Faerie Guidemother // Gift of the Fae Carta MTG


This card offers two modes of play, acting as an agile flyer or providing a combat boost. It seamlessly integrates into decks, enhancing fairy and adventure synergies effectively. Adaptive gameplay is key, with Faerie Guidemother ensuring flexibility on the battlefield.
ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana1
RaridadeComum
TipoSorcery — Adventure
Habilidades Flying

Texto da carta

Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

No one is so lost that a faerie can't find them.


Cartas similares a Faerie Guidemother // Gift of the Fae

Faerie Guidemother / Gift of the Fae stands out in the Magic: The Gathering universe of flying creature spells. Its ability to either serve as an early flyer or boost another creature later in the game makes it versatile, much like other options such as Healer’s Hawk. The Hawk also offers an early flying presence but with the lifelink ability, which Faerie Guidemother lacks.

Looking at Hypnotic Sprite, we see another faerie with modal usefulness. It can counter spells or become a flying threat, although it lacks the immediate boosting effect of Gift of the Fae. In the wings with similar flight capability is Gust of Wind, which doesn’t place a creature on the board but compensates with direct card draw and potential tempo advantage by returning a nonland permanent to its owner’s hand.

To sum up, Faerie Guidemother / Gift of the Fae provides an appealing combination of early aggression and late-game utility. It serves well in decks that can exploit flying creatures or need that extra push for damage, making it a solid option in the broad spectrum of faerie spells within Magic: The Gathering.

Healer's Hawk - Carta Magic versões
Gust of Wind - Carta Magic versões
Healer's Hawk - Carta Magic versões
Gust of Wind - Carta Magic versões

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Card Pros

Card Advantage: Faerie Guidemother // Gift of the Fae opens up strategic plays by offering two options. Cast Faerie Guidemother for early board presence or later game, use Gift of the Fae for a surprise boost during combat, effectively serving as two cards in one.

Resource Acceleration: While Faerie Guidemother herself may not directly accelerate resources, the flexibly costed Gift of the Fae can be the pivotal play that accelerates your momentum, swinging in for additional damage without the need to invest additional cards.

Instant Speed: The Gift of the Fae can be cast at instant speed, offering the agility to outmaneuver opponents. This flexibility ensures that your creatures can become unexpected threats, and optimizes your mana usage by allowing you to react to the evolving state of the game.


Card Cons

Discard Requirement: Faerie Guidemother // Gift of the Fae necessitates allocating a card from your hand to gain its Adventure effect. This action can deplete your hand, leaving you with fewer options as the game progresses.

Specific Mana Cost: The casting cost for either side of this card requires white mana, which may not readily fit into multicolor or colorless decks, potentially limiting its versatility across various deck archetypes.

Comparatively High Mana Cost: While the Adventure ability of Gift of the Fae provides a tactical advantage, investing two mana for a one-shot effect might be inefficient. Other cards in the same cost bracket may offer more enduring board presence or larger stat boosts.


Reasons to Include in Your Collection

Versatility: Faerie Guidemother is a flexible addition to any deck that can utilize its dual nature. As a creature, it’s a quick flyer, and its adventure, Gift of the Fae, can give any target creature an extra boost to swing in for potentially game-winning damage.

Combo Potential: This card can seamlessly fit into fairy synergistic builds or decks focusing on adventure mechanics. Using its adventure and then casting it as a creature provides two spells towards triggering prowess or other spell-based synergies.

Meta-Relevance: In a meta that’s heavy on ground creatures, a flying creature like Faerie Guidemother can easily become a key player. Moreover, with decks that may need a sudden burst of power to close out games, the instant buff from Gift of the Fae can shift the tides in your favor.


How to beat

Faerie Guidemother and its adventure Gift of the Fae add a sprinkle of versatility to your arsenal in Magic: The Gathering. This tiny creature can give any of your other creatures a much-needed lift over defensive lines with its flying buff. But despite its charm, it’s not unbeatable. To ground this faerie, prioritize removal spells that can target creatures regardless of size or evasion abilities. Instant-speed spells like Shock or Fatal Push are perfect for swatting Faerie Guidemother out of the sky before it becomes a threat or bestows its gift.

Dedicated enchantment removal can also disrupt the traction gained from its adventure ability. Versatile options, such as Disenchant or Naturalize, offer a way to remove the enchantment from the battlefield, nullifying the temporary boost it provides. Another strategy is to include creature spells with reach or creatures that can block flying creatures to ensure the skies are protected. Lastly, keeping an eye on the battlefield and predicting the opportune moment to cast Faerie Guidemother’s adventure can make all the difference, so awareness and timing are crucial in mitigating its potential impact on the game.

With these strategies in your playbook, you can ensure that your opponent’s fairytale ends before it truly begins, keeping their flying fancies firmly on the ground.


Onde comprar

Se você deseja comprar um cartão Faerie Guidemother // Gift of the Fae MTG de um conjunto específico como Magic Online Promos and Throne of Eldraine, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Faerie Guidemother // Gift of the Fae e outras cartas MTG:

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Expansões

A carta Faerie Guidemother // Gift of the Fae Magic the Gathering foi lançada em 2 expansões diferentes entre 2019-10-04 e 2019-10-04. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12002-06-24Magic Online PromosPRM 788502015AventuraPretaChuck Lukacs
22019-10-04Throne of EldraineELD 2742015AventuraPretaChuck Lukacs
32019-10-04Throne of EldraineELD 112015AventuraPretaMila Pesic

Legalidades

Magic the Gathering formats where Faerie Guidemother // Gift of the Fae has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Faerie Guidemother // Gift of the Fae fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2019-10-04 An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04 Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a creature later.
2019-10-04 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a creature spell.
2019-10-04 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a creature.
2019-10-04 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04 You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.