Sed de guerra Carta MTG


Sed de guerra - Rise of the Eldrazi
El coste de maná
Costo de maná convertido3
RarezaPoco común
TipoEncantamiento — Aura
Habilidades Enchant
Liberado2010-04-23
Coleccione símbolo
Coleccione nombreRise of the Eldrazi
Coleccione códigoROE
Número157
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porRaymond Swanland

Conclusiones clave

  1. Lust for War can tip combat in your favor and wear down an opponent’s resources and life total.
  2. Though powerful, it requires careful mana management and may displace other valuable cards.
  3. Its singular effects provide flexibility and combo potential within creature-focused metas.

Texto de la carta

Encantar criatura. Siempre que la criatura encantada se gire, la Sed de guerra hace 3 puntos de daño al controlador de esa criatura. La criatura encantada ataca cada turno si puede.


Card Pros

Card Advantage: Lust for War consists of an enchantment aura that contributes positively to your card utility. When attached to an opponent’s creature, it ensures they are compelled to attack each turn if able, potentially leading to advantageous blocks or attrition on your opponent’s side, thus increasing your chance to dictate the game’s pace.

Resource Acceleration: While not directly influencing resources, Lust for War can indirectly expedite your victory by consistently dealing damage to the opponent, essentially accelerating the end of the match. Additionally, forcing an opponent to engage in combat can disrupt their resource management and board presence.

Instant Speed: This feature doesn’t apply to the card directly; however, due to its enchantment nature, Lust for War is best played when opponents least expect it, akin to instant speed strategies. Playing it right before your opponent’s turn maintains the surprise element, closely mirroring the tactical advantages of an instant’s timing.


Card Cons

Discard Requirement: While Lust for War can be a powerful enchantment, it does not come without a downside. Players should be aware that it may require discarding other valuable cards to maintain its effect or to play more crucial spells in a game, thereby potentially reducing their hand advantage.

Specific Mana Cost: One limitation of Lust for War is its specific mana cost. The enchantment requires a precise combination of mana colors to be cast, which can restrict its integration into a variety of deck archetypes, particularly those that do not regularly include red mana in their base.

Comparatively High Mana Cost: The mana cost for wielding Lust for War may be considered steep relative to other cards with similar effects. With a mana investment of three, including a requirement for red, players must weigh its battlefield impact against using those resources for potentially more impactful spells or creatures.


Reasons to Include in Your Collection

Versatility: Lust for War shows its flexibility by fitting into aggressive red deck strategies, applying consistent pressure to opponents whether it enchants their key creatures or your own. This adaptability can be crucial in matches where maintaining momentum is key.

Combo Potential: For players who delight in building intricate combos, Lust for War enables various synergies. It shines in decks that capitalize on dealing damage and can be instrumental in enabling enrage abilities or cards that trigger on damage dealt.

Meta-Relevance: In environments heavily influenced by creature-based strategies, Lust for War gains value. It forces unfavorable attacks or blocks, and the incremental damage can tilt the scales in your favor in creature-heavy metas.


How to beat

Lust for War is an intriguing enchantment card in Magic: The Gathering that can create a persistent threat for opponents by turning their creatures against them. While seemingly a burden on the creature it’s enchanting by causing life loss each turn, breaking free from its grasp involves strategic play. To effectively counter this card, consider removing the enchanted creature from play. Options like direct removal spells are key, so using a card such as Murder to destroy the enchanted creature will neutralize the threat and stop the bleed of life points.

Alternatively, taking control of the board is another route. Cards that allow you to bounce your own creatures to your hand, like Unsummon, can save them from Lust for War’s detrimental effect and reset the field to your advantage. Additionally, enchantment removal spells can directly target and dispose of Lust for War, so carrying a few disenchantment options like Naturalize or Disenchant in your deck could provide the perfect solution. Staying ahead requires not only building a robust offensive strategy but also equipping your deck with the right defensive tools to withstand such controlling effects.

In sum, whether through creature assassination or enchantment destruction, smart deck construction and timely play are the keys to overcome the obstacle Lust for War presents on the battlefield.


Cartas como Sed de guerra

Lust for War stands out in the realm of enchantment auras within Magic: The Gathering. The card ensnares a creature, forcing it to attack each turn, while dishing out damage to its controller, a feature reminiscent of the classic aura, Psychic Venom. However, Lust for War adds a unique twist by punishing the opponent every time the enchanted creature swings, unlike Psychic Venom which only deals damage when the creature becomes tapped.

The comparison lineup isn’t short of contenders, and cards like Aggressive Urge spring to mind. Although Aggressive Urge primarily focuses on boosting creatures temporarily and drawing a card, it still shares the attack encouragement aspect. Yet, Aggressive Urge lacks the sustained damage dealing quality over time. Then there’s Goblin War Drums, an enchantment that pushes all your creatures into a more formidable attacking position with added menace, but doesn’t directly penalize the opponent for creatures’ actions as Lust for War does.

Discerning the strategic value and tactical applications between these cards is vital for players. While each has its place depending on the deck and situation, Lust for War has its own niche, applying constant pressure and serving as both a deterrent and an offensive tool in player arsenals.

Psychic Venom - Carta Magic versiones
Aggressive Urge - Carta Magic versiones
Goblin War Drums - Carta Magic versiones
Psychic Venom - Carta Magic versiones
Aggressive Urge - Carta Magic versiones
Goblin War Drums - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Sed de guerra de un coleccione específico como Rise of the Eldrazi, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Sed de guerra y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Sed de guerra tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Sed de guerra de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2010-06-15 If, during its controller’s declare attackers step, the enchanted creature is tapped, is affected by a spell or ability that says it can’t attack, or is affected by “summoning sickness,” then that creature doesn’t attack. If there’s a cost associated with having that creature attack, its controller isn’t forced to pay that cost, so the creature doesn’t have to attack in that case either.
2010-06-15 Lust for War’s triggered ability triggers when the enchanted creature becomes tapped for any reason, not just when it attacks.