Iniciado Sinistro Carta MTG


Iniciado Sinistro - War of the Spark
Custo de mana
Custo convertido de mana1
RaridadeComum
TipoCriatura — Zumbi Guerreiro
Habilidades Amass,First strike
Lançamento2019-05-03
Expansão símbolo
Expansão nomeWar of the Spark
Expansão códigoWAR
Ataque 1
Defesa 1
Número130
Frame2015
LayoutNormal
BorderPreta
Ilustrado porJason Felix

Principais conclusões

  1. Thrives in aggressive decks, efficiently utilizing mana and maintaining board presence with a lifelink token.
  2. Its requirement for red mana limits versatility, yet remains a resilient one-drop with strategic value.
  3. Grim Initiate’s first strike and amass ability make it a persistent force in current aggressive metagames.

Texto da carta

Iniciativa Quando Iniciado Sinistro morrer, arregimente 1. (Coloque um marcador +1/+1 em um Exército que você controla. Se você não controlar um, crie antes uma ficha de criatura preta 0/0 do tipo Zumbi Exército.)

Sob cada reluzente carapaça mineral apodrece um outrora brioso guerreiro de Amonkhet.


Card Pros

Card Advantage: Grim Initiate may seem like a modest inclusion in your deck, but it plays a crucial role in maintaining card presence on the board. Upon its death, it leaves behind a 1/1 Zombie Army creature token with lifelink, essentially giving you two creatures in one card.

Resource Acceleration: While Grim Initiate itself doesn’t accelerate resources in the conventional sense, it’s a low-cost creature that can be easily slotted into aggressive red decks. This allows for quick deployment of threats and efficient use of mana in the early game stages, keeping the pressure on your opponent.

Instant Speed: Grim Initiate might not have abilities that operate at instant speed, but its first strike capability allows it to excel in combat, often acting as a deterrent for opponents considering an attack. Moreover, Grim Initiate’s ability to create a Zombie Army token can instantly bolster your defenses, unexpectedly tipping the scales in combat scenarios.


Card Cons

Discard Requirement: While Grim Initiate doesn’t have a discard requirement itself, its synergistic strategies often have you sacrificing cards or permanents, which might deplete your hand and board presence if not carefully managed.

Specific Mana Cost: Grim Initiate demands a red mana to cast, anchoring it firmly in red or multicolored decks, which constrains its versatility across the spectrum of MTG strategies.

Comparatively High Mana Cost: Though costing only one red mana seems efficient, it’s important to consider the opportunity cost; other one-mana drops may offer immediate impact or align better with your deck’s strategy.


Reasons to Include Grim Initiate in Your Collection

Versatility: Grim Initiate can be easily included in a variety of aggressive decks due to its low cost and first strike ability, which allows it to serve as an effective early-game defender or attacker.

Combo Potential: When it dies, Grim Initiate’s Amass 1 ability offers unique synergies with strategies that benefit from having Zombie tokens or leveraging creature death for additional effects.

Meta-Relevance: With a meta that favors aggressive and creature-based strategies, Grim Initiate’s resilience with its afterlife token makes it a persistent threat that aligns well with current deck archetypes.


How to beat Grim Initiate

Grim Initiate is a versatile card often found in aggressive red decks within Magic: The Gathering, particularly valued for its first strike ability and its tenacity through the ‘amass’ mechanic which leaves behind a Zombie Army token after its demise. Overcoming this persistent threat requires strategic moves and an understanding of its role within the battlefield.

Board control spells or effects that can bypass the first strike advantage are key. Sweepers like Cry of the Carnarium can be effective as they not only deal with Grim Initiate but also negate the amass benefit by exiling the card. Single-target removals with exile effects, such as Declaration in Stone, provide a clean answer as well. Additionally, considering Grim Initiate’s one toughness, cheap ping effects can remove it efficiently before it gets to leverage its first strike capability in combat.

Playing against Grim Initiate involves preparing for both its immediate impact and its aftermath. Ensuring your removal can handle multiple threats at once or has exile effects will keep the board clear and maintain the tempo in your favor. Though it may be a small creature, planning ahead for the value it brings to the game can make all the difference.


Cartas similares a Iniciado Sinistro

Grim Initiate finds its place in the arsenal of early-game creatures in Magic: The Gathering. It stands shoulder to shoulder with other one-mana red creatures, such as Fervent Champion. Both serve aggressive strategies, but Grim Initiate offers a unique advantage with its afterlife-like ability, leaving behind a token to persist on the battlefield. Fervent Champion, however, brings immediate value through equipment synergy and a first strike ability.

Monastery Swiftspear can also be seen as a peer, being another one-drop with prowess, intensifying its threat level each time you play a noncreature spell. The Swiftspear might offer a higher damage potential but lacks the resilience provided by Grim Initiate’s amass ability. Another comparable card, Tin Street Dodger, shares the low mana cost but trades defensive capabilities for its evasiveness and boasts the ability to be unblockable under certain conditions.

Considering these comparisons, Grim Initiate holds a specific role in decks that benefit from sacrificial mechanics and board presence, ensuring its valued spot among one-mana creatures in red’s diverse magic casting repertoire.

Fervent Champion - Carta Magic versões
Monastery Swiftspear - Carta Magic versões
Tin Street Dodger - Carta Magic versões
Fervent Champion - Carta Magic versões
Monastery Swiftspear - Carta Magic versões
Tin Street Dodger - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Iniciado Sinistro MTG de um conjunto específico como War of the Spark, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Iniciado Sinistro e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Iniciado Sinistro has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Iniciado Sinistro fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2019-05-03 Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
2019-05-03 If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.