovereign - Battlebond (BBD)

Cards similar to Flameshadow Conjuring by color, type and mana cost

Manabarbs - MTG Card versions
Orcish Oriflamme - MTG Card versions
An-Zerrin Ruins - MTG Card versions
Lightning Cloud - MTG Card versions
Aether Flash - MTG Card versions
Heart of Bogardan - MTG Card versions
Furnace of Rath - MTG Card versions
No Quarter - MTG Card versions
Shiv's Embrace - MTG Card versions
Pyromancy - MTG Card versions
Collapsing Borders - MTG Card versions
Stand or Fall - MTG Card versions
Impulsive Maneuvers - MTG Card versions
Magmatic Core - MTG Card versions
Pyrohemia - MTG Card versions
Uncontrollable Anger - MTG Card versions
Elemental Mastery - MTG Card versions
Splinter Twin - MTG Card versions
Stranglehold - MTG Card versions
Burning Earth - MTG Card versions
Manabarbs - 30th Anniversary Edition (30A)
Orcish Oriflamme - 30th Anniversary Edition (30A)
An-Zerrin Ruins - Homelands (HML)
Lightning Cloud - Visions (VIS)
Aether Flash - Classic Sixth Edition (6ED)
Heart of Bogardan - Weatherlight (WTH)
Furnace of Rath - Planechase (HOP)
No Quarter - Tempest (TMP)
Shiv's Embrace - Magic 2011 (M11)
Pyromancy - Urza's Legacy (ULG)
Collapsing Borders - Invasion (INV)
Stand or Fall - Invasion (INV)
Impulsive Maneuvers - Odyssey (ODY)
Magmatic Core - Coldsnap (CSP)
Pyrohemia - Commander Anthology (CMA)
Uncontrollable Anger - Tenth Edition (10E)
Elemental Mastery - Neon Dynasty Commander (NEC)
Splinter Twin - Rise of the Eldrazi (ROE)
Stranglehold - Commander 2011 (CMD)
Burning Earth - Magic 2014 (M14)

Where to buy

If you're looking to purchase Flameshadow Conjuring MTG card by a specific set like Magic Origins and March of the Machine Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Flameshadow Conjuring and other MTG cards:

Continue exploring other sealed products in Amazon
See Magic products

Printings

The Flameshadow Conjuring Magic the Gathering card was released in 2 different sets between 2015-07-17 and 2023-04-21. Illustrated by Seb McKinnon.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12015-07-17Magic OriginsORI 1472015normalblackSeb McKinnon
22023-04-21March of the Machine CommanderMOC 2802015normalblackSeb McKinnon

Legalities

Magic the Gathering formats where Flameshadow Conjuring has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Flameshadow Conjuring card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2015-06-22 Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as
-his permanent] enters the battlefield” or “
-his permanent] enters the battlefield with” abilities of the copied creature will also work.
2015-06-22 If another creature becomes or enters the battlefield as a copy of the token, that creature won't have haste and it won't be exiled.
2015-06-22 If the ability resolves during a turn's end step, the token will be exiled at the beginning of the next turn's end step.
2015-06-22 If the copied creature has in its mana cost, X is 0.
2015-06-22 If the copied creature is copying something else when the ability resolves, then the token enters the battlefield as a copy of whatever that creature is copying.
2015-06-22 If the token isn't exiled at the beginning of the next end step (perhaps because the delayed triggered ability is countered), it remains on the battlefield indefinitely. It continues to have haste.
2015-06-22 The token copies exactly what's printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
2015-06-22 The token is exiled at the beginning of the next end step regardless of who controls it at that time.

Recent MTG decks

Continue exploring other format decks
More decks