All Hallow's Eve MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeSorcery

Key Takeaways

  1. Enables a powerful board state shift by mass reanimating creatures, which can overwhelmingly turn games.
  2. Demands players commit to a black mana base, potentially limiting deck versatility and color scope.
  3. Though All Hallow’s Eve is costly and delayed, its revival potential is a game-changer in the right deck.

Text of card

Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from All Hallow's Eve, all players take all creatures from their graveyards and put them directly into play. Treat these creatures as though they were just summoned. You choose what order they come into play.


Card Pros

Card Advantage: All Hallow’s Eve is a unique addition to decks that focus on graveyard interaction. When it resolves, it brings multiple creatures from the graveyard back into play, offering a formidable card advantage and the potential to turn the tide of the game by repopulating the battlefield in one sweeping move.

Resource Acceleration: Unlike other reanimation spells, All Hallow’s Eve does not target specific creatures, meaning it circumvents the mana cost associated with individual return effects. The potential to revive a multitude of creatures can rapidly accelerate your board state and resource presence, setting up for powerful plays in subsequent turns.

Instant Speed: Though All Hallow’s Eve doesn’t function at instant speed, the suspended aspect of the card works to your strategic advantage. After two turns, once the suspense is lifted, it brings creatures back during your upkeep, catching opponents off guard just before your main phase begins. This pseudo-instant impact can drastically alter the course of the game, especially if timed right after an opponent’s board clear.


Card Cons

Discard Requirement: All Hallow’s Eve necessitates a significant sacrifice, demanding players to have a solid hand-management strategy. Its discard requirement can set you back when you’re already struggling with card advantage, making it a risky play under pressure.

Specific Mana Cost: Requiring a precise mix of black mana, this card demands heavy commitment to black mana sources. This can be restrictive, often dictating the deck’s overall color scheme and potentially sidelining powerful cards from other colors.

Comparatively High Mana Cost: With a hefty mana cost of four, including two black mana, it’s a considerable investment for the late game. Players must weigh its cost against other potential plays that could offer immediate impact, especially in faster, more aggressive matchups.


Reasons to Include in Your Collection

Versatility: All Hallow’s Eve offers a unique twist to gameplay, fitting in a variety of decks that capitalize on graveyard strategies. It’s especially potent for players who enjoy reanimating key creatures for a powerful board presence.

Combo Potential: This card has undeniable synergy with effects that feed off of massive creature returns or those that benefit from card types shifting in and out of graveyards, opening up diverse combo possibilities across different Magic formats.

Meta-Relevance: Given the fluctuating landscape of competitive play, All Hallow’s Eve holds its ground in metas where graveyard manipulation is prevalent and can tip the scales in matches where timing and creature recursion are crucial.


How to beat

All Hallow’s Eve is a unique sorcery card in Magic: The Gathering, leading to intricate situations on the battlefield. With its ability to resurrect creatures from all graveyards, this card can flip the game’s momentum. However, there are strategies to mitigate its impact. Graveyard hate cards like Tormod’s Crypt can exile graveyards in response, removing potential threats before they can return. Additionally, because All Hallow’s Eve includes a delay before effect activation, counterspells or removal of the card from the stack can nullify it completely.

Cards such as Rest in Peace that prevent cards from hitting graveyards in the first place can also neutralize the advantage gained from All Hallow’s Eve. Moreover, effects that shuffle graveyards back into the library, like the trigger from an Eldrazi Titan, undercut the potential of a significant creature comeback. It’s essential to prepare for the suspension counters ticking down and to maintain resources that can counteract the looming onslaught of revived creatures.

Ultimately, All Hallow’s Eve can be a powerful play, but with proper graveyard management and a keen sense of timing, you can defuse this card before your opponent’s creatures rise from the grave to haunt the game.


Cards like All Hallow's Eve

All Hallow’s Eve is an intriguing piece of Magic: The Gathering’s history, offering a unique take on creature resurrection. It shares a thematic kinship with the likes of Living Death, which acts as a mass reanimation tool, swapping creatures in play with those in graveyards. Though Living Death acts immediately, All Hallow’s Eve starts as a delayed ticking time-bomb, with suspense building as each player anticipates the return of their fallen creatures.

