Probar la sangre Carta MTG


Probar la sangre - Magic 2012
El coste de maná
Costo de maná convertido1
RarezaComún
TipoConjuro
Liberado2011-07-15
Coleccione símbolo
Coleccione nombreMagic 2012
Coleccione códigoM12
Número113
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porHoward Lyon

Conclusiones clave

  1. Taste of Blood’s casting cost is low, allowing for efficient early-game play and strategic resource management.
  2. The card’s damage and life gain mechanism can serve as part of a combo or aggressive strategy in a deck.
  3. Its specific mana cost can limit its use to certain deck archetypes, keeping it from being universally adaptable.

Texto de la carta

Probar la sangre hace 1 punto de daño al jugador objetivo y tú ganas 1 vida.

"Qué agraciados algunos, cuyas vidas transcurren sin temores, sin miedos, para quienes dormir es una bendición que reciben todas las noches, y trae dulces sueños." —Bram Stoker, Drácula


Card Pros

Card Advantage: While Taste of Blood itself does not directly provide card draw, its low cost and ability to potentially remove a creature or chip away at an opponent’s life total can indirectly lead to card superiority. By applying pressure, you encourage your opponent to react and potentially overextend, which can then translate into a card advantage for you.

Resource Acceleration: Taste of Blood, as a one-mana spell, effectively complements a resource acceleration strategy. It allows you to utilize your mana efficiently in the early turns, paving the way for a more impactful play in subsequent turns. Even though it doesn’t generate additional mana or tokens, the life gain can be crucial for surviving in the early game or fueling spells that benefit from increased life totals.

Instant Speed: Since Taste of Blood can be cast at sorcery speed, it’s essential to plan its use strategically within your turn. Though it doesn’t have the flexibility of an instant, clever timing of this card can still disrupt your opponent’s strategy, especially when paired with other instant-speed interactions in your deck.


Card Cons

Discard Requirement: While Taste of Blood does not have a discard requirement, certain cards that synergize with its effect might. This can put you at a disadvantage if you’re trying to maintain card advantage.

Specific Mana Cost: Taste of Blood’s casting cost is specific to black mana, which may restrict its inclusion to mono-black or black-centric decks, potentially limiting its versatility in multi-color builds.

Comparatively High Mana Cost: Although it costs a single black mana, the impact of Taste of Blood might not always justify a card slot when compared to other one-mana spells. More impactful spells may provide a greater value for the mana invested.


Reasons to Include Taste of Blood in Your Collection

Versatility: Taste of Blood is an accessible spell that can serve as a staple in decks that thrive on life point swings. Its low casting cost makes it easy to weave into various game phases, fitting seamlessly into aggressive strategies that prioritize early damage offers.

Combo Potential: The ability of Taste of Blood to deal damage while gaining you life makes it a cog in the machine of synergistic decks. It acts as fuel for archetypes that capitalize on life changes, triggering conditions for cards that monitor life gains or losses.

Meta-Relevance: In a landscape where aggro decks or those leveraging life as a resource are top-dogs, Taste of Blood’s economical cost-to-effect ratio makes it a cogent choice. Its alignment with current tastes can give your deck a decisive edge in swiftly evolving gameplay scenarios.


How to Beat Taste of Blood

Taste of Blood is renowned for its singular ability to deal damage while gaining life, a combination that can tip the scales in the early game phases. This card’s one-for-one exchange can push a player towards a victory in decks built around life swings. But, there are ways to mitigate or altogether elevate your game above the reach of such a card.

To circumvent the potential setback Taste of Blood poses, consider introducing more efficient lifegain answers or damage prevention strategies into your own deck. Cards like Tormod’s Crypt can effectively neutralize graveyard strategies, ensuring that effects reliant on card recursion are kept in check. Additionally, deploying a diverse set of removal spells like Path to Exile helps maintain board control, making the life lost from a card like Taste of Blood far less significant.

In essence, while the life swing from Taste of Blood can be a nuisance, its impact is easily buffered by decks that include robust life management or control elements. By paying attention to these aspects, you can effectively navigate around the challenges posed by such cards and lead your deck to triumph over your opponents.


Cartas como Probar la sangre

Taste of Blood is a card that perfectly encapsulates the vampiric essence in Magic: The Gathering, offering direct life point manipulation by dealing damage and providing life gain. A card it often gets measured against is Alms of the Vein. While Alms of the Vein also grants you a 3-life shift in your favor through its madness cost, Taste of Blood is more straightforward and easier to cast with just one black mana.

Another card worth comparing is Sovereign’s Bite, which mirrors Taste of Blood’s effects for the same mana cost but stands out with its direct targeting of opponents. This specificity can be advantageous in games where precision is crucial. Then there’s Dark Ritual, a card that doesn’t deal damage but provides a significant boost in mana for an explosive turn. It doesn’t alter life totals, however, which is where Taste of Blood finds its niche.

In essence, while there are several cards within MTG that share similarities with Taste of Blood, its uncomplicated casting cost and combination of damage with life gain provide a unique blend that can be quite advantageous in aggressive decks aimed at quickly diminishing an opponent’s life total.

Alms of the Vein - Carta Magic versiones
Sovereign's Bite - Carta Magic versiones
Dark Ritual - Carta Magic versiones
Alms of the Vein - Carta Magic versiones
Sovereign's Bite - Carta Magic versiones
Dark Ritual - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Probar la sangre de un coleccione específico como Magic 2012, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Probar la sangre y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Probar la sangre tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Probar la sangre de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2011-09-22 If the player is an illegal target when Taste of Blood tries to resolve, Taste of Blood won’t resolve and none of its effects will happen. You won’t gain life.