Rinoceronte de carga orgulloso Carta MTG
El coste de maná | |
Costo de maná convertido | 3 |
Rareza | Poco común |
Tipo | Criatura — Rinoceronte |
Habilidades | Proliferate |
Liberado | 2024-06-14 |
Coleccione símbolo | |
Coleccione nombre | Modern Horizons 3 |
Coleccione código | MH3 |
Fuerza | 3 |
Tenacidad | 3 |
Número | 41 |
Frame | 2015 |
Disposición | Normal |
Border | Negra |
Ilustrado por | Ron Spears |
Texto de la carta
Cuando el Rinoceronte de carga orgulloso entre al campo de batalla, elige uno: • Pon un contador de escudo sobre el permanente objetivo. (Si fuera a recibir daño o a ser destruido, en vez de eso, remueve un contador de escudo de él.) • Prolifera. (Elige cualquier cantidad de permanentes y/o jugadores y luego pon sobre cada uno un contador de cada tipo que ya tenga.)
Texto de carta Rinoceronte de carga orgulloso
Cuando el Rinoceronte de carga orgulloso entre al campo de batalla, elige uno: • Pon un contador de escudo sobre el permanente objetivo. (Si fuera a recibir daño o a ser destruido, en vez de eso, remueve un contador de escudo de él.) • Prolifera. (Elige cualquier cantidad de permanentes y/o jugadores y luego pon sobre cada uno un contador de cada tipo que ya tenga.)
Donde comprar
Si estás buscando comprar una carta MTG Rinoceronte de carga orgulloso de un coleccione específico como Modern Horizons 3, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Rinoceronte de carga orgulloso y otras cartas MTG:
COMPRARBurnMana es un socio oficial de TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Legalidades
Formatos de Magic the Gathering donde Rinoceronte de carga orgulloso tiene restricciones
Formato | Legalidad |
---|---|
Commander | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Restringido |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Gladiator | Legal |
Brawl | Legal |
Timeless | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Rinoceronte de carga orgulloso de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2024-06-07 | "Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal. |
2024-06-07 | A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch. |
2024-06-07 | If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger. |
2024-06-07 | If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed. |
2024-06-07 | If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed. |
2024-06-07 | If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others. |
2024-06-07 | If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats. |
2024-06-07 | If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing. |
2024-06-07 | Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve. |
2024-06-07 | Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond. |
2024-06-07 | Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent. |
2024-06-07 | When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve. |
2024-06-07 | When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness. |
2024-06-07 | Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all. |
2024-06-07 | You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all. |
2024-06-07 | hen you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them. |
2024-06-07 | hield counters don't prevent players from sacrificing creatures. |