Aprovechar la iniciativa Carta MTG


Aprovechar la iniciativa - Scars of Mirrodin
El coste de maná
Costo de maná convertido1
RarezaComún
TipoInstantáneo
Liberado2010-10-01
Coleccione símbolo
Coleccione nombreScars of Mirrodin
Coleccione códigoSOM
Número20
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porSteve Argyle

Conclusiones clave

  1. Seize the Initiative ensures strategic top-deck control with its scry ability for better game planning.
  2. The card’s instant speed usage disrupts opponents’ turns while optimally using mana for strong plays.
  3. It offers quick token generation for immediate use or strategic play development in various situations.

Texto de la carta

La criatura objetivo obtiene +1/+1 y gana la habilidad de dañar primero hasta el final del turno.

El tiempo entre que divisas una shikari leonina y sientes sus garras es justo el necesario para tomar tu último aliento.


Card Pros

Card Advantage: One of the compelling attributes of Seize the Initiative is its capacity to enable a player to scry 1, thus helping to sift through the deck for strategic plays. It’s an excellent tactic for adjusting the upcoming draws to your benefit and ensuring you get the cards you need when you need them.

Resource Acceleration: Seize the Initiative can be quite the surprise element by providing a token that can be used right away or saved for a crucial moment. This sort of quick resource gain can be a game-changer, allowing for more flexibility in your plays or enabling larger spells to be cast sooner than expected.

Instant Speed: The ability to cast Seize the Initiative at instant speed offers a tactical advantage by responding to your opponent’s moves. It can be deployed either during their turn to disrupt their strategy or at the end of their turn to maximize mana usage, setting you up for a strong play on your own turn without sacrificing tempo.


Card Cons

Discard Requirement: One downside of Seize the Initiative is the inherent need to discard another card to capitalize on its effects. For players who might be hand-scrapped or aiming to maintain card advantage, this can pose a strategic setback, potentially disrupting their game plan.

Specific Mana Cost: Seize the Initiative requires both white and blue mana to play. This specificity can be a limiting factor for decks that don’t run on an Azorius mana base, narrowing its versatility across the diverse array of MTG strategies.

Comparatively High Mana Cost: When evaluating card efficiency, the combined mana cost for Seize the Initiative might seem steep to some players, especially when compared to other options within the same mana range that may provide a greater immediate impact or more substantial long-term benefits.


Reasons to Include Seize the Initiative in Your Collection

Versatility: Seize the Initiative slips effortlessly into a wide array of decks. Whether you’re leading a battalion in Limited or defining combat phases in Commander, this card adjusts to numerous playstyles with its capacity to alter combat dynamics on the fly.

Combo Potential: This enabler can be the linchpin in intricate combos, synergizing with cards that thrive on tapping or untapping creatures. It can set off a domino effect that might just tip the scales in your favor during a critical moment.

Meta-Relevance: In an environment where combat tricks reign, Seize the Initiative shines. With nimble play, it turns the tide against creature-heavy decks, potentially neutralizing threats and giving you the upper hand during pivotal turns.


How to beat

Seize the Initiative is a versatile card that can impact a game of Magic: The Gathering significantly, providing both offensive and defensive advantages. This card allows its controller to temporarily boost a creature’s power and toughness, potentially turning the tide of battle in their favor. But how can you effectively navigate against this tactical move? To counter Seize the Initiative, it’s crucial to anticipate the plays. Holding back instant-speed removal or damage spells until your opponent commits to casting it can neutralize the threat. Similarly, utilizing cards that apply hexproof or shroud to your creatures can protect them from being the targets of such combat tricks.

Control strategies that limit the number of creatures your opponent has in play can also diminish the potential impact of Seize the Initiative. Board wipes or creature counterspells preemptively cut the legs out from under it. In essence, while Seize the Initiative can tip the scales briefly, maintaining a strategic mindset with timely removal and defensive spells will help you overcome an opponent’s attempt to seize control of the game.


Cartas como Aprovechar la iniciativa

Seize the Initiative redefines combat tricks in Magic: The Gathering by offering a fine balance between boosting your creatures and conservation of cards. Standing alongside spells like Giant Growth, which notably provides a more substantial immediate power increase, Seize the Initiative shines instead with its flexibility, allowing you to not only pump a creature but also untap it, enabling surprise blocks or multiple attacks.

Comparatively, we examine Strength of Arms, another card that augments a creature’s power and additionally provides a benefit if you control an Equipment or an Aura. While Strength of Arms could be superior in decks tailored to Equipment and Auras, Seize the Initiative’s untapping flexibility is irreplaceable in others. Another spell in this sphere is Defiant Strike, which, apart from a minor power increase, offers the valuable advantage of drawing a card. Even though it doesn’t affect the creature’s toughness or grant the equivalent untapping feature of Seize the Initiative, card draw in itself can be a game-changer.

Overall, in the realm of combat enhancements, Seize the Initiative holds its ground by offering a dual-purpose tool that can change the tide of battle and is a worthy consideration for any MTG deck looking for nimble yet impactful strategies.

Giant Growth - Carta Magic versiones
Strength of Arms - Carta Magic versiones
Defiant Strike - Carta Magic versiones
Giant Growth - Carta Magic versiones
Strength of Arms - Carta Magic versiones
Defiant Strike - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Aprovechar la iniciativa de un coleccione específico como Scars of Mirrodin, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Aprovechar la iniciativa y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Aprovechar la iniciativa tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Aprovechar la iniciativa de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2011-01-01 A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step.