Dicho // Hecho Carta MTG


Double utility in single card – recovers creatures and draws cards, enhancing hand while maintaining momentum. The instant speed of Said // Done allows for adaptive play, essential for control and timing. Its versatility makes it a strong choice in multiple deck types, proving valuable for various strategies.
Dicho // Hecho - Modern Horizons 2
El coste de maná
Costo de maná convertido7
RarezaPoco común
TipoInstantáneo
Liberado2021-06-18
Coleccione símbolo
Coleccione nombreModern Horizons 2
Coleccione códigoMH2
Número60
Frame2015
DisposiciónDividir
BorderNegra
Ilustrado porDallas Williams

Texto de la carta

Gira hasta dos criaturas objetivo. Esas criaturas no se enderezan durante el próximo paso de enderezar de su controlador.


Cartas como Dicho // Hecho

Exploring the dynamics of card advantage in Magic: The Gathering, Said // Done stands as a noteworthy spell in the realm of modal double-faced cards. It invites comparison to other versatile spells such as Commit // Memory. Said // Done allows you to select from creating two Clue tokens or turning over a new leaf by returning instant or sorcery spells from your graveyard to hand. This dual functionality echoes Commit // Memory’s flexibility, where the former can disrupt an opponent’s strategy while the latter serves as a powerful draw engine.

Comparatively, we might examine Dusk // Dawn. While Said // Done doesn’t directly interact with the board like Dusk // Dawn can by clearing out large creatures and then returning small ones from the graveyard, it nonetheless offers a robust card advantage by filling your hand directly or indirectly with Clue tokens leading to potential card draws. Also akin is Leave // Chance, which, much like the ‘Done’ half, allows for card recovery—but it trades the Clue token generation of ‘Said’ for broader permanents protection.

In the final analysis, during deck construction, deciding between Said // Done and its alternatives hinges on the deck’s strategy. The blend of card recovery and token generation makes Said // Done a contender for reactive decks looking to sustain card advantage over the course of the game.

Commit // Memory - Carta Magic versiones
Dusk // Dawn - Carta Magic versiones
Leave // Chance - Carta Magic versiones
Commit // Memory - Carta Magic versiones
Dusk // Dawn - Carta Magic versiones
Leave // Chance - Carta Magic versiones

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Card Pros

Card Advantage: Said // Done is a pivotal card that offers substantial card advantage. It allows players to return a creature from their graveyard to their hand while also drawing a card. This dual-action ensures that you replenish your hand, potentially outpacing your opponent in resources over time.

Resource Acceleration: While Said // Done doesn’t directly produce mana, its first half, Said, can return a mana-producing creature to your hand from the graveyard, indirectly contributing to resource acceleration. This recovered creature can be recast to bolster your mana capacity on subsequent turns.

Instant Speed: The true strength of Said // Done lies in its instant speed, giving players the flexibility to act during the end of an opponent’s turn or in response to actions that would disadvantage them. This reactive capability ensures that you can optimize your plays and maintain board control without sacrificing tempo.


Card Cons

Discard Requirement: To activate Said // Done’s ability, the player must discard a card, which can be a severe setback when the hand is already depleted or when key cards are crucial for later play.

Specific Mana Cost: Said // Done possesses a specific mana alignment, blue and black, thus restricting its integration exclusively to decks that can generate both types of mana, potentially excluding it from various mono-colored or other two-colored strategies.

Comparatively High Mana Cost: The casting cost for Said // Done is on the higher side, making it less than ideal for early-game plays. Decks focused on tempo or efficiency may find alternative cards with lower mana requirements more fitting for their game plan.


Reasons to Include Said // Done in Your Collection

Versatility: Said // Done is a dual-faced modal card that serves multiple purposes. It can be a reactive tool or a proactive threat, depending on which side you choose to play. This flexibility enables the card to slot seamlessly into various decks, giving players adaptability during gameplay.

Combo Potential: The card’s ability to provide card selection with Said or graveyard interaction with Done opens up numerous combo possibilities. Whether it’s setting up the perfect graveyard state for a reanimation strategy or ensuring the right card is in hand for an impending combo, the multipurpose nature of Said // Done is a boon for any combo-centric deck.

Meta-Relevance: Within the shifting landscape of competitive play, Said // Done maintains relevance due to its ability to tackle diverse game scenarios effectively. Whether it’s disrupting an opponent’s plans or sculpting your own perfect turn, this card adapts to the changing meta, making it a worthy inclusion in your collection.


How to beat

Said // Done is an intriguing card that has made its way into several Magic: The Gathering decks. Its ability to counteract opponent strategies by forcing a card sacrifice can disrupt plays significantly. To effectively counter this card, it helps to keep a diverse hand that can afford the loss of a card. Predicting when to play your most valuable cards becomes crucial; timing your plays when your opponent is tapped out or lacks the mana to cast Said // Done can ensure your key cards remain safe.

Another strategy is using cards that benefit from being in the graveyard, effectively turning the downside of Said // Done into an advantage. Cards with flashback or other graveyard-based abilities are less of a loss and can even provide strategic depth when discarded due to Said // Done. Additionally, focusing on cheap, expendable creatures or spells ensures that the card sacrificed will not be of high importance, leaving your crucial spells and monsters in play. Therefore, the key is flexibility, timing, and turning the opponent’s disruption to your advantage.

Understanding the ins and outs of when to play your cards and how Said // Done can affect your game plan is vital. By maintaining a varied hand and using the graveyard to your advantage, you can diminish the impact of Said // Done and keep control of the game.


Donde comprar

Si estás buscando comprar una carta MTG Dicho // Hecho de un coleccione específico como Modern Horizons 2, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Dicho // Hecho y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Dicho // Hecho tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal