Aumentar la venganza Carta MTG


Colecciones da cartaLanzado en 4 coleccionesVer todos
El coste de maná
Costo de maná convertido2
RarezaExtraña
TipoInstantáneo
Habilidades Flashback

Conclusiones clave

  1. Card advantage is crucial, Increasing Vengeance doubles spells’ effects, enhancing strategic plays.
  2. While versatile, its red mana cost can limit deck-building options and strategies.
  3. Counterspells and graveyard disruption can effectively neutralize Increasing Vengeance’s impact.

Texto de la carta

Copia el hechizo objetivo de instantáneo o de conjuro que controlas. Si Aumentar la venganza fue lanzado desde un cementerio, en vez de eso, copia ese hechizo dos veces. Puedes elegir nuevos objetivos para las copias. Retrospectiva {3}{R}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exíliala.)


Card Pros

Card Advantage: Increasing Vengeance can be a substantial tool in the arsenal of any MTG player looking to gain the upper hand through card advantage. By copying any instant or sorcery spell you control, it effectively doubles the impact of your most pivotal spells, allowing for enhanced strategic plays and maintaining pressure on the opponent.

Resource Acceleration: Although not directly providing mana, Increasing Vengeance can act as a form of resource acceleration by doubling the effects of spells that generate additional resources. This can lead to a surge in available options, significantly accelerating a player’s game plan and overwhelming opponents.

Instant Speed: The true potential of Increasing Vengeance is unleashed with its instant speed. This characteristic grants you the flexibility to adapt to the dynamic battlefield, enabling surprise combinations or disrupting enemy moves by waiting until the optimal moment to deploy your copied effects.


Card Cons

Discard Requirement: While not necessary for activating its primary effect, Increasing Vengeance’s flashback feature requires you to exile it from the graveyard. This can be disadvantageous if your strategy relies on recurring spells or benefiting from graveyard synergies.

Specific Mana Cost: Increasing Vengeance’s initial red mana cost demands a dedicated mana base. This can restrict deck-building options and make it challenging to cast in multicolored decks that don’t prioritize red mana.

Comparatively High Mana Cost: At two red mana in addition to another, the card’s cost may be too steep compared to other instant speed spells. Considering that its full potential is realized only when targeting a spell you control, the investment might outweigh the benefits unless you’ve crafted a specifically synergistic deck.


Reasons to Include in Your Collection

Versatility: Increasing Vengeance is a powerful addition to any red spell-focused deck, boosting its adaptability. This card can duplicate any instant or sorcery, significantly enhancing spells that already have substantial effects on the game. Being able to cast it from the graveyard only adds to its flexibility.

Combo Potential: This card is a combo enabler, able to turn a single powerful spell into a game-ending sequence. Its ability to copy spells not only once but twice if cast from the graveyard makes it exceptional at escalating the power of combo decks.

Meta-Relevance: In an environment where big spells can decide the outcome of a match, Increasing Vengeance holds a place in the competitive scene. It’s particularly effective against formats that rely on key spells, making it a meta-dependent card that can tilt the scales in your favor.


How to beat

Increasing Vengeance is a potent red instant within the dynamic realm of MTG that thrives by copying any instant or sorcery spell you control, magnifying its effect. But every card has a counter, and Increasing Vengeance is no exception. To effectively neutralize this spell, it’s vital to anticipate your opponent’s move and have a strategy in place. Careful monitoring of the opponent’s mana pool and potential threats can give you an edge.

Counterspells are a straightforward way to address Increasing Vengeance. By keeping mana open, you can respond to it directly and prevent it from ever resolving. Consider also leveraging spells that restrict your opponent’s ability to cast from the graveyard, which is where Increasing Vengeance can pack a second punch through its flashback ability. Graveyard hate cards like Rest in Peace can be instrumental here.

Likewise, instant speed removal or bounce spells that can disrupt your opponent’s game plan before they reach a state where Increasing Vengeance can significantly turn the tides are crucial. In short, quick reflexes, strategic plays, and the right countermeasures can deflate the strength of Increasing Vengeance and keep you one step ahead in your MTG endeavors.


BurnMana Recommendations

Increasing Vengeance is a bold spell that can decisively influence the flow of a game. Savvy MTG players know the power of duplicating key instants and sorceries, turning the tide in their favor. Haven’t incorporated Increasing Vengeance into your gameplay yet? Immerse yourself in strategies that make the most of this card’s versatility and combo potential. Whether you’re crafting a new deck or looking to shake up your current lineup, we’re here to guide you through the nuances of this game-changer. Dive deeper into our insights to unleash the full might of Increasing Vengeance in your next match.


