K-9, Mark I Carta MTG


Colecciones da cartaLanzado en 6 coleccionesVer todos
El coste de maná
Costo de maná convertido1
RarezaExtraña
TipoLegendary Artifact Creature — Robot Dog
Habilidades Affirmative,Doctor's companion,Negative
Fuerza 1
Tenacidad 1

Conclusiones clave

  1. K-9 Mark I excels in card advantage and can swiftly sift through your deck for strategy essentials.
  2. The instant speed ability of K-9 Mark I introduces tactical surprises and flexible in-game responses.
  3. Despite its strengths, K-9 Mark I’s mandatory discard and specific mana requirements may limit versatility.

Donde comprar

Si estás buscando comprar una carta MTG K-9, Mark I de un coleccione específico como Doctor Who and Doctor Who, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las K-9, Mark I y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Texto de la carta

Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward . Affirmative — , : Target legendary creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)


Card Pros

Card Advantage: K-9 Mark I offers a unique mechanism for card advantage, as it can potentially dig through your deck at a faster rate, aiding in finding the key pieces to your strategy.

Resource Acceleration: When themed with certain deck builds, this card facilitates resource acceleration, providing you with additional options each turn that may pressure opponents as you build towards a significant power play.

Instant Speed: The ability to deploy K-9 Mark I, or its associated effects, at instant speed adds an element of surprise to your gameplay, allowing you to flexibly respond to threats or opportunities the moment they arise.


Card Cons

Discard Requirement: The K-9 Mark I card comes with a discard clause that necessitates removing another card from your hand. This can create a pinch situation during gameplay when your hand count is crucial, making it a hinderance to your strategic reserves.

Specific Mana Cost: With a particular mana cost that demands exact mana types, K-9 Mark I might not be the best fit in a multicolor deck that struggles with mana fixing, potentially reducing the card’s overall versatility across different deck builds.

Comparatively High Mana Cost: K-9 Mark I’s mana expense is on the higher end when pitted against other creatures with similar power and toughness. While it offers unique abilities, the cost-to-benefit ratio might not always justify its inclusion over more cost-effective options.


Reasons to Include in Your Collection

Versatility: K-9 Mark I offers unique interaction capabilities, able to be slotted into various decks that capitalize on artifact synergies or creature-based strategies.

Combo Potential: As an artifact creature, K-9 Mark I opens up avenues for combo plays with cards that trigger upon artifact or creature deployment, enriching both aggressive and control-oriented tactics.

Meta-Relevance: In metagames where artifacts or creatures play a pivotal role, K-9 Mark I could become an unexpected keystone, offering both tactical flexibility and thematic cohesion to your arsenal.


How to beat

The K-9 Mark I presents an intriguing challenge for players due to its unique abilities and its synergy within artifact-focused decks. To effectively outmaneuver this mechanical hound, one must understand its strengths. The K-9 Mark I excels at protecting other artifacts and can quickly become a thorn in your side if you’re unprepared.

To dismantle this canine contraption, artifact removal spells are key. Direct destruction spells that target artifacts, such as Abrade or Shatter, can remove it from the battlefield before it has the chance to fortify its fellow artifacts. Combat tricks or spells that can deal damage regardless of a creature’s toughness, like Shock, can also be effective if used before its defensive abilities are activated. Moreover, countering artifact abilities with cards like Disallow can also derail its protection racket, leaving other artifacts vulnerable.

Remember, staying one step ahead and adapting your strategy to include options that can handle the K-9 Mark I and its artifact allies will be critical. By considering this during deck construction and gameplay, you can prevent the robotic canine from running rampant and maintain control of the board.


BurnMana Recommendations

Enhancing your MTG arsenal means understanding every card’s potential and pitfalls. K-9 Mark I is no exception, offering card advantages and instant-speed play while presenting challenges with its discard requirement and specific mana costs. Whether it adds a formidable edge or demands too high a cost, this artifact creature piques interest for deck builders seeking to boost their game with versatile, combo-enabling cards. If you’re intrigued by the prospects of integrating this mechanized canine into your deck, or if you’re looking to harness the full potential of artifacts and creatures, delve deeper with us. Uncover strategies, expand your collection knowledge, and outsmart opponents with savvy gameplay adjustments.


