Rinoceronte da Manada Orgulhoso Carta MTG


Rinoceronte da Manada Orgulhoso - Modern Horizons 3
Custo de mana
Custo convertido de mana3
RaridadeIncomum
TipoCriatura — Rinoceronte
Habilidades Proliferate
Lançamento2024-06-14
Expansão símbolo
Expansão nomeModern Horizons 3
Expansão códigoMH3
Ataque 3
Defesa 3
Número41
Frame2015
LayoutNormal
BorderPreta
Ilustrado porRon Spears

Texto da carta

Quando Rinoceronte da Manada Orgulhoso entrar no campo de batalha, escolha um — • Coloque um marcador de escudo na permanente alvo. (Se ela sofreria dano ou seria destruída, em vez disso, remova um marcador de escudo dela.) • Prolifere. (Escolha qualquer número de permanentes e/ou jogadores e, em seguida, dê a cada um deles outro marcador de cada tipo que eles já tenham.)


Texto da carta Rinoceronte da Manada Orgulhoso

Quando Rinoceronte da Manada Orgulhoso entrar no campo de batalha, escolha um — • Coloque um marcador de escudo na permanente alvo. (Se ela sofreria dano ou seria destruída, em vez disso, remova um marcador de escudo dela.) • Prolifere. (Escolha qualquer número de permanentes e/ou jogadores e, em seguida, dê a cada um deles outro marcador de cada tipo que eles já tenham.)

Onde comprar

Se você deseja comprar um cartão Rinoceronte da Manada Orgulhoso MTG de um conjunto específico como Modern Horizons 3, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Rinoceronte da Manada Orgulhoso e outras cartas MTG:

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Legalidades

Magic the Gathering formats where Rinoceronte da Manada Orgulhoso has restrictions

FormatoLegalidade
CommanderVálida
HistoricVálida
LegacyVálida
PaupercommanderRestrita
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
GladiatorVálida
BrawlVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Rinoceronte da Manada Orgulhoso fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2024-06-07 "Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
2024-06-07 A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
2024-06-07 If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2024-06-07 If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
2024-06-07 If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
2024-06-07 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2024-06-07 If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2024-06-07 If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2024-06-07 Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.
2024-06-07 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2024-06-07 Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent.
2024-06-07 When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2024-06-07 When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2024-06-07 Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
2024-06-07 You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
2024-06-07 hen you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2024-06-07 hield counters don't prevent players from sacrificing creatures.