Juegos psicológicos Carta MTG


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El coste de maná
Costo de maná convertido5
RarezaExtraña
TipoConjuro

Conclusiones clave

  1. Head Games creates strategic disruption by customizing an opponent’s hand and impeding their game plan.
  2. Sorcery timing is crucial, allowing players to set up advantageous board states against the opponent.
  3. The card’s utility in control decks and meta relevance make it a unique tool for manipulation.

Texto de la carta

El oponente objetivo pone las cartas de su mano en la parte superior de su biblioteca. Busca en la biblioteca de ese jugador ese número de cartas. El jugador pone esas cartas en su mano, luego baraja su biblioteca.


Card Pros

Card Advantage: Head Games offers a unique form of card advantage by allowing you to choose the exact cards your opponent will have in their hand. This not only disrupts their strategy but also can effectively remove potential threats from their deck.

Resource Acceleration: While not directly impacting your mana base, the power of Head Games lies in its capacity to decelerate your opponent’s resources. By carefully selecting cards that are less immediately useful to them, you effectively slow down their gameplay, providing you with an indirect form of acceleration as you continue to develop your board unimpeded.

Instant Speed: Although Head Games is a sorcery, it capitalizes on being played at a moment where your opponent is most vulnerable, setting the stage for your next turn. This timing can be as critical as the instant speed of a spell, especially when combined with other instants and flash abilities you may hold in reserve.


Card Cons

Discard Requirement: While playing Head Games, you need to discard another card. This requisite might strain your hand, especially if you need to maintain a certain number of cards for strategy execution or combat effectiveness.

Specific Mana Cost: Head Games asks for a precise combination of three black mana, which can be restrictive. Deckbuilders will need a dedicated mana base to reliably cast it, potentially limiting its inclusion to mono-black or heavily black-aligned decks.

Comparatively High Mana Cost: With a casting cost of five mana, including the specific color requirements, Head Games can be resource-intensive. Considering its targeted, rather than comprehensive, effect on an opponent’s hand, other cards might achieve similar or broader disruptive effects with less investment.


Reasons to Include Head Games in Your Collection

Versatility: Head Games offers a unique toolbox capability, allowing players to craft their opponent’s next hand. This makes it a suitable choice for control decks that want to manipulate the opponent’s options, ensuring your strategy is not disrupted.

Combo Potential: This card shines in scenarios where knowing your opponent’s hand is critical. It can be paired with discard effects or cards that punish the opponent for holding too many cards, creating a devastating combo that can dismantle your opponent’s game plan.

Meta-Relevance: With a shifting competitive scene, a card like Head Games can become a silver bullet against certain deck types. It’s particularly effective against strategies that rely heavily on specific combo pieces or having the right answers at the right time, making it a tactical addition to your arsenal.


How to beat

Head Games is a unique card in the realm of Magic: The Gathering that allows players to tap into psychological warfare by controlling an opponent’s hand. Dealing with this card requires strategic play and a thorough understanding of the available counters and strategies within the game.

To effectively combat Head Games, consider utilizing instant-speed disruption such as counter spells or hand disruption of your own to prevent the card from resolving. Keeping up mana for counterspells like Counterspell or Mana Leak when you suspect your opponent has Head Games in hand can be crucial. Alternatively, hand disruption such as Thoughtseize or Inquisition of Kozilek can preemptively remove Head Games from your opponent’s grip before they have a chance to play it.

Moreover, instant-speed draw spells like Opt or Brainstorm can also help you dig for answers or adjust your hand in response to your opponent targeting you with Head Games. This way, even if they attempt to force you into a tough situation, you have the resources to adapt quickly. In essence, staying one step ahead and maintaining versatility in your response options are key to overcoming the challenge posed by Head Games.


Cartas como Juegos psicológicos

Head Games is an intriguing card that allows a player to craft a new hand for their opponent. This ability is reminiscent of cards like Jester’s Mask, which provides a similar level of control over an opponent’s available resources. However, while Jester’s Mask places selected cards into the opponents’ hand from their library, Head Games takes the creative disruption further by allowing the controlling player to fetch any cards from that opponent’s deck and shape their hand almost entirely.

Another card in the conversation is Thoughtseize, which, although targets just one card, gives you the chance to extract key pieces from your opponent’s hand, potentially disrupting their strategy early on. Thoughtseize is less of a strategic hammer than Head Games but operates as a more precise scalpel. Moreover, Head Games’ potential to overhaul an opponent’s hand differentiates it from the pinpoint disruption found in cards like Cabal Therapy, which also targets specific cards in an opponent’s hand but requires prior knowledge or a guess to hit the intended mark.

In essence, Head Games stands out among MTG cards for providing a level of psychological warfare and strategic depth. Players must weigh the cost against the unmatched capability to manipulate the opponent’s options and possibly turn the tide of the game.

Jester's Mask - Carta Magic versiones
Thoughtseize - Carta Magic versiones
Cabal Therapy - Carta Magic versiones
Jester's Mask - Carta Magic versiones
Thoughtseize - Carta Magic versiones
Cabal Therapy - Carta Magic versiones

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Spread the Sickness - Carta Magic versiones
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Donde comprar

Si estás buscando comprar una carta MTG Juegos psicológicos de un coleccione específico como Onslaught and Tenth Edition, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Juegos psicológicos y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Impresiones

La carta Juegos psicológicos Magic the Gathering se lanzó en 2 colecciones diferentes entre 2002-10-07 y 2007-07-13. Ilustrado por Terese Nielsen.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12002-10-07OnslaughtONS 1551997NormalNegraTerese Nielsen
22007-07-13Tenth Edition10E 1482003NormalNegraTerese Nielsen

Legalidades

Formatos de Magic the Gathering donde Juegos psicológicos tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal