Iron Verdict MTG Card


Iron Verdict - Kaldheim
Mana cost
Converted mana cost3
RarityCommon
TypeInstant
Abilities Foretell
Released2021-02-05
Set symbol
Set nameKaldheim
Set codeKHM
Number17
Frame2015
LayoutNormal
BorderBlack
Illustred byBryan Sola

Key Takeaways

  1. Iron Verdict can swing games by efficiently removing creatures and maintaining board control.
  2. Playing at instant speed allows for surprise plays and disrupts opponent strategies.
  3. The card’s foretell mechanic prepares future plays, offering combo potential within MTG.

Text of card

Iron Verdict deals 5 damage to target tapped creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"You'll raid nothing but mist in Istfell."


Card Pros

Card Advantage: While Iron Verdict doesn’t directly allow you to draw cards, it can take out a key creature, helping you to maintain board control and indirectly leading to card advantage as you remove your opponent’s resources with a single card.

Resource Acceleration: Iron Verdict may not accelerate your resources in the traditional sense, but its low mana cost makes it an efficient use of resources, enabling you to deal with threats without falling behind on your mana curve.

Instant Speed: The ability to cast Iron Verdict at instant speed gives you the flexibility to react to your opponent’s actions during their turn, potentially disrupting their strategy and allowing you to manage threats as they arise without sacrificing the tempo of your own game plan.


Card Cons

Discard Requirement: Iron Verdict lacks a discard requirement, which is advantageous, allowing you to maintain card advantage while dealing with threats.

Specific Mana Cost: With a mana cost that includes white, Iron Verdict might restrict your deck-building options and is not ideal for multicolor decks that don’t include white mana.

Comparatively High Mana Cost: Iron Verdict might seem mana-efficient for its instant speed removal, but in a game where tempo can be crucial, there may be alternatives that offer removal for a lower cost.


Reasons to Include Iron Verdict in Your Collection

Versatility: Iron Verdict is a flexible option for any deck that aims to control the board. Its ability to remove attacking or blocking creatures ensures that it remains a useful tool regardless of the opponent’s strategy.

Combo Potential: With its foretell mechanic, Iron Verdict allows players to set up their hand for future turns, enabling powerful combos by efficiently utilizing mana and smoothing out draws.

Meta-Relevance: Against aggressive decks that feature multiple combat phases, Iron Verdict shines by providing a cost-effective way to deal with threats. Its presence in your collection can help tilt those matchups in your favor.


How to beat

Iron Verdict can be a pivotal card, often swinging the momentum in your opponent’s favor in the game of MTG. It’s renowned for its capacity to deal 5 damage and potential to be a game-changer during the late stages thanks to its foretell ability. To counter this, a well-timed counterspell is the most straightforward approach. Holding up mana for cards like Negate or Saw It Coming can ensure that Iron Verdict never hits the field.

Another effective strategy is to protect your creatures with hexproof or indestructibility. Cards like Alseid of Life’s Bounty provide a cost-efficient method to safeguard your key creatures from removals. Moreover, including creatures that can regenerate or have self-protection abilities can leave the Iron Verdict stranded in your opponent’s hand, negating its otherwise impactful effect.

A proactive approach involves pressuring your opponent by swiftly developing your board presence, forcing them to use Iron Verdict earlier than preferred or on less critical targets. This minimizes the card’s impact and can keep the control on your side. Ensuring a varied strategy against Iron Verdict will contribute to a strong game plan allowing you to navigate around this potential threat.


Cards like Iron Verdict

Iron Verdict shines in the realm of removal spells in Magic: The Gathering. When considering cards with a similar effect, Pacifism stands out for its ability to neutralize creatures without destroying them. Iron Verdict, in contrast, can potentially eliminate a creature outright if you meet its foretell condition. Nonetheless, Pacifism continues to be relevant due to its permanent effect on the board.

Another card worth mentioning is Divine Verdict. Similar in name and purpose, Divine Verdict also destines a creature for destruction, but it requires a greater mana investment. However, Divine Verdict isn’t restricted by the attacking clause, granting it a broader range of targets. Additionally, Ray of Enfeeblement offers a cost-effective means of dealing with powerful creatures, especially those with specific color attributes, although it doesn’t remove them completely like Iron Verdict can under the right circumstances.

In essence, while each of these spells serves the purpose of creature control, Iron Verdict finds its unique position with an affordable foretell cost and the ability to remove a threat instantaneously, making it a valuable card in MTG player decks that focus on sealing the game in later turns.

Pacifism - MTG Card versions
Divine Verdict - MTG Card versions
Ray of Enfeeblement - MTG Card versions
Pacifism - MTG Card versions
Divine Verdict - MTG Card versions
Ray of Enfeeblement - MTG Card versions

Cards similar to Iron Verdict by color, type and mana cost

Reverse Damage - MTG Card versions
Army of Allah - MTG Card versions
Holy Light - MTG Card versions
Blood of the Martyr - MTG Card versions
Piety - MTG Card versions
Martyrdom - MTG Card versions
Harsh Justice - MTG Card versions
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Just Fate - MTG Card versions
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Warrior's Honor - MTG Card versions
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Teferi's Protection - MTG Card versions
Oblation - MTG Card versions
Wing Shards - MTG Card versions
Armed Response - MTG Card versions
Reverse Damage - MTG Card versions
Army of Allah - MTG Card versions
Holy Light - MTG Card versions
Blood of the Martyr - MTG Card versions
Piety - MTG Card versions
Martyrdom - MTG Card versions
Harsh Justice - MTG Card versions
Kor Chant - MTG Card versions
Just Fate - MTG Card versions
Waylay - MTG Card versions
Warrior's Honor - MTG Card versions
Radiant's Judgment - MTG Card versions
Abolish - MTG Card versions
Restrain - MTG Card versions
Prismatic Strands - MTG Card versions
Ardenvale Tactician // Dizzying Swoop - MTG Card versions
Teferi's Protection - MTG Card versions
Oblation - MTG Card versions
Wing Shards - MTG Card versions
Armed Response - MTG Card versions

Where to buy

If you're looking to purchase Iron Verdict MTG card by a specific set like Kaldheim, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Iron Verdict and other MTG cards:

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Legalities

Magic the Gathering formats where Iron Verdict has restrictions

FormatLegality
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Iron Verdict card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-02-05 Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
2021-02-05 Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
2021-02-05 If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

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