Huir de la ciudad Carta MTG


Provides card advantage by returning creatures to owners’ hands, disrupting opponent strategies. Instant speed allows flexibility and surprise during crucial gameplay moments. Demanding specific mana and discard requirements affect deck versatility and resource management.
Huir de la ciudad - Streets of New Capenna
El coste de maná
Costo de maná convertido4
RarezaComún
TipoInstantáneo
Liberado2022-04-29
Coleccione símbolo
Coleccione nombreStreets of New Capenna
Coleccione códigoSNC
Número58
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porLucas Staniec

Texto de la carta

El propietario del permanente objetivo que no sea tierra lo pone en la parte superior o en el fondo de su biblioteca.

Mejor tener un pie fuera de la ciudad que un pie en la tumba.


Cartas como Huir de la ciudad

Run Out of Town introduces a nuanced twist to the suite of bouncing spells within Magic: The Gathering. It’s reminiscent of other bounce spells like Unsummon, which allows you to target a creature to be returned to its owner’s hand, with a straightforward and less costly approach. Nonetheless, Run Out of Town adjusts this dynamic by giving you the utility to exploit your opponent’s momentum, notably requiring them to reach certain thresholds before the creature can return to the battlefield.

Comparable to this effect is that of Exile into Darkness, which mandates a creature to be sacrificed unless its controller pays a specific amount of mana, dependent on the power of the creature. Although both cards deal with delaying opponent’s creatures, Run Out of Town’s delaying is hingeing on an opponent’s progress, whereas Exile into Darkness can be more immediately impactful. Another parallel can be drawn with the card Delay, which also suspends a creature, albeit in a different form – by countering a spell and exiling it with time counters.

In essence, while Run Out of Town shares common ground with other bounce and delay spells, its unique mechanics offer an innovative strategic layer, aptly disrupting the tempo by setting conditions on your opponents in MTG.

Unsummon - Carta Magic versiones
Exile into Darkness - Carta Magic versiones
Delay - Carta Magic versiones
Unsummon - Carta Magic versiones
Exile into Darkness - Carta Magic versiones
Delay - Carta Magic versiones

Card Pros

Card Advantage: Run Out of Town helps to bounce an opponent’s creature back to their hand, disrupting their board presence and potentially causing them to waste mana spent on casting it initially. This sort of temporary removal can lead to a card advantage if it prevents your opponent from executing their strategy or makes them reuse resources.

Resource Acceleration: Although Run Out of Town doesn’t directly produce resources, it can indirectly accelerate yours by buying you time. By setting your opponent back, you gain extra turns to develop your own board and draw into more powerful spells, which can be a critical element in outpacing the competition.

Instant Speed: Being an instant, Run Out of Town offers the element of surprise. You can cast it during your opponent’s turn, perhaps in response to an attack or another ability, or simply at the end of their turn to maintain the tempo. The flexibility of instant speed means you can adapt to the ongoing game and make decisions with the most current information.


Card Cons

Discard Requirement: Run Out of Town demands a card to be discarded in addition to its other costs. This requirement can be a steep price, especially in situations where your hand is already depleted or when every card holds significant strategic value.

Specific Mana Cost: This card’s mana cost is strictly in the realm of blue, necessitating at least two blue mana sources. This can be restrictive and may not align well with decks that are not heavily focused on blue mana, thereby limiting its versatility in multi-colored deck builds.

Comparatively High Mana Cost: The card’s effectiveness must be weighed against its mana cost. With a cost of three mana, including the specific blue mana mentioned, it competes with numerous other options that might offer similar or even more impactful effects for the same or less investment, making it a less favorable choice in tight gameplay scenarios where mana efficiency is key.


Reasons to Include in Your Collection

Versatility: Run Out of Town offers a flexible solution for dealing with opponent’s troublesome creatures. This card can be a handy tool across a variety of deck types, especially those looking for a disruptive tempo play.

Combo Potential: Although primarily a bounce spell, Run Out of Town can seamlessly integrate into decks that capitalize on casting spells or those that benefit from opponent’s creatures entering the battlefield under specific circumstances.

Meta-Relevance: As the meta shifts, having a card that can temporarily remove an opponent’s threat becomes increasingly valuable. In an environment with heavy creature-based strategies, having Run Out of Town in your arsenal could give you the critical turn needed to swing the game in your favor.


How to Beat Run Out of Town

Run Out of Town is an intriguing blue spell that can set your opponent back by bouncing their creature to their hand. While this can be disruptive, it can also be circumvented by anticipating the bounce and playing creatures with enter-the-battlefield effects, ensuring you still gain value even if returned to your hand. Similarly, you can exploit the spell’s tempo loss by swiftly rebuilding your board with lower-cost creatures, thereby maintaining pressure. Keeping mana open for instant-speed responses can also mitigate the setback, allowing you to recast the creature or activate abilities in response. Although Run Out of Town can temporarily derail your strategy, a well-prepared player with a clear game plan can easily outmaneuver this setback and maintain control of the game.


Donde comprar

Si estás buscando comprar una carta MTG Huir de la ciudad de un coleccione específico como Streets of New Capenna, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Huir de la ciudad y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Huir de la ciudad tiene restricciones

FormatoLegalidad
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Huir de la ciudad de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2022-04-29 That permanent's controller chooses whether to put it on the top or bottom of the library. If the target permanent is made up of multiple cards (due to mutate or meld, for example), that permanent's controller puts all of them on the top or all of them on the bottom. They do not need to reveal the order those cards were put into the library this way.