Teleport MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeInstant

Key Takeaways

  1. Use Teleport to bypass defenses and gain a strategic edge in creature positioning during games.
  2. Maximize instant speed to outmaneuver opponents and protect your creatures from removal.
  3. Teleport can impose hand and mana resource limitations, requiring careful deckbuilding considerations.

Text of card

Target creature cannot be blocked until end of turn. Play after attack is declared and before defense is chosen.


Card Pros

Card Advantage: Teleport offers the opportunity to bypass an opponent’s defense and sneak in critical creatures. This unpredictability can lead to a positional advantage and increase your tactical options during play.

Resource Acceleration: Being able to efficiently reposition your resources on the fly can translate into a quicker execution of your strategy. Teleport does not directly generate mana or tokens but enables swift adaptation to the game’s changing board state.

Instant Speed: The capability to activate Teleport at instant speed makes it a formidable tool within your arsenal. It can be deployed in response to an opponent’s actions, potentially negating their strategies or setting up a devastating counterattack at a pivotal moment.


Card Cons

Discard Requirement: Teleport demands you toss an additional card from your hand into the graveyard to activate its ability. Under certain game conditions, especially when your hand is already running thin, this requirement might deprive you of essential plays later on.

Specific Mana Cost: The necessity of a particular color combination to cast Teleport can be restricting for deck construction, requiring dedicated mana resources that might not align with the strategy or flexibility of multi-color decks.

Comparatively High Mana Cost: With a notable amount of mana needed to put Teleport into action, you may find it cumbersome compared to other options available. This poses a stark hindrance when aiming for an efficient tempo and may not always warrant its place in a tightly-tuned deck where every mana point is crucial.


Reasons to Include in Your Collection

Versatility: Teleport is a dynamic card that serves multiple functions within a range of deck archetypes. Whether you’re aiming to save key creatures from removal or seeking to surprise your opponent with an unexpected blocker, Teleport’s instant speed gives you the flexibility to adapt on the fly.

Combo Potential: As card that can temporarily remove your own creatures from the game, Teleport can be synergized with enter-the-battlefield effects or used to evade exile spells. It opens up space for creative plays that can turn the tide of a game when used at the perfect moment.

Meta-Relevance: In an environment where control and removal spells dominate, Teleport counters these strategies effectively. The ability to sidestep targeted spells or mass removal can ensure your pivotal creatures survive to press your advantage in the crucial late-game turns.


How to beat

Teleport is an intriguing card in Magic: The Gathering for its potential to unexpectedly change the course of battle. Skilled players know that timing is critical when facing this card. To effectively navigate around Teleport, control and understanding of the stack are paramount. If you can predict when your opponent may cast Teleport, holding onto instant-speed removal or counterspells can negate the surprise advantage it provides.

Additionally, strategic deck building can help. Cards that limit spell casting to only the owner’s turn hinder Teleport’s ability to disrupt combat unpredictably. Don’t forget about battlefield presence; creating a board state that is threatening enough may discourage an opponent from using Teleport defensively. In essence, maintaining control, anticipating your opponent’s moves, and applying pressure are key strategies in overcoming the challenge presented by Teleport.

Understanding that Teleport can alter combat dynamics in favor of your opponent means being one step ahead, keeping their strategy in check, and adapting your plays accordingly to secure your victory.


Cards like Teleport

Teleport is an intriguing card within the spell arsenal of Magic: The Gathering. Standing in comparison to cards like Ghostly Flicker, which allows you to temporarily exile two target artifacts, creatures, or lands you control, then return those cards to the battlefield under their owner’s control, Teleport offers a different tactical advantage. While Ghostly Flicker is an instant and can be used as a surprise element during either player’s turn, Teleport is unique in its ability to completely untap a single target creature and thereby bypass summoning sickness again for another attack or use.

Conjurer’s Closet is yet another parallel, with a focus on retriggering enter-the-battlefield effects at the end-of-turn phase. While Conjurer’s Closet provides a consistent end-of-turn advantage, Teleport grants immediate gratification, giving your creature an instant second wind in a single turn. Cloudshift also deserves mention, as it serves a similar function to Ghostly Flicker but is limited to a single creature; Teleport, however, offers an entirely different strategic approach, focusing on combat potential rather than reusing enter-the-battlefield effects.

When it comes to evaluating the strategic versatility of Teleport and its kindred spells, Teleport stands out with its niche ability to refresh a creature’s capabilities instantly, making it a strong consideration for decks that capitalize on combat tricks and surprise maneuvers.

Ghostly Flicker - MTG Card versions
Conjurer's Closet - MTG Card versions
Cloudshift - MTG Card versions
Ghostly Flicker - MTG Card versions
Conjurer's Closet - MTG Card versions
Cloudshift - MTG Card versions

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Forbid - MTG Card versions
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Exclude - MTG Card versions
Hibernation - MTG Card versions
Circular Logic - MTG Card versions
Keep Watch - MTG Card versions
Archmage's Charm - MTG Card versions
Commander's Insight - MTG Card versions
Ixidor's Will - MTG Card versions
Catalog - MTG Card versions
Thirst for Knowledge - MTG Card versions
Murmurs from Beyond - MTG Card versions
Dream Fracture - MTG Card versions
Oona's Grace - MTG Card versions
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Deluge - MTG Card versions
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Where to buy

If you're looking to purchase Teleport MTG card by a specific set like Legends and Chronicles, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Teleport and other MTG cards:

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Printings

The Teleport Magic the Gathering card was released in 2 different sets between 1994-06-01 and 1995-07-01. Illustrated by Douglas Shuler.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
11994-06-01LegendsLEG 801993NormalBlackDouglas Shuler
21995-07-01ChroniclesCHR 261993NormalWhiteDouglas Shuler

Legalities

Magic the Gathering formats where Teleport has restrictions

FormatLegality
OldschoolLegal
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

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