Shah de la isla Naar Carta MTG


Shah de la isla Naar - Future Sight
El coste de maná
Costo de maná convertido4
RarezaExtraña
TipoCriatura — Efrit
Habilidades Echo,Trample
Liberado2007-05-04
Coleccione símbolo
Coleccione nombreFuture Sight
Coleccione códigoFUT
Fuerza 6
Tenacidad 6
Número119
Framefuture
DisposiciónNormal
BorderNegra
Ilustrado porJon Foster

Conclusiones clave

  1. Card advantage gained from Shah of Naar Isle can be pivotal for refreshing hands and shifting gameplay dynamics.
  2. Evoke mechanic provides early game advantage and surprise tactical flexibility when timing is optimal.
  3. Despite its power, discarding your hand and specific mana requirements are significant considerations for play.

Donde comprar

Si estás buscando comprar una carta MTG Shah de la isla Naar de un coleccione específico como Future Sight, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Shah de la isla Naar y otras cartas MTG:

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Texto de la carta

Arrolla.
Eco {0} (Al comienzo de tu mantenimiento, si esto entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícalo a menos que pagues su coste de eco.)
Cuando se pague el coste de eco del Shah de la isla Naar, cada oponente puede robar hasta tres cartas.


Card Pros

Card Advantage: When Shah of Naar Isle enters the battlefield, you’re given the chance to discard your hand, which might seem daunting. However, it allows you to draw three cards later on. This cycling of your hand can be pivotal to refresh your resources, providing a significant shift in card advantage especially when timed right.

Resource Acceleration: As a formidable 6/6 creature with trample, Shah of Naar Isle can be cast theoretically for as little as three mana thanks to its Evoke cost. This gives you the opportunity to allocate resources elsewhere or even cast this titan early in the game for a potential tactical surge.

Instant Speed: While the Shah itself isn’t an instant, its Evoke mechanic allows you to use it as a surprise factor during your turn. This could potentially offer instant-speed-like advantages if used cleverly in conjunction with cards that capitalize on creatures entering or leaving the battlefield.


Card Cons

Discard Requirement: The Shah of Naar Isle card includes an element that might be seen as a setback for many players, as it compels you to discard your entire hand the moment it is put onto the battlefield. For many, the cost of relinquishing all their current options is too steep a price for a single creature, regardless of its power level.

Specific Mana Cost: Tailored for decks that can utilize red mana, Shah of Naar Isle demands a very specific mana cost. This requirement can be restrictive and may not fit smoothly into the strategy of multicolored decks that are not heavily red-oriented.

Comparatively High Mana Cost: With a casting cost that requires a significant amount of mana, Shah of Naar Isle can be a challenging play, especially in the early game. Considering this, players might find that other cards could provide equal or greater value at a lower mana cost, granting them more flexibility and efficiency in managing their resources throughout the game.


Reasons to Include in Your Collection

Versatility: Shah of Naar Isle boasts a flexible nature, capable of sliding into various red-based decks. Its Echo cost can lead to an immediate impact on the board, making it a powerful option for decks geared towards quick, formidable plays.

Combo Potential: This card synergizes well with strategies focused on utilizing discarded cards or drawing additional cards. With its unique ability to allow a seven-card redraw, savvy players can exploit this to synergize with other elements of their strategy effectively.

Meta-Relevance: In an environment where decks capitalize on high-value plays or punishing opponents’ low hand sizes, Shah of Naar Isle can become an unexpected game-changer. Its place in the meta can shift with the rise and fall of various deck styles, ensuring that it maintains a level of continual relevance.


How to beat

Shah of Naar Isle presents an interesting challenge on the battlefield. This red creature card offers a temporary but mighty show of force with its echo cost mechanic, allowing players to swing with a considerable 6/6 trampler early in the game. However, it also gives opponents a significant advantage by granting them three cards when the echo cost isn’t paid. This characteristic can be a double-edged sword.

To counteract Shah of Naar Isle effectively, consider playing instant-speed removal spells right after the echo cost trigger resolves to prevent your opponent from benefiting from the card draw. Cards like Path to Exile or Doom Blade can be highly effective against it. Another strategy is to allow the card draw and then capitalize on the increased hand size with discard effects or cards that punish opponents for drawing, such as Underworld Dreams. Ultimately, overcoming Shah of Naar Isle requires a combination of timing your removal and leveraging the opponent’s temporary card advantage against them.

While the Shah may initially seem intimidating, with strategic planning and a solid understanding of the card’s mechanics, players can navigate this potent threat and maintain control of the game.


Cartas como Shah de la isla Naar

Shah of Naar Isle is a unique offering in the red creature landscape of Magic: The Gathering. It’s a behemoth in size when compared to other cards such as Ball Lightning. While both creatures offer substantial power for their mana cost, Shah of Naar Isle provides a longer-term presence on the battlefield with a respectable 6/6 stat line. Indeed, Ball Lightning packs a punch with haste but it sacrifices itself after striking, whereas Shah of Naar Isle threatens opponents over multiple turns unless they have an answer.

Among its peers, we also find Furnace Whelp, another red creature with fire in its blood. While Furnace Whelp can become much larger over time due to its fire-breathing ability, it doesn’t have the same immediate board impact as a freshly cast Shah of Naar Isle. The Shah also has the unique echo ability, asking for a steep cost or a penalty of rewarding your opponent with cards. This introduces an interesting trade-off, as the card pushes the boundaries of risk versus reward.

All considered, Shah of Naar Isle may not be the most straightforward powerhouse. But its ability to shape games with its dominant presence and strategic depth ensures that it holds a special place among red’s notable creatures.

Ball Lightning - Carta Magic versiones
Furnace Whelp - Carta Magic versiones
Ball Lightning - Carta Magic versiones
Furnace Whelp - Carta Magic versiones

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Legalidades

Formatos de Magic the Gathering donde Shah de la isla Naar tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Shah de la isla Naar de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2007-05-01 If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three).
2007-05-01 If you use Thick-Skinned Goblin’s ability to pay instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger.
2007-05-01 When the echo ability resolves, you may pay or choose not pay. The first option means Shah of Naar Isle stays on the battlefield and its last ability triggers. The second option means Shah of Naar Isle is sacrificed.