Maldición de cadenas Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido2
RarezaComún
TipoEncantamiento — Aura
Habilidades Enchant

Conclusiones clave

  1. Curse of Chains provides card advantage by limiting opponent creature abilities, skewing the game in your favor.
  2. Its aura nature gives the flexibility to apply it at opportune moments, quickly adapting to board changes.
  3. While not an outright removal, the card disrupts enemy strategies and accelerates your path to victory.

Texto de la carta

Encantar criatura. Al comienzo de cada mantenimiento, gira la criatura encantada.

El verdadero castigo del gigante fue ese instante en que se le permitió pararse antes de volver a ponerlo de rodillas.


Card Pros

Card Advantage: Curse of Chains shines by limiting an opposing creature’s abilities, effectively reducing the resources available to your opponent. This can disrupt their strategy and tilt the card balance in your favor, creating an indirect card advantage.

Resource Acceleration: By restricting a key creature, you