Cartas como K-9, Mark I

Diving into the innovative world of artifact creatures, K-9 Mark I stands out within its unique niche in Magic: The Gathering. It bears resemblance to other mechanized canines like Bronze Sable, which also provides a low-cost creature slot in your deck. Nevertheless, K-9 Mark I comes with its own set of tactical features – its utility lies not only in its presence on the board but also in its specialized synergies within certain deck types.

Comparatively, we have Myr Retriever, another artifact creature that could be considered in decks oriented around utilizing the graveyard. While K-9 Mark I might be efficient for its cost and abilities, Myr Retriever offers a retrieval mechanic for artifact decks upon its departure from the battlefield. The trade-off becomes evident based on deck strategy and desired interactions.

Assessing the functional similarities and differences, K-9 Mark I accommodates players who favor creatures that can easily align with artifact and dog-themed decks. Its usefulness is amplified in environments where synergistic interactions, rather than standalone performance, are crucial to the deck’s success.

Bronze Sable - Carta Magic versiones
Myr Retriever - Carta Magic versiones
Bronze Sable - Carta Magic versiones
Myr Retriever - Carta Magic versiones

Cartas similares a K-9, Mark I por color, tipo y coste de maná

The Blackstaff of Waterdeep - Carta Magic versiones
Aether Spellbomb - Carta Magic versiones
Sphinx's Herald - Carta Magic versiones
Flight Spellbomb - Carta Magic versiones
Merchant's Dockhand - Carta Magic versiones
Blurry Beeble - Carta Magic versiones
Socketed Sprocketer - Carta Magic versiones
Mantle of Tides - Carta Magic versiones
Witching Well - Carta Magic versiones
Giant's Amulet - Carta Magic versiones
Trickster's Talisman - Carta Magic versiones
Silver Raven - Carta Magic versiones
Secret Door - Carta Magic versiones
Network Disruptor - Carta Magic versiones
Moonsnare Prototype - Carta Magic versiones
Combat Courier - Carta Magic versiones
Font of Progress - Carta Magic versiones
Surgical Skullbomb - Carta Magic versiones
Tome of Gadwick - Carta Magic versiones
The Enigma Jewel // Locus of Enlightenment - Carta Magic versiones
The Blackstaff of Waterdeep - Carta Magic versiones
Aether Spellbomb - Carta Magic versiones
Sphinx's Herald - Carta Magic versiones
Flight Spellbomb - Carta Magic versiones
Merchant's Dockhand - Carta Magic versiones
Blurry Beeble - Carta Magic versiones
Socketed Sprocketer - Carta Magic versiones
Mantle of Tides - Carta Magic versiones
Witching Well - Carta Magic versiones
Giant's Amulet - Carta Magic versiones
Trickster's Talisman - Carta Magic versiones
Silver Raven - Carta Magic versiones
Secret Door - Carta Magic versiones
Network Disruptor - Carta Magic versiones
Moonsnare Prototype - Carta Magic versiones
Combat Courier - Carta Magic versiones
Font of Progress - Carta Magic versiones
Surgical Skullbomb - Carta Magic versiones
Tome of Gadwick - Carta Magic versiones
The Enigma Jewel // Locus of Enlightenment - Carta Magic versiones

Impresiones

La carta K-9, Mark I Magic the Gathering se lanzó en 1 colecciones diferentes entre 2023-10-13 y 2023-10-13. Ilustrado por 2 diferentes artistas.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12023-10-13Doctor WhoWHO 6522015NormalNegraNarendra Bintara Adi
22023-10-13Doctor WhoWHO 5372015NormalSin fronterasTyler Walpole
32023-10-13Doctor WhoWHO 9532015NormalNegraNarendra Bintara Adi
42023-10-13Doctor WhoWHO 472015NormalNegraNarendra Bintara Adi
52023-10-13Doctor WhoWHO 11282015NormalSin fronterasTyler Walpole
62023-10-13Doctor WhoWHO 3622015NormalNegraNarendra Bintara Adi

Legalidades

Formatos de Magic the Gathering donde K-9, Mark I tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Reglas e información

La guía de referencia para las reglas de las cartas K-9, Mark I de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2023-10-13 Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
2023-10-13 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2023-10-13 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2023-10-13 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2023-10-13 If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
2023-10-13 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
2023-10-13 The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.