Green Sun's Zenith MTG Card


Card setsReleased in 5 setsSee all
Mana cost
Converted mana cost1
RarityRare
TypeSorcery

Key Takeaways

  1. Significantly boosts deck consistency with tailored creature fetching, adding strategic depth to your game.
  2. Acts as a ramp tool, helping summon high-cost creatures/spells ahead of curve, tipping the scales.
  3. A cornerstone for combo decks, it fetches critical pieces to fulfill win conditions effectively.

Text of card

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

As the green sun crowned, Phyrexian prophecies glowed on the Tree of Tales.


Card Pros

Card Advantage: Green Sun’s Zenith enables players to search their library for a green creature card, directly translating into instant card advantage. Because you can choose from any green creatures in your deck, consistency and utility are significantly enhanced during gameplay, ensuring you get just the creature you need when you need it.

Resource Acceleration: The versatility of Green Sun’s Zenith shines by allowing you to accelerate your resource development. You can use it to fetch mana dorks or other creatures that ramp your mana, streamlining your path to play high-cost creatures or spells earlier than usual. This acceleration can often shift the momentum of the game in your favor.

Instant Speed: While Green Sun’s Zenith is a sorcery, the creatures it can fetch may have flash, giving you the semblance of instant speed interaction. This allows for strategic plays, such as fetching a creature that can act in response to an opponent’s move during their turn, thereby creating surprise blocks or other instant speed effects.


Card Cons

Discard Requirement: While Green Sun’s Zenith can be a powerful tutor and creature-summoning tool, it requires you to shuffle it back into your library, essentially discarding it from immediate use. This means you won’t have access to this versatile card until you draw it again, which could be detrimental in games where you need that specific creature on the battlefield consistently.

Specific Mana Cost: Although this card can fetch any green creature from your deck, it has an X cost in addition to its green mana cost. Its effectiveness depends on your ability to generate large amounts of green mana which may not always be feasible, especially in multicolored decks where mana resources are more spread out.

Comparatively High Mana Cost: For Green Sun’s Zenith to be truly game-changing, you often need to invest a significant amount of mana. Compared to other tutors or creature summoning spells, Green Sun’s Zenith can be a higher investment, especially in the early game when your mana pool is limited. Other cards might offer more immediate board presence or utility without such a steep mana investment.


Reasons to Include Green Sun’s Zenith in Your Collection

Versatility: This card performs exceptionally in nearly any green deck by allowing you to search for the perfect creature to suit the situation on the battlefield. Whether you need a mana dork or a game-ending threat, Green Sun’s Zenith delivers with precision.

Combo Potential: It’s a linchpin for numerous combos and synergies. From fetching combo pieces like Dryad Arbor at zero cost to tutoring for key creatures to complete your winning conditions, Green Sun’s Zenith’s capability to fetch exactly what you need cannot be overstated.

Meta-Relevance: Due to its flexibility, Green Sun’s Zenith remains a staple in formats where it’s legal. It tailors your strategy in real-time, countering a wide array of popular meta-decks. Its persistent relevance makes it a must-have for competitive players.


How to beat

Green Sun’s Zenith is a powerhouse in MTG, celebrated for its versatility in fetching creatures directly onto the battlefield. Decks with this card often pivot around deploying key creatures at critical turns. To counter Green Sun’s Zenith, respond with strategies that disrupt creature-based game plans. Graveyard hate cards like Rest in Peace or Leyline of the Void can prevent its recursive potential since Zenith shuffles back into the library.

Board wipes such as Wrath of God or Damnation are also valuable, clearing the creatures Zenith summons no matter their size. Hand disruption is another angle, with cards like Thoughtseize or Inquisition of Kozilek helping you preemptively remove Zenith before it can be cast. To specifically counteract Zenith’s effect, use instant-speed removals like Path to Exile or Assassin’s Trophy to lessen the impact upon arrival of the sought creatures. Counter spells, obviously, can stop it directly if timed right.