Another card in this mysterious niche is Twilight’s Call, which also revives creatures, but does so instantly and includes the option to be played at instant speed. While All Hallow’s Eve has the distinctive suspenseful mechanic of being suspended before it goes off, Twilight’s Call offers flexibility for a surprise revival during an opponent’s turn. Moreover, Rise of the Dark Realms could be viewed as a broader comparison with its powerful ability to bring back all creatures from all graveyards, yet it comes at a much higher mana cost and doesn’t share the delay mechanic that All Hallow’s Eve has.

Analyzing the nuances and capabilities, All Hallow’s Eve stands as a noteworthy card in this niche, providing a blend of strategic depth and eerie flavor that is unique to the world of Magic: The Gathering.

Living Death - MTG Card versions
Twilight's Call - MTG Card versions
Rise of the Dark Realms - MTG Card versions
Living Death - Tempest (TMP)
Twilight's Call - Invasion (INV)
Rise of the Dark Realms - Magic 2014 (M14)

Cards similar to All Hallow's Eve by color, type and mana cost

Stench of Evil - MTG Card versions
Fatal Lore - MTG Card versions
Mind Warp - MTG Card versions
Final Strike - MTG Card versions
Persecute - MTG Card versions
Ancient Craving - MTG Card versions
Unmask - MTG Card versions
Reprocess - MTG Card versions
Befoul - MTG Card versions
Agonizing Memories - MTG Card versions
Mutilate - MTG Card versions
Extinction Event - MTG Card versions
Terisiare's Devastation - MTG Card versions
Zombify - MTG Card versions
Cranial Extraction - MTG Card versions
Devouring Greed - MTG Card versions
Diabolic Tutor - MTG Card versions
Aphetto Dredging - MTG Card versions
Memoricide - MTG Card versions
Massacre - MTG Card versions
Stench of Evil - Ice Age (ICE)
Fatal Lore - Alliances (ALL)
Mind Warp - Fifth Edition (5ED)
Final Strike - Portal (POR)
Persecute - Eighth Edition (8ED)
Ancient Craving - Crimson Vow Commander (VOC)
Unmask - From the Vault: Lore (V16)
Reprocess - Seventh Edition (7ED)
Befoul - Seventh Edition (7ED)
Agonizing Memories - Tenth Edition (10E)
Mutilate - Warhammer 40,000 Commander (40K)
Extinction Event - Ikoria: Lair of Behemoths (IKO)
Terisiare's Devastation - Magic Online Promos (PRM)
Zombify - Masters 25 (A25)
Cranial Extraction - Champions of Kamigawa (CHK)
Devouring Greed - Modern Masters 2015 (MM2)
Diabolic Tutor - Secret Lair Drop (SLD)
Aphetto Dredging - Premium Deck Series: Slivers (H09)
Memoricide - Scars of Mirrodin (SOM)
Massacre - Magic Online Theme Decks (TD0)

Where to buy

If you're looking to purchase All Hallow's Eve MTG card by a specific set like Legends and Masters Edition III, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the All Hallow's Eve and other MTG cards:

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Printings

The All Hallow's Eve Magic the Gathering card was released in 3 different sets between 1994-06-01 and 2010-11-08. Illustrated by Christopher Rush.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
11994-06-01LegendsLEG 881993normalblackChristopher Rush
22009-09-07Masters Edition IIIME3 571997normalblackChristopher Rush
32010-11-08Magic Online Theme DecksTD0 A351997normalblackChristopher Rush

Legalities

Magic the Gathering formats where All Hallow's Eve has restrictions

FormatLegality
OldschoolLegal
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering All Hallow's Eve card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2004-10-04 Since you can respond to triggered abilities, it is legal to sacrifice creatures using some spell or ability prior to resolving the ability that removes the final counter from All Hallow’s Eve.
2009-10-01 All Hallow’s Eve’s triggered ability functions from the exile zone. This ability has an “intervening ‘if’ clause.” It won’t trigger at all unless All Hallow’s Eve is exiled and has a scream counter on it (which can happen only if it resolves as a spell).
2009-10-01 Each creature returned to the battlefield by All Hallow’s Eve enters the battlefield under its owner’s control.
2009-10-01 The only thing that happens when All Hallow’s Eve resolves is that it’s exiled with two scream counters on it.

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