Interrumpir el estudio Carta MTG


Interrumpir el estudio - Strixhaven: School of Mages
El coste de maná
Costo de maná convertido2
RarezaComún
TipoInstantáneo
Habilidades Learn
Liberado2021-04-23
Coleccione símbolo
Coleccione nombreStrixhaven: School of Mages
Coleccione códigoSTX
Número34
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porCristi Balanescu

Conclusiones clave

  1. Study Break’s tap effect and Learn mechanic offer both immediate board control and potential card advantage.
  2. Its specific mana cost and discard requirement can limit its playability in certain decks.
  3. Amid similar control cards, Study Break stands out for creatively disrupting opponents’ strategies.

Donde comprar

Si estás buscando comprar una carta MTG Interrumpir el estudio de un coleccione específico como Strixhaven: School of Mages, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

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Texto de la carta

Gira hasta dos criaturas objetivo. Aprende. (Puedes mostrar una carta de Lección de la cual eres propietario de fuera del juego y ponerla en tu mano o descartar una carta para robar una carta.)

"Llevas toda la noche estudiando. Vas a echarte una siesta, te guste o no".


Card Pros

Card Advantage: Study Break allows you to tap two of your opponent’s creatures, which can benefit your strategic position by disrupting their potential attacks or defenses. Moreover, this can provide an indirect card advantage by preserving your creatures from unfavorable combat and maintaining board presence.

Resource Acceleration: Notably, Study Break includes the Learn mechanic, affording you the opportunity to select a Lesson card from outside the game and put it into your hand. If you elect a Lesson that produces mana or ramps your resources, this can significantly accelerate your game plan.

Instant Speed: As an instant, Study Break can be a pivotal play during your opponent’s turn, either by interrupting their combat phase or by being the perfect reaction to the evolving state of play without sacrificing your own turn’s actions. This versatility makes it a potent addition to your deck, enabling diverse strategies and responses.


Card Cons

Discard Requirement: Study Break demands the player to discard a card to cast it. This trade-off can be particularly detrimental when a player’s hand is already depleted or when every card in hand is vital for upcoming turns.

Specific Mana Cost: This card has a requirement for both white and green mana, potentially restricting its inclusion to decks that can consistently provide both types of mana. Players running a multicolored deck not focused on these colors might find it challenging to meet the casting conditions.

Comparatively High Mana Cost: Study Break’s casting cost may be considered steep for its tap-down effect alone. In fast-paced games where tempo is crucial, there might be more mana-efficient options available for controlling the board and maintaining lead.


Reasons to Include Study Break in Your Collection

Versatility: Study Break offers a unique twist for deck builders, giving players the ability to tap opposing creatures. This effect can be utilized in a variety of decks, particularly ones aiming to control the board or protect against aggressive strategies.

Combo Potential: This card is not only a tool for disruption but also contributes to your long-term game plans. By tapping creatures, it enables smoother attacks or secures a crucial turn without interference. Plus, it can synergize with cards that benefit from ‘tap’ or ‘untap’ statuses, opening up numerous combo avenues.

Meta-Relevance: In a game where creature-based strategies are prevalent, Study Break can serve as a tactical asset. Its ability to interrupt combat or foil an opponent’s plan is a significant advantage. Paired with its Learn mechanic, it allows players to adapt to the game flow, making it a relevant choice in various meta environments.


How to Beat Study Break

Study Break is an intriguing card in Magic: The Gathering that can disrupt opponents by tapping up to two target creatures. Moreover, it has the Learn mechanic, allowing players to fetch a Lesson card from outside the game or draw if no Lesson is available. Despite its tactical advantage, overcoming Study Break’s effect requires strategic gameplay.

To counter Study Break, instant-speed removal and creature-protection spells are effective. Having spells like Lightning Bolt or Path to Exile ready can eliminate threats before your opponent taps them for value. Protecting your creatures with hexproof or indestructible effects can also render Study Break ineffective. If you anticipate an opponent’s Study Break, holding up mana for counterspells or utilizing creatures with vigilance that don’t need to tap to attack can keep your board presence strong against this tempo play. Remember that understanding the decks you face and predicting key plays like Study Break can make all the difference in maintaining the upper hand.

While Study Break offers a temporary setback, careful planning and reactive card choices can safeguard your strategy, allowing you to sidestep its disruptive effects and press the advantage in your favor.


Cartas como Interrumpir el estudio

In the realm of tempo spells, Study Break stands out as a unique tool for players looking to gain an edge in their matches. When discussing utility, it begs comparison with cards such as Frost Breath or Blinding Beam. Frost Breath freezes two opponents’ creatures and prevents them from untapping during the next untap step, while Study Break not only taps two creatures but also offers the learn mechanic players can leverage to shape their hand by fetching a Lesson card or discarding to draw.

Examine also the similarities to Feeling of Dread which taps two creatures and comes with flashback, allowing another use from the graveyard. Study Break may lack the repeatable effect, however, what it loses in repetition, it gains in card advantage through the learn mechanic. Then we have Gridlock, capable of tapping multiple targets based on the mana spent, offering scalability that Study Break doesn’t have. Yet, Study Break’s lower cost and additional card interaction can be more impactful in a pinch.

It’s evident upon reflection that while each of these spells offers the strategic advantage of disruption, Study Break’s unique offer of tapping creatures coupled with the learn mechanic puts it in a beneficial position within the wide array of control options available to Magic: The Gathering players.

Frost Breath - Carta Magic versiones
Blinding Beam - Carta Magic versiones
Feeling of Dread - Carta Magic versiones
Gridlock - Carta Magic versiones
Frost Breath - Carta Magic versiones
Blinding Beam - Carta Magic versiones
Feeling of Dread - Carta Magic versiones
Gridlock - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Interrumpir el estudio tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Interrumpir el estudio de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-04-16 If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
2021-04-16 If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
2021-04-16 If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
2021-04-16 If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.