In essence, while Green Sun’s Zenith can certainly be a formidable card to face against, a well-crafted strategy involving graveyard interaction, board control, and hand disruption will significantly reduce its influence on the game, maintaining tempo and control in your hands.


BurnMana Recommendations

Understanding the finesse of MTG involves more than just collecting cards; it’s mastering their strategic use. Green Sun’s Zenith epitomizes strategy with its ability to reshape the battlefield by summoning just the right creature from your deck. If you’re keen on optimizing your playstyle and ensuring that your deck operates at peak efficiency, incorporating and countering cards like Green Sun’s Zenith is essential. Advance your game by exploring the depth of deck-building strategies and counterplays. Let us guide you through the intricacies of MTG tactics and help you stay one step ahead in the game. Explore further and refine your deck mastery with us.


Cards like Green Sun's Zenith

Green Sun’s Zenith is a unique card in MTG, closely related in its effects to other creature tutors such as Chord of Calling and Finale of Devastation. Like Green Sun’s Zenith, Chord of Calling offers the flexibility to search your library for a creature card. However, it requires convoke as an additional cost, which allows you to tap creatures you control to help pay for the spell. This can be more or less advantageous depending on the presence of creatures on your battlefield.

Finale of Devastation, on the other hand, also fetches creatures from your library, but it has the added benefit of potentially giving all your creatures a massive boost and haste if X is 10 or more. This has the potential to swing a game in your favor, unlike Green Sun’s Zenith, which primarily focuses on utility by shuffling back into the library for repeated use. Despite the power level of Finale of Devastation at high mana investments, Green Sun’s Zenith offers consistency and a recurring threat by virtue of its shuffle effect.

Comparing these cards, it’s clear that while each has its distinct advantages, Green Sun’s Zenith holds a notable position within tutor spells for its cyclic utility and potential for consistent board development in MTG.

Green Sun's Zenith - MTG Card versions
Chord of Calling - MTG Card versions
Finale of Devastation - MTG Card versions
Green Sun's Zenith - MTG Card versions
Chord of Calling - MTG Card versions
Finale of Devastation - MTG Card versions

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Gelatinous Genesis - MTG Card versions
Corrosive Gale - MTG Card versions
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Where to buy

If you're looking to purchase Green Sun's Zenith MTG card by a specific set like Mirrodin Besieged and From the Vault: Twenty, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Green Sun's Zenith and other MTG cards:

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Printings

The Green Sun's Zenith Magic the Gathering card was released in 4 different sets between 2011-02-04 and 2022-07-08. Illustrated by David Rapoza.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12011-02-04Mirrodin BesiegedMBS 812003NormalBlackDavid Rapoza
22013-08-23From the Vault: TwentyV13 192003NormalBlackDavid Rapoza
32016-06-10Eternal MastersEMA 1692015NormalBlackDavid Rapoza
42022-07-08Double Masters 20222X2 1502015NormalBlackDavid Rapoza
52022-07-08Double Masters 20222X2 4612015NormalBlackDavid Rapoza

Legalities

Magic the Gathering formats where Green Sun's Zenith has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernBanned
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Green Sun's Zenith card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2011-06-01 If this spell doesn’t resolve, none of its effects occur. In particular, it will go to the graveyard rather than to its owner’s library.
2016-06-08 If Green Sun’s Zenith is countered, none of its effects will happen. Notably, it will be put into its owner’s graveyard rather than shuffled into its owner’s library.
2016-06-08 If you own Green Sun’s Zenith, but an opponent casts it (due to Knowledge Pool’s effect, for example), that opponent searches their library for an appropriate creature card, then shuffles that library. That opponent then shuffles Green Sun’s Zenith into your library. You won’t shuffle any library in this case.
2016-06-08 In most cases, if you own Green Sun’s Zenith and cast it, you’ll shuffle your library twice. In practice, shuffling once is sufficient, but effects that care about you shuffling your library (like Psychogenic Probe, for example) will see that you’ve shuffled twice.

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