Jogos Intelectuais Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana5
RaridadeRara
TipoFeitiço

Principais conclusões

  1. Head Games creates strategic disruption by customizing an opponent’s hand and impeding their game plan.
  2. Sorcery timing is crucial, allowing players to set up advantageous board states against the opponent.
  3. The card’s utility in control decks and meta relevance make it a unique tool for manipulation.

Texto da carta

O oponente alvo coloca os cards de sua própria mão no topo de seu próprio grimório. Procure por aquela quantidade de cards no grimório daquele jogador. O jogador coloca aqueles cards na mão e depois embaralha seu próprio grimório.


Card Pros

Card Advantage: Head Games offers a unique form of card advantage by allowing you to choose the exact cards your opponent will have in their hand. This not only disrupts their strategy but also can effectively remove potential threats from their deck.

Resource Acceleration: While not directly impacting your mana base, the power of Head Games lies in its capacity to decelerate your opponent’s resources. By carefully selecting cards that are less immediately useful to them, you effectively slow down their gameplay, providing you with an indirect form of acceleration as you continue to develop your board unimpeded.

Instant Speed: Although Head Games is a sorcery, it capitalizes on being played at a moment where your opponent is most vulnerable, setting the stage for your next turn. This timing can be as critical as the instant speed of a spell, especially when combined with other instants and flash abilities you may hold in reserve.


Card Cons

Discard Requirement: While playing Head Games, you need to discard another card. This requisite might strain your hand, especially if you need to maintain a certain number of cards for strategy execution or combat effectiveness.

Specific Mana Cost: Head Games asks for a precise combination of three black mana, which can be restrictive. Deckbuilders will need a dedicated mana base to reliably cast it, potentially limiting its inclusion to mono-black or heavily black-aligned decks.

Comparatively High Mana Cost: With a casting cost of five mana, including the specific color requirements, Head Games can be resource-intensive. Considering its targeted, rather than comprehensive, effect on an opponent’s hand, other cards might achieve similar or broader disruptive effects with less investment.


Reasons to Include Head Games in Your Collection

Versatility: Head Games offers a unique toolbox capability, allowing players to craft their opponent’s next hand. This makes it a suitable choice for control decks that want to manipulate the opponent’s options, ensuring your strategy is not disrupted.

Combo Potential: This card shines in scenarios where knowing your opponent’s hand is critical. It can be paired with discard effects or cards that punish the opponent for holding too many cards, creating a devastating combo that can dismantle your opponent’s game plan.

Meta-Relevance: With a shifting competitive scene, a card like Head Games can become a silver bullet against certain deck types. It’s particularly effective against strategies that rely heavily on specific combo pieces or having the right answers at the right time, making it a tactical addition to your arsenal.


How to beat

Head Games is a unique card in the realm of Magic: The Gathering that allows players to tap into psychological warfare by controlling an opponent’s hand. Dealing with this card requires strategic play and a thorough understanding of the available counters and strategies within the game.

To effectively combat Head Games, consider utilizing instant-speed disruption such as counter spells or hand disruption of your own to prevent the card from resolving. Keeping up mana for counterspells like Counterspell or Mana Leak when you suspect your opponent has Head Games in hand can be crucial. Alternatively, hand disruption such as Thoughtseize or Inquisition of Kozilek can preemptively remove Head Games from your opponent’s grip before they have a chance to play it.

Moreover, instant-speed draw spells like Opt or Brainstorm can also help you dig for answers or adjust your hand in response to your opponent targeting you with Head Games. This way, even if they attempt to force you into a tough situation, you have the resources to adapt quickly. In essence, staying one step ahead and maintaining versatility in your response options are key to overcoming the challenge posed by Head Games.


Cartas similares a Jogos Intelectuais

Head Games is an intriguing card that allows a player to craft a new hand for their opponent. This ability is reminiscent of cards like Jester’s Mask, which provides a similar level of control over an opponent’s available resources. However, while Jester’s Mask places selected cards into the opponents’ hand from their library, Head Games takes the creative disruption further by allowing the controlling player to fetch any cards from that opponent’s deck and shape their hand almost entirely.

Another card in the conversation is Thoughtseize, which, although targets just one card, gives you the chance to extract key pieces from your opponent’s hand, potentially disrupting their strategy early on. Thoughtseize is less of a strategic hammer than Head Games but operates as a more precise scalpel. Moreover, Head Games’ potential to overhaul an opponent’s hand differentiates it from the pinpoint disruption found in cards like Cabal Therapy, which also targets specific cards in an opponent’s hand but requires prior knowledge or a guess to hit the intended mark.

In essence, Head Games stands out among MTG cards for providing a level of psychological warfare and strategic depth. Players must weigh the cost against the unmatched capability to manipulate the opponent’s options and possibly turn the tide of the game.

Jester's Mask - Carta Magic versões
Thoughtseize - Carta Magic versões
Cabal Therapy - Carta Magic versões
Jester's Mask - Carta Magic versões
Thoughtseize - Carta Magic versões
Cabal Therapy - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Jogos Intelectuais MTG de um conjunto específico como Onslaught and Tenth Edition, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Jogos Intelectuais e outras cartas MTG:

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Expansões lançadas

A carta Jogos Intelectuais Magic the Gathering foi lançada em 2 expansões diferentes entre 2002-10-07 e 2007-07-13. Ilustrado por Terese Nielsen.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12002-10-07OnslaughtONS 1551997NormalPretaTerese Nielsen
22007-07-13Tenth Edition10E 1482003NormalPretaTerese Nielsen

Legalidades

Magic the Gathering formats where Jogos Intelectuais has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
PremodernVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida