Leave // Chance MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost6
RarityRare
TypeSorcery
Abilities Aftermath

Key Takeaways

  1. Card advantage and versatility make Leave // Chance a resilient and adaptable choice in various scenarios.
  2. Instant speed and combo potential allow for responsive plays and enhanced synergies in competitive gameplay.
  3. Requires careful resource management due to discard conditions and specific mana cost constraints.

Text of card

Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards.


Card Pros

Card Advantage: Leave // Chance offers a remarkable benefit by potentially granting two cards with Leave or reinstating up to two permanents with Chance. This versatility ensures that you are rarely without options, helping you stay ahead in the resource game.

Resource Acceleration: Chance provides a unique form of resource acceleration by allowing you to return permanents to the battlefield. This can be particularly impactful when maneuvering around counterplays, or when bringing back high-value cards that provide mana or other benefits.

Instant Speed: The instant classification of this card is a tactical asset, letting you react swiftly to the unfolding game. Whether bouncing back key permanents in response to removal or refilling your hand just before your turn, Leave // Chance can be a game-changer when timed perfectly.


Card Cons

Discard Requirement: Necessitates discarding another card to play, which could be problematic when your hand size is dwindling and options are limited.

Specific Mana Cost: Demands a split mana cost, one part being red, which may not align well with all deck types, particularly in a color-intensive mana base.

Comparatively High Mana Cost: The combined casting cost for both halves is potentially steep, potentially delaying critical plays and putting you at a disadvantage against decks with lower curves.


Reasons to Include in Your Collection

Versatility: Leave // Chance offers a unique flexibility allowing players to protect key cards or reset their board state. Adept at evading detrimental spells or mass removals, it’s a safeguard for any player’s investments on the field.

Combo Potential: This card shines when combined with permanents that have enter the battlefield effects or other cards that benefit from being returned to hand. It opens avenues for repeated use of potent abilities and synergies within the game.

Meta-Relevance: In a meta brimming with sweepers and targeted removal, Leave // Chance provides a way to circumvent potential losses. By having this card, players can maintain pressure and presence, making it a strategic addition to stay ahead of the competition.


How to Beat Leave // Chance

Leave // Chance is an adaptable card in MTG that offers players a unique flexibility to protect their assets or reset the board. Its first half, Leave, permits you to return any number of target permanents you own to your hand, while Chance can be cast from your graveyard, allowing you to shuffle any number of cards from your hand into your library, then draw that many cards.

One effective strategy to overcome Leave // Chance involves maintaining pressure on your opponent’s resources. By limiting their permanents on the board, you reduce the impact of Leave, making it less effective for them to protect their pieces or save them for a more critical play. Additionally, graveyard disruption tools can hamper the usability of Chance; if you navigate the game towards a scenario where your opponent doesn’t have a surplus of cards in hand, their ability to leverage Chance diminishes, limiting its card draw potential.

In essence, the key to beating Leave // Chance lies in managing board presence and understanding when to disrupt your opponent’s graveyard. This approach minimizes the impact of Leave and prevents effectual use of Chance, guiding you towards victory against decks that utilize this versatile card.


BurnMana Recommendations

Seizing control of the game in MTG often comes down to adaptability and strategic foresight. With Leave // Chance, you arm your deck with an ingenuity that keeps your opponents guessing. Its nuanced interaction with the battlefield and your hand cultivates numerous plays that can tilt the scales in your favor. Enhance your MTG arsenal by embracing the versatility and resilience offered by this card. Curious about the art of wielding Leave // Chance to its full potential, or eager to discover more about optimizing your deck’s response to the ever-shifting metagame? Immerse yourself in our comprehensive insights and strategies to outmaneuver the competition. Dive deeper with us.


Cards like Leave // Chance

Leave // Chance from Magic: The Gathering is a versatile card, offering not only a protection mechanic but also board refreshment potential. It bears similarities to other cards like Teferi’s Protection, which also provides a comprehensive shield against all aspects of the game by phasing out your belongings. Unlike Teferi’s Protection, Leave // Chance lets you selectively protect your assets. Additionally, Teferi’s Protection’s ability to prevent damage that would be dealt to you is not reflected in Leave // Chance.

The second half, Chance, is akin to the MTG staple Wheel of Fortune, with both enabling a new hand draw. However, Wheel of Fortune is a symmetrical effect, affecting all players and requiring no discards, unlike Chance, which is asymmetrical and predicates the fresh draw on discarding cards. Wheel of Fortune is a powerful utility in forcing an entire hand reset, while Chance provides targeted hand refreshment more under your control.

In summary, Leave // Chance commands a unique position within the realm of Magic: The Gathering. Its duality allows for tactical protection with Leave and strategic hand renewal with Chance, catering to different game states and offering adaptive solutions to the evolving battlefield.

Leave - MTG Card versions
Chance - MTG Card versions
Teferi's Protection - MTG Card versions
Wheel of Fortune - MTG Card versions
Leave - Hour of Devastation (HOU)
Chance - Hour of Devastation Promos (PHOU)
Teferi's Protection - Treasure Chest (PZ2)
Wheel of Fortune - Limited Edition Alpha (LEA)

Cards similar to Leave // Chance by color, type and mana cost

Razia's Purification - MTG Card versions
Onward // Victory - MTG Card versions
Razia's Purification - Ravnica: City of Guilds (RAV)
Onward // Victory - Amonkhet Remastered (AKR)

Where to buy

If you're looking to purchase Leave // Chance MTG card by a specific set like Hour of Devastation and Hour of Devastation Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Leave // Chance and other MTG cards:

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Printings

The Leave // Chance Magic the Gathering card was released in 3 different sets between 2017-07-14 and 2020-08-13. Illustrated by Dan Scott.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12017-07-14Hour of DevastationHOU 1532015aftermathblackDan Scott
22017-07-15Hour of Devastation PromosPHOU 153s2015aftermathblackDan Scott
32020-08-13Amonkhet RemasteredAKR 2422015aftermathblackDan Scott

Legalities

Magic the Gathering formats where Leave // Chance has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Leave // Chance card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2017-04-18 A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
2017-04-18 All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
2017-04-18 Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
2017-04-18 Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
2017-04-18 If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.
2017-04-18 If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.
2017-04-18 If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.
2017-04-18 Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
2017-04-18 While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.
2017-07-14 Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
2017-07-14 You are a permanent’s owner if the card representing it began the game in your deck, or if it’s a token that entered the battlefield under your control. Leave can target a permanent you own but don’t control.

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