Siege Modification MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost3
RarityUncommon
TypeEnchantment — Aura
Abilities Enchant

Key Takeaways

  1. Siege Modification turns vehicles into powerful creatures, circumventing crew requirements.
  2. Enables immediate vehicle use, accelerating board development and strategic depth.
  3. Demands careful deck construction due to specific mana cost and potential card disadvantage.

Text of card

Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.

Perfect for getting through to the consuls.


Card Pros

Card Advantage: Siege Modification offers the unique advantage of turning your vehicle into a formidable threat without the need for a crew. This transforms the card into an ongoing source of power on the battlefield, securing an edge over your opponent by effectively generating a durable creature.

Resource Acceleration: Although Siege Modification itself does not produce mana or treasure, it allows for immediate utilization of vehicles, which can free up your creatures to be used for other purposes such as mana ramping or deploying additional spells, ultimately accelerating your board presence.

Instant Speed: While Siege Modification is an enchantment with sorcery speed, its impact can be felt as if it were instant. The sudden conversion of a vehicle into an autonomous attacker or blocker can drastically change the tempo of the game, catching an adversary off guard during the onset of your turn.


Card Cons

Discard Requirement: While the Siege Modification mtg card powers up your vehicles significantly, it demands a card to be discarded to transform the enchanted vehicle into a creature. This can lead to a loss in card advantage, particularly if you’re already behind in the game or lacking in hand size.

Specific Mana Cost: The card requires two red mana in its cost, which makes it difficult to incorporate into decks that do not heavily feature red mana. This color dependency can restrict deck-building options and may deter players who run multicolor or non-red-centric decks from including it.

Comparatively High Mana Cost: The casting cost of Siege Modification is three mana—one colorless and two red—which is substantial for its effect. When evaluating it against other aura or equipment options that enhance creatures or vehicles, its cost-effectiveness could be questioned, particularly in formats where mana efficiency is crucial.


Reasons to Include Siege Modification in Your Collection

Versatility: Siege Modification offers a unique twist to vehicle and aura decks, making it a flexible addition to a variety of strategies. It can turn any vehicle into a formidable threat by removing the crew cost and boosting its power.

Combo Potential: When combined with vehicles that have powerful effects or combat abilities, Siege Modification can help create game-changing plays, not to mention the first strike ability it confers to the enchanted creature or vehicle.

Meta-Relevance: In a meta where speed can be crucial, Siege Modification accelerates your game plan by allowing immediate use of your vehicles, potentially overwhelming opponents before they can establish their board presence.


How to Beat Siege Modification

Siege Modification is a unique aura in Magic: The Gathering, capable of turning any of your creatures into a formidable force by granting it +3/+0 and first strike. What makes it even more interesting is its ability to attach to a vehicle, bypassing the usual crewing requirements and turning it into an autonomous threat. To beat this card, it’s essential to keep enchantment removal spells handy. Cards such as Disenchant or Naturalize will efficiently dispatch Siege Modification, neutralizing the immediate danger and turning the tide of the battlefield back to an even keel.

Another effective strategy is to manage the battlefield actively and ensure opponents don’t stabilize with a suitable target for Siege Modification. This could involve regularly clearing the board with sweepers or using spot removal to keep potential host creatures and vehicles in check. Counterspells also play a critical role. By keeping mana open, control players can counter Siege Modification outright, preventing it from ever impacting the game. This proactive approach is key in minimizing the card’s potential and keeping control of the match.

Ultimately, while Siege Modification presents a unique challenge, its power can be mitigated with the right mix of interaction and removal in your deck. This prepares you to face off against the kind of enhancement Siege Modification offers and maintain dominance over the game.


Cards like Siege Modification

Siege Modification is a distinctive enchantment in Magic: The Gathering that can turn any vehicle into a formidable threat by granting it +3/+0 and the ability to attack as though it weren’t a creature at all. This is somewhat reminiscent of Start Your Engines, which also manipulates vehicles, giving them a temporary boost and the ability to attack in the same turn. Still, Siege Modification offers a permanent alteration, setting it apart.

Additionally, we might consider the enchantment Madcap Skills, which, like Siege Modification, gives a significant power boost and an added advantage—Madcap Skills makes a creature more difficult to block. However, it doesn’t offer the same kind of autonomy for vehicles that Siege Modification provides. Conversely, Built to Smash echoes this theme by offering a power boost only if you’re targeting an attacking vehicle or artifact creature, although its instant speed and lower cost cater to a more immediate and less committal strategy than Siege Modification’s enduring upgrade.

Ultimately, when it comes to turning everyday vehicles into long-term powerhouses on the battlefield, Siege Modification secures its place as a go-to enchantment, ensuring that your machines of war are always ready to charge into the fray.

Start Your Engines - MTG Card versions
Madcap Skills - MTG Card versions
Built to Smash - MTG Card versions
Start Your Engines - Kaladesh (KLD)
Madcap Skills - Gatecrash (GTC)
Built to Smash - Kaladesh (KLD)

Cards similar to Siege Modification by color, type and mana cost

Mana Flare - MTG Card versions
Gravity Sphere - MTG Card versions
Goblin War Drums - MTG Card versions
Aggression - MTG Card versions
Heat Wave - MTG Card versions
Goblin Warrens - MTG Card versions
Heat Stroke - MTG Card versions
Hand to Hand - MTG Card versions
Seismic Assault - MTG Card versions
Torch Song - MTG Card versions
Ghitu War Cry - MTG Card versions
Fervor - MTG Card versions
Spellshock - MTG Card versions
Mana Cache - MTG Card versions
Citadel of Pain - MTG Card versions
Insolence - MTG Card versions
Granite Grip - MTG Card versions
Raka Sanctuary - MTG Card versions
Steam Vines - MTG Card versions
Magma Vein - MTG Card versions
Mana Flare - Wilds of Eldraine: Enchanting Tales (WOT)
Gravity Sphere - Legends (LEG)
Goblin War Drums - Seventh Edition (7ED)
Aggression - Ice Age (ICE)
Heat Wave - Visions (VIS)
Goblin Warrens - Classic Sixth Edition (6ED)
Heat Stroke - Weatherlight (WTH)
Hand to Hand - Tempest (TMP)
Seismic Assault - Ultimate Masters (UMA)
Torch Song - Urza's Saga (USG)
Ghitu War Cry - Mystery Booster (MB1)
Fervor - Classic Sixth Edition (6ED)
Spellshock - World Championship Decks 1999 (WC99)
Mana Cache - Nemesis (NEM)
Citadel of Pain - Prophecy (PCY)
Insolence - Planeshift (PLS)
Granite Grip - Seventh Edition (7ED)
Raka Sanctuary - Apocalypse (APC)
Steam Vines - Odyssey (ODY)
Magma Vein - Odyssey (ODY)

Where to buy

If you're looking to purchase Siege Modification MTG card by a specific set like Aether Revolt and The List, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Siege Modification and other MTG cards:

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Printings

The Siege Modification Magic the Gathering card was released in 3 different sets between 2017-01-20 and 2020-11-12. Illustrated by Sung Choi.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12017-01-20Aether RevoltAER 992015normalblackSung Choi
22020-09-26The ListPLST AER-992015normalblackSung Choi
32020-11-12Kaladesh RemasteredKLR 1452015normalblackSung Choi

Legalities

Magic the Gathering formats where Siege Modification has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Siege Modification card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2017-02-09 If Siege Modification becomes unattached from a Vehicle that’s attacking or blocking, that Vehicle will be removed from combat unless another effect (such as its crew ability) is also making it a creature.

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