Fates' Reversal MTG Card


Fates' Reversal - Adventures in the Forgotten Realms
Mana cost
Converted mana cost2
RarityCommon
TypeSorcery
Abilities Venture into the dungeon
Released2021-07-23
Set symbol
Set nameAdventures in the Forgotten Realms
Set codeAFR
Number102
Frame2015
LayoutNormal
BorderBlack
Illustred byAlix Branwyn

Key Takeaways

  1. Offers card advantage by retrieving creatures, increasing deck resilience during gameplay.
  2. At instant speed, it enables tactical responses and unexpected on-turn plays.
  3. High mana and black mana specificity may limit versatility across diverse decks.

Text of card

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

A doom denied—or, perhaps, delayed.


Card Pros

Card Advantage: Fates’ Reversal is a fantastic tool for regaining card advantage by returning a creature card from your graveyard to your hand. This helps to ensure that valuable creatures are recycled back into your game plan, making your deck that much more resilient.

Resource Acceleration: While not directly providing mana, this card can reestablish board presence quickly by reusing mana-efficient creatures. This in turn can accelerate your path to victory as you recuperate critical resources lost earlier in the game.

Instant Speed: The ability to play Fates’ Reversal at instant speed adds a layer of tactical depth to your gameplay. You can respond to your opponent’s actions on their turn, surprising them by bringing back a creature that can block or utilizing the retrieved card for other instant-speed shenanigans.


Card Cons

Discard Requirement: Fates’ Reversal demands a card to be discarded upon activation. Such a condition can be cumbersome when your hand is already running thin, forcing a potential loss of valuable plays.

Specific Mana Cost: This card’s casting cost requires black mana, which can hinder its inclusion in decks that aren’t tailored to support such color requirements, limiting its versatility.

Comparatively High Mana Cost: With its mana cost falling on the higher end for its type of effect, Fates’ Reversal can lag behind other options that provide similar outcomes with less mana investment, reducing its overall efficiency in gameplay.


Reasons to Include Fates’ Reversal in Your Collection

Versatility: Fates’ Reversal shines due to its capability to be included in various deck builds, particularly those aimed at graveyard synergy and creature recursion. Its ability to return a creature card from your graveyard to your hand ensures it has a place in strategies that rely on reusing creature abilities or saving key creatures after they’ve been dealt with.

Combo Potential: This card has inherent combo potential when paired with cards that trigger upon creatures leaving the graveyard, or cards that benefit from casting creatures multiple times. Fates’ Reversal enables engines that can turn the tide of the game by recovering combo pieces that were otherwise lost.

Meta-Relevance: In an evolving MTG meta where board wipes and creature removal are commonplace, Fates’ Reversal offers a way to maintain presence on the board by recovering key creatures. This enhances resilience against control strategies, keeping the creatures that drive your deck’s engine in play.


How to beat Fates’ Reversal

Fates’ Reversal is an intriguing card that can turn the tides in Magic: The Gathering by bringing creatures back from the graveyard to the battlefield. When you’re up against this card, precision and timing are key. Strategies that exile cards from the opponent’s graveyard render Fates’ Reversal ineffective, as it requires a target creature in the graveyard which would no longer be available. Cards like Scavenging Ooze actively combat graveyard strategies and can strategically dismantle a Fates’ Reversal play.

Another effective tactic is to control when your opponent can retrieve their creatures. Counterspells are the straightforward solution, directly contesting Fates’ Reversal when it’s cast. With a bit of foresight, you can keep mana available for that critical moment to nullify its impact when it matters most. Competing in the tempo game, cards like Remand offer you time by returning Fates’ Reversal to the owner’s hand, while also providing you with card advantage.

Ultimately, dealing with Fates’ Reversal is about proactively managing your opponent’s graveyard and reacting swiftly to their spells. With the right strategy and a well-timed response, you can mitigate the card’s effect and maintain the upper hand in your MTG battles.


BurnMana Recommendations

Understanding the interplay of cards like Fates’ Reversal catapults your MTG experience from good to incredible. It opens doors to cunning strategies that can snatch victory from the jaws of defeat. This card, with its potential for board turnaround and combo activations, is a keystone in graveyard-centric decks. If you’re assembling a collection that thrives on such mechanics, incorporating cards like Fates’ Reversal is essential. Want to know how this card can revitalize your gameplay and which decks it best synergizes with? Dive deeper with us. Together, we’ll dissect its uses, counters, and how to make it a linchpin in your winning strategy.


Cards like Fates' Reversal

Fates’ Reversal brings an intriguing dynamic to creature recovery in Magic: The Gathering. Its nearest relatives are cards like Unearth, which similarly offers a quick way to bring creatures back from the graveyard to the battlefield. Both provide insightful strategies, but Fates’ Reversal comes with an additional benefit – the newfound creature gains haste, an element not found in Unearth’s basic functionality. Yet, Unearth demands less mana, a minor yet potentially crucial detail during heated battles.

Animating Spirit shares similarities with Fates’ Reversal, in that it also returns a creature from the graveyard to the battlefield. The significant divergence lies in Animating Spirit targeting only a creature with a specific mana cost, compared to the broader remit of Fates’ Reversal. Meanwhile, Stir the Pride is another analogous spell, offering creatures an immediate chance to jump back into the fray. Though it doesn’t reanimate them, it boosts their abilities, offering a similar yet distinct tactical advantage.

Comparing these nuances helps players appreciate how Fates’ Reversal fits into the array of resurrection spells in Magic: The Gathering. By enabling high stakes plays with its distinctive effect, the card warrants attention for strategic deck construction and gameplay innovation.

Unearth - MTG Card versions
Stir the Pride - MTG Card versions
Unearth - MTG Card versions
Stir the Pride - MTG Card versions

Cards similar to Fates' Reversal by color, type and mana cost

Drain Life - MTG Card versions
Demonic Tutor - MTG Card versions
Sinkhole - MTG Card versions
Word of Binding - MTG Card versions
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Distress - MTG Card versions
Cruel Edict - MTG Card versions
Macabre Waltz - MTG Card versions
Drain Life - MTG Card versions
Demonic Tutor - MTG Card versions
Sinkhole - MTG Card versions
Word of Binding - MTG Card versions
Soul Exchange - MTG Card versions
Dry Spell - MTG Card versions
Hymn to Tourach - MTG Card versions
Mind Knives - MTG Card versions
Shattered Crypt - MTG Card versions
Disturbed Burial - MTG Card versions
Death Stroke - MTG Card versions
Exhume - MTG Card versions
Imperial Edict - MTG Card versions
Decompose - MTG Card versions
Chainer's Edict - MTG Card versions
Walk the Plank - MTG Card versions
Nausea - MTG Card versions
Distress - MTG Card versions
Cruel Edict - MTG Card versions
Macabre Waltz - MTG Card versions

Where to buy

If you're looking to purchase Fates' Reversal MTG card by a specific set like Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Fates' Reversal and other MTG cards:

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Legalities

Magic the Gathering formats where Fates' Reversal has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Fates' Reversal card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-07-23 A player may only have one dungeon in the command zone at a time.
2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 Dungeons are removed from the game as a state-based action.
2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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