Cartas como Aumentar la venganza

Increasing Vengeance stands out as a potent spell in Magic: The Gathering, renowned for its ability to copy instant and sorcery spells. If we look at cards like Reverberate, we find a direct comparison. Both cards can copy any single instant or sorcery spell, but Increasing Vengeance has an added edge if cast from the graveyard. While Reverberate is versatile due to its lower cost, it doesn’t boast the recurse advantage.

Another comparable card is Twincast, which also copies instant or sorcery spells. Twincast shares the same mana cost as Reverberate but differs as it’s a blue spell, showcasing the strategy diversification in color choice within the game. Fork is an old favorite that shares this functionality, with the unique perk of being able to be a permanent copy of the spell it duplicates on the stack. However, it falls short of the value Increasing Vengeance can provide through its flashback ability.

Analyzing the details of these similar spells, Increasing Vengeance emerges as a valuable asset for players looking to maximize their spell impact in a game, offering both an immediate and a long-term strategic advantage.

Reverberate - Carta Magic versiones
Twincast - Carta Magic versiones
Fork - Carta Magic versiones
Reverberate - Carta Magic versiones
Twincast - Carta Magic versiones
Fork - Carta Magic versiones

Cartas similares a Aumentar la venganza por color, tipo y coste de maná

Shatter - Carta Magic versiones
Word of Blasting - Carta Magic versiones
Incinerate - Carta Magic versiones
Guerrilla Tactics - Carta Magic versiones
Aleatory - Carta Magic versiones
Orcish Catapult - Carta Magic versiones
Blood Frenzy - Carta Magic versiones
Falter - Carta Magic versiones
Shattering Pulse - Carta Magic versiones
Flowstone Strike - Carta Magic versiones
Starstorm - Carta Magic versiones
First Volley - Carta Magic versiones
Surging Flame - Carta Magic versiones
Psychotic Fury - Carta Magic versiones
Sudden Shock - Carta Magic versiones
Fists of the Anvil - Carta Magic versiones
Release the Ants - Carta Magic versiones
Magma Jet - Carta Magic versiones
Seismic Shudder - Carta Magic versiones
Fling - Carta Magic versiones
Shatter - Carta Magic versiones
Word of Blasting - Carta Magic versiones
Incinerate - Carta Magic versiones
Guerrilla Tactics - Carta Magic versiones
Aleatory - Carta Magic versiones
Orcish Catapult - Carta Magic versiones
Blood Frenzy - Carta Magic versiones
Falter - Carta Magic versiones
Shattering Pulse - Carta Magic versiones
Flowstone Strike - Carta Magic versiones
Starstorm - Carta Magic versiones
First Volley - Carta Magic versiones
Surging Flame - Carta Magic versiones
Psychotic Fury - Carta Magic versiones
Sudden Shock - Carta Magic versiones
Fists of the Anvil - Carta Magic versiones
Release the Ants - Carta Magic versiones
Magma Jet - Carta Magic versiones
Seismic Shudder - Carta Magic versiones
Fling - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Aumentar la venganza de un coleccione específico como Dark Ascension and Commander 2019, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Aumentar la venganza y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Impresiones

La carta Aumentar la venganza Magic the Gathering se lanzó en 3 colecciones diferentes entre 2012-02-03 y 2021-04-23. Ilustrado por 3 diferentes artistas.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12012-02-03Dark AscensionDKA 952003NormalNegraAnthony Francisco
22019-08-23Commander 2019C19 1472015NormalNegraAnthony Francisco
32021-04-23Strixhaven Mystical ArchiveSTA 1032015NormalSin fronterasD-suzuki
42021-04-23Strixhaven Mystical ArchiveSTA 402015NormalSin fronterasDominik Mayer

Legalidades

Formatos de Magic the Gathering donde Aumentar la venganza tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
GladiatorLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Aumentar la venganza de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2011-01-22 Each of the copies will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal). If there are two copies, you may change the targets of each of them to different legal targets.
2011-01-22 If the spell Increasing Vengeance copies has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
2011-01-22 If the spell Increasing Vengeance copies is modal (that is, it says “Choose one —” or the like), the copies will have the same mode(s). You can't choose different ones.
2011-01-22 Increasing Vengeance can target (and copy) any instant or sorcery spell you control, not just one with targets.
2011-01-22 When Increasing Vengeance resolves, it creates one or two copies of a spell. You control each of the copies. Those copies are created on the stack, so they're not “cast.” Abilities that trigger when a player casts a spell won't trigger. The copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.
2011-01-22 You can't choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copies too. For example, if you sacrifice a 3/3 creature to cast Fling and then copy it with Increasing Vengeance, the copies of Fling will also deal 3 damage to its target.
2021-03-19 A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
2021-03-19 If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
2021-03-19 To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
2021-03-19 You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
2021-03-19 You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
2021-03-19Flashback
-ost]” means “You may cast this card from your graveyard by paying
-ost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”