Perdido en el laberinto Carta MTG


Perdido en el laberinto - Theros
El coste de maná
Costo de maná convertido1
RarezaComún
TipoInstantáneo
Habilidades Scry
Liberado2013-09-27
Coleccione símbolo
Coleccione nombreTheros
Coleccione códigoTHS
Número52
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porWinona Nelson

Conclusiones clave

  1. Lost in a Labyrinth creates card advantage by shuffling opponents’ libraries at crucial times.
  2. Can delay opponents’ mana development, indirectly aiding your board position.
  3. Instant speed allows flexibility and tactical defense in various situations.

Texto de la carta

La criatura objetivo obtiene -3/-0 hasta el final del turno. Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo de tu biblioteca.)

Ni aquellos que salen del laberinto llegan a escapar, pues sueñan por siempre con el tiempo que pasaron atrapados en él.


Card Pros

Card Advantage: “Lost in a Labyrinth” can disrupt your opponent’s strategies by forcing a shuffle of their library. In doing so, if they have been setting up their deck with card scrying or tutoring, this instant disrupts that preparatory work, potentially leading to a card advantage for the user.

Resource Acceleration: Although not directly providing resource acceleration, “Lost in a Labyrinth” can be used strategically to impede your opponent’s mana development if they are searching for specific lands or ramp spells. By shuffling their library, you might delay crucial plays, indirectly benefiting your mana curve equilibrium.

Instant Speed: As an instant, “Lost in a Labyrinth” offers flexibility in gameplay. You can cast it at the most opportune moment — perhaps when your opponent is about to draw a known threat or after they have organized their deck’s top cards through effects or abilities. Utilizing it at instant speed ensures that you remain responsive and unpredictable in your defense tactics.


Card Cons

Discard Requirement: Venturing into the intricate designs of Lost in a Labyrinth requires parting with a card from your hand. This trade-off often reflects a resource setback as you grapple with dwindling options.

Specific Mana Cost: To activate the spells and mysteries within Lost in a Labyrinth, a precise mana combination is necessary. If your deck isn’t aligned with these requirements, the card’s potential remains unexplored.

Comparatively High Mana Cost: When assessing the mana investment against the effect, Lost in a Labyrinth might not always emerge as the top choice. There are alternatives in the vast array of cards that could offer similar benefits at a potentially lower cost, making them more appealing for strategic deck building.


Reasons to Include Lost in a Labyrinth in Your Collection

Versatility: Lost in a Labyrinth is not just a regular counterspell. Its unique ability to temporarily exile a creature provides a way out of otherwise fatal board states or disrupting your opponent’s synergies, making it a versatile addition to any collection.

Combo Potential: This card can serve as a key component in decks focused on delaying tactics or in combination with cards that benefit from creatures entering and leaving the battlefield, opening the door to a multitude of strategic plays and interactions.

Meta-Relevance: With a metagame that often cycles between aggro and control, Lost in a Labyrinth shines by providing a cost-effective method to handle problematic creatures and maintain board control, reinforcing its relevance in various competitive scenarios.


How to beat

Lost in a Labyrinth is a unique card in Magic: The Gathering that can throw players off their strategic course. Successfully overcoming it hinges on recognizing its potential to disrupt your plays. To navigate past this obstacle, always keep up mana for counter spells, particularly those that target enchantments or those enabling you to untap your creatures. It’s essential to play proactive cards like enchantment removal, which allows you to remove Lost in a Labyrinth directly from the battlefield.

It’s also crucial to deploy creatures with abilities that don’t depend on tapping or to use them before Lost in a Labyrinth is activated if possible. Cards that grant hexproof or shroud can also protect your key creatures from being targeted, thereby preserving your ability to continue executing planned actions without interruption. In essence, a mix of countering capabilities, strategic play around tap timings, and protective measures for your creatures serves as the most effective toolkit to ensure that Lost in a Labyrinth doesn’t lead you to a dead end in your game.


Cartas como Perdido en el laberinto

When delving into the intricate blend of card effects in the Magic: The Gathering universe, Lost in a Labyrinth stands out with its unique ability to immensely impact combat dynamics. Its kinship is closely associated with cards such as Dive Down, providing a succinct boost to a creature’s toughness. Unlike Dive Down, however, Lost in a Labyrinth doesn’t grant hexproof but instead opts for the strategic advantage of scrying 1, allowing players to manipulate their next draw.

Counterspells like Mizzium Skin also present a parallel by offering protection, particularly from targeted spells, which Lost in a Labyrinth lacks but compensates for with its deck-stacking capability. Essential to tactical maneuvering, this difference in effects aligns with players’ varied defensive strategies. Another comrade in arms is the classic Fog patch, which provides a more generalized umbrella of protection by preventing all damage from creatures for a turn, as opposed to Lost in a Labyrinth’s creature-specific defense boost.

In essence, Lost in a Labyrinth earns its place as a versatile tool in the hands of those who prefer control over the tempo of the match and value the foresight in card sequences over unilateral protective measures. It’s a card that intricately weaves the immediate pleasure of combat tricks with the enduring benefit of shaping future turns.

Dive Down - Carta Magic versiones
Mizzium Skin - Carta Magic versiones
Fog - Carta Magic versiones
Dive Down - Carta Magic versiones
Mizzium Skin - Carta Magic versiones
Fog - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Perdido en el laberinto de un coleccione específico como Theros, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Perdido en el laberinto y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Perdido en el laberinto tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Perdido en el laberinto de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2013-09-15 Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
2013-09-15 When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
2013-09-15 You choose how to order cards returned to your library after scrying no matter where you put them.
2013-09-15 You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.