Savage Punch MTG Card


Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost2
RarityCommon
TypeSorcery
Abilities Ferocious,Fight

Text of card Savage Punch

Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.


Where to buy

If you're looking to purchase Savage Punch MTG card by a specific set like Khans of Tarkir and Mystery Booster, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Savage Punch and other MTG cards:

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Printings

The Savage Punch Magic the Gathering card was released in 4 different sets between 2014-09-26 and 2022-12-02. Illustrated by Wesley Burt.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12014-09-26Khans of TarkirKTK 1472015normalblackWesley Burt
22019-11-07Mystery BoosterMB1 13242015normalblackWesley Burt
32020-09-26The ListPLST KTK-1472015normalblackWesley Burt
42022-12-02Jumpstart 2022J22 7232015normalblackWesley Burt

Legalities

Magic the Gathering formats where Savage Punch has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Savage Punch card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2014-09-20 Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
2014-09-20 Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
2014-09-20 If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
2014-09-20 Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
2014-09-20 You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.

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