Perdido Num Labirinto Carta MTG


Perdido Num Labirinto - Theros
Custo de mana
Custo convertido de mana1
RaridadeComum
TipoMágica Instantânea
Habilidades Scry
Lançamento2013-09-27
Expansão símbolo
Expansão nomeTheros
Expansão códigoTHS
Número52
Frame2003
LayoutNormal
BorderPreta
Ilustrado porWinona Nelson

Principais conclusões

  1. Lost in a Labyrinth creates card advantage by shuffling opponents’ libraries at crucial times.
  2. Can delay opponents’ mana development, indirectly aiding your board position.
  3. Instant speed allows flexibility and tactical defense in various situations.

Texto da carta

A criatura alvo recebe -3/-0 até o final do turno. Vidência 1. (Olhe o card do topo de seu grimório. Você pode colocar aquele card no fundo de seu grimório.)

Mesmo os que saem do labirinto jamais lhe escapam, sonhando para sempre com o tempo que passaram presos nele.


Card Pros

Card Advantage: “Lost in a Labyrinth” can disrupt your opponent’s strategies by forcing a shuffle of their library. In doing so, if they have been setting up their deck with card scrying or tutoring, this instant disrupts that preparatory work, potentially leading to a card advantage for the user.

Resource Acceleration: Although not directly providing resource acceleration, “Lost in a Labyrinth” can be used strategically to impede your opponent’s mana development if they are searching for specific lands or ramp spells. By shuffling their library, you might delay crucial plays, indirectly benefiting your mana curve equilibrium.

Instant Speed: As an instant, “Lost in a Labyrinth” offers flexibility in gameplay. You can cast it at the most opportune moment — perhaps when your opponent is about to draw a known threat or after they have organized their deck’s top cards through effects or abilities. Utilizing it at instant speed ensures that you remain responsive and unpredictable in your defense tactics.


Card Cons

Discard Requirement: Venturing into the intricate designs of Lost in a Labyrinth requires parting with a card from your hand. This trade-off often reflects a resource setback as you grapple with dwindling options.

Specific Mana Cost: To activate the spells and mysteries within Lost in a Labyrinth, a precise mana combination is necessary. If your deck isn’t aligned with these requirements, the card’s potential remains unexplored.

Comparatively High Mana Cost: When assessing the mana investment against the effect, Lost in a Labyrinth might not always emerge as the top choice. There are alternatives in the vast array of cards that could offer similar benefits at a potentially lower cost, making them more appealing for strategic deck building.


Reasons to Include Lost in a Labyrinth in Your Collection

Versatility: Lost in a Labyrinth is not just a regular counterspell. Its unique ability to temporarily exile a creature provides a way out of otherwise fatal board states or disrupting your opponent’s synergies, making it a versatile addition to any collection.

Combo Potential: This card can serve as a key component in decks focused on delaying tactics or in combination with cards that benefit from creatures entering and leaving the battlefield, opening the door to a multitude of strategic plays and interactions.

Meta-Relevance: With a metagame that often cycles between aggro and control, Lost in a Labyrinth shines by providing a cost-effective method to handle problematic creatures and maintain board control, reinforcing its relevance in various competitive scenarios.


How to beat

Lost in a Labyrinth is a unique card in Magic: The Gathering that can throw players off their strategic course. Successfully overcoming it hinges on recognizing its potential to disrupt your plays. To navigate past this obstacle, always keep up mana for counter spells, particularly those that target enchantments or those enabling you to untap your creatures. It’s essential to play proactive cards like enchantment removal, which allows you to remove Lost in a Labyrinth directly from the battlefield.

It’s also crucial to deploy creatures with abilities that don’t depend on tapping or to use them before Lost in a Labyrinth is activated if possible. Cards that grant hexproof or shroud can also protect your key creatures from being targeted, thereby preserving your ability to continue executing planned actions without interruption. In essence, a mix of countering capabilities, strategic play around tap timings, and protective measures for your creatures serves as the most effective toolkit to ensure that Lost in a Labyrinth doesn’t lead you to a dead end in your game.


Cartas similares a Perdido Num Labirinto

When delving into the intricate blend of card effects in the Magic: The Gathering universe, Lost in a Labyrinth stands out with its unique ability to immensely impact combat dynamics. Its kinship is closely associated with cards such as Dive Down, providing a succinct boost to a creature’s toughness. Unlike Dive Down, however, Lost in a Labyrinth doesn’t grant hexproof but instead opts for the strategic advantage of scrying 1, allowing players to manipulate their next draw.

Counterspells like Mizzium Skin also present a parallel by offering protection, particularly from targeted spells, which Lost in a Labyrinth lacks but compensates for with its deck-stacking capability. Essential to tactical maneuvering, this difference in effects aligns with players’ varied defensive strategies. Another comrade in arms is the classic Fog patch, which provides a more generalized umbrella of protection by preventing all damage from creatures for a turn, as opposed to Lost in a Labyrinth’s creature-specific defense boost.

In essence, Lost in a Labyrinth earns its place as a versatile tool in the hands of those who prefer control over the tempo of the match and value the foresight in card sequences over unilateral protective measures. It’s a card that intricately weaves the immediate pleasure of combat tricks with the enduring benefit of shaping future turns.

Dive Down - Carta Magic versões
Mizzium Skin - Carta Magic versões
Fog - Carta Magic versões
Dive Down - Carta Magic versões
Mizzium Skin - Carta Magic versões
Fog - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Perdido Num Labirinto MTG de um conjunto específico como Theros, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Perdido Num Labirinto e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Perdido Num Labirinto has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Perdido Num Labirinto fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2013-09-15 Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
2013-09-15 When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
2013-09-15 You choose how to order cards returned to your library after scrying no matter where you put them.
2013-09-15 You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.