Iniciado siniestro Carta MTG


Iniciado siniestro - War of the Spark
El coste de maná
Costo de maná convertido1
RarezaComún
TipoCriatura — Guerrero zombie
Habilidades Amass,First strike
Liberado2019-05-03
Coleccione símbolo
Coleccione nombreWar of the Spark
Coleccione códigoWAR
Fuerza 1
Tenacidad 1
Número130
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porJason Felix

Conclusiones clave

  1. Thrives in aggressive decks, efficiently utilizing mana and maintaining board presence with a lifelink token.
  2. Its requirement for red mana limits versatility, yet remains a resilient one-drop with strategic value.
  3. Grim Initiate’s first strike and amass ability make it a persistent force in current aggressive metagames.

Texto de la carta

Daña primero. Cuando el Iniciado siniestro muera, enrola 1. (Pon un contador +1/+1 sobre un Ejército que controlas. Si no controlas ninguno, crea primero una ficha de criatura Ejército Zombie negra 0/0.)

Bajo cada coraza de mineral reluciente se pudre un guerrero de Amonkhet que vivió con orgullo.


Card Pros

Card Advantage: Grim Initiate may seem like a modest inclusion in your deck, but it plays a crucial role in maintaining card presence on the board. Upon its death, it leaves behind a 1/1 Zombie Army creature token with lifelink, essentially giving you two creatures in one card.

Resource Acceleration: While Grim Initiate itself doesn’t accelerate resources in the conventional sense, it’s a low-cost creature that can be easily slotted into aggressive red decks. This allows for quick deployment of threats and efficient use of mana in the early game stages, keeping the pressure on your opponent.

Instant Speed: Grim Initiate might not have abilities that operate at instant speed, but its first strike capability allows it to excel in combat, often acting as a deterrent for opponents considering an attack. Moreover, Grim Initiate’s ability to create a Zombie Army token can instantly bolster your defenses, unexpectedly tipping the scales in combat scenarios.


Card Cons

Discard Requirement: While Grim Initiate doesn’t have a discard requirement itself, its synergistic strategies often have you sacrificing cards or permanents, which might deplete your hand and board presence if not carefully managed.

Specific Mana Cost: Grim Initiate demands a red mana to cast, anchoring it firmly in red or multicolored decks, which constrains its versatility across the spectrum of MTG strategies.

Comparatively High Mana Cost: Though costing only one red mana seems efficient, it’s important to consider the opportunity cost; other one-mana drops may offer immediate impact or align better with your deck’s strategy.


Reasons to Include Grim Initiate in Your Collection

Versatility: Grim Initiate can be easily included in a variety of aggressive decks due to its low cost and first strike ability, which allows it to serve as an effective early-game defender or attacker.

Combo Potential: When it dies, Grim Initiate’s Amass 1 ability offers unique synergies with strategies that benefit from having Zombie tokens or leveraging creature death for additional effects.

Meta-Relevance: With a meta that favors aggressive and creature-based strategies, Grim Initiate’s resilience with its afterlife token makes it a persistent threat that aligns well with current deck archetypes.


How to beat Grim Initiate

Grim Initiate is a versatile card often found in aggressive red decks within Magic: The Gathering, particularly valued for its first strike ability and its tenacity through the ‘amass’ mechanic which leaves behind a Zombie Army token after its demise. Overcoming this persistent threat requires strategic moves and an understanding of its role within the battlefield.

Board control spells or effects that can bypass the first strike advantage are key. Sweepers like Cry of the Carnarium can be effective as they not only deal with Grim Initiate but also negate the amass benefit by exiling the card. Single-target removals with exile effects, such as Declaration in Stone, provide a clean answer as well. Additionally, considering Grim Initiate’s one toughness, cheap ping effects can remove it efficiently before it gets to leverage its first strike capability in combat.

Playing against Grim Initiate involves preparing for both its immediate impact and its aftermath. Ensuring your removal can handle multiple threats at once or has exile effects will keep the board clear and maintain the tempo in your favor. Though it may be a small creature, planning ahead for the value it brings to the game can make all the difference.


Cartas como Iniciado siniestro

Grim Initiate finds its place in the arsenal of early-game creatures in Magic: The Gathering. It stands shoulder to shoulder with other one-mana red creatures, such as Fervent Champion. Both serve aggressive strategies, but Grim Initiate offers a unique advantage with its afterlife-like ability, leaving behind a token to persist on the battlefield. Fervent Champion, however, brings immediate value through equipment synergy and a first strike ability.

Monastery Swiftspear can also be seen as a peer, being another one-drop with prowess, intensifying its threat level each time you play a noncreature spell. The Swiftspear might offer a higher damage potential but lacks the resilience provided by Grim Initiate’s amass ability. Another comparable card, Tin Street Dodger, shares the low mana cost but trades defensive capabilities for its evasiveness and boasts the ability to be unblockable under certain conditions.

Considering these comparisons, Grim Initiate holds a specific role in decks that benefit from sacrificial mechanics and board presence, ensuring its valued spot among one-mana creatures in red’s diverse magic casting repertoire.

Fervent Champion - Carta Magic versiones
Monastery Swiftspear - Carta Magic versiones
Tin Street Dodger - Carta Magic versiones
Fervent Champion - Carta Magic versiones
Monastery Swiftspear - Carta Magic versiones
Tin Street Dodger - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Iniciado siniestro de un coleccione específico como War of the Spark, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Iniciado siniestro y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Iniciado siniestro tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Iniciado siniestro de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2019-05-03 Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
2019-05-03 If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.