Diablillo enloquecedor Carta MTG


Diablillo enloquecedor - Tempest
El coste de maná
Costo de maná convertido3
RarezaExtraña
Tipo
Habilidades Flying
Liberado1997-10-14
Coleccione símbolo
Coleccione nombreTempest
Coleccione códigoTMP
Fuerza 1
Tenacidad 1
Número143
Frame1997
DisposiciónNormal
BorderNegra
Ilustrado porZina Saunders

Conclusiones clave

  1. Maddening Imp can create card advantage by clearing opponents’ creatures via forced combat.
  2. Instant speed activation allows for on-demand combat manipulation, disrupting enemy strategies.
  3. Cons include a specific mana cost and a discard requirement, limiting its deck compatibility.

Donde comprar

Si estás buscando comprar una carta MTG Diablillo enloquecedor de un coleccione específico como Tempest, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Diablillo enloquecedor y otras cartas MTG:

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Texto de la carta

Flying oc T: All non-Wall creatures target opponent controls attack this turn if able. At end of turn, destroy each of those creatures that did not attack. Use this ability only during target opponent's turn and only before combat.


Card Pros

Card Advantage: The Maddening Imp’s ability to force opponents to attack each turn can inadvertently lead to card advantage by clearing the board of opponent’s creatures through combat.

Resource Acceleration: Although not directly contributing to resource acceleration, using the imp effectively can indirectly influence the pace of the game by dictating combat scenarios, leaving opponents less equipped to deal with your threats.

Instant Speed: Maddening Imp offers a tactical advantage with its instant speed activation, letting you decide during the opponent’s turn whether to force their creatures into untimely attacks, potentially disrupting their strategies and combat plans.


Card Cons

Discard Requirement: To keep the Maddening Imp’s ability active, you need to continually discard cards which can quickly deplete your hand, making it less ideal for decks that don’t capitalize on having an empty hand or graveyard synergies.

Specific Mana Cost: The inclusion of two Black mana in its casting cost narrows deck compatibility, requiring a strong Black mana base which might not fit into multi-color deck strategies without proper mana fixing.

Comparatively High Mana Cost: With a casting cost of three mana, including two specific Black mana, Maddening Imp may arrive too late in games where early board presence is crucial, and its ability may not offset the tempo lost compared to other impactful three-mana creatures or spells.


Reasons to Include Maddening Imp in Your Collection

Versatility: Maddening Imp is a unique card that can be slotted into various deck archetypes owing to its tactical creature control ability. This allows players to dictate combat phases and force unfavorable attacks from opponents.

Combo Potential: This creature’s ability pairs well with cards that benefit from opponents’ creatures becoming tapped or with effects that punish creatures for attacking. It can create powerful synergies that can dominate the board.

Meta-Relevance: In a game state that is creature-heavy, Maddening Imp gains considerable value. Forcing opponents to attack when they are ill-prepared turns the tides of battle, disrupting their strategies and potentially steering the match in your favor.


How to beat

Maddening Imp is a unique creature card that has both intrigued and frustrated players since its release. Its ability to force opposing creatures to attack and destroy those that do not is a tactical advantage that must be handled carefully. Overcoming this card requires strategic planning and an understanding of its particular mechanics.

One way to nullify the imp’s threat is by utilizing instant-speed removal spells when the imp’s ability is on the stack. This way, you ensure your creatures are safe for that turn. Another method is to deploy creatures with vigilance or those that can tap for an effect so they are already tapped before the imp’s ability can target them. Creatures with hexproof or shroud also provide a reliable defense, as they are not valid targets for the imp’s ability.

Moreover, playing cards that can change the creature type or protect your creatures from being targeted will allow you to maintain your board presence. Cards that can silence abilities or counter activations are also effective in shutting down Maddening Imp’s disruptive capabilities, thus allowing you to dictate the pace and flow of the match.


Cartas como Diablillo enloquecedor

Maddening Imp gives players a unique tactical advantage in a MTG match, somewhat resembling the playstyle alteration seen with Master of Cruelties. The imp forces enemy creatures to attack each turn if able, similar to how Master of Cruelties mandates a one-on-one combat scenario. However, Maddening Imp does not need to engage in combat itself to influence the battlefield.

Another card that shifts the flow of combat is Goblin Diplomats. While this card allows the player to force each creature to attack if able during a single turn, Maddening Imp presents an ongoing threat, compelling combat turn after turn. This persistent ability to dictate the opponent’s actions inevitably draws comparisons with cards like Angel’s Trumpet, which also coerces creatures to attack every turn but, unlike Maddening Imp, affects all creatures and not just those controlled by the opponent.

Ultimately, when considering cards that manipulate combat phases, Maddening Imp is a distinctive option. Its persistent ability to control your opponent’s creatures sets a relentless pace and strategic depth that is uncommon among MTG cards. With careful play, Maddening Imp can disrupt an opponent’s strategy significantly, making it a noteworthy card within its own right.

Master of Cruelties - Carta Magic versiones
Goblin Diplomats - Carta Magic versiones
Angel's Trumpet - Carta Magic versiones
Master of Cruelties - Carta Magic versiones
Goblin Diplomats - Carta Magic versiones
Angel's Trumpet - Carta Magic versiones

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Legalidades

Formatos de Magic the Gathering donde Diablillo enloquecedor tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Diablillo enloquecedor de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2004-10-04 If a creature can’t attack because of some restriction, or because it is tapped, it is destroyed at the end of the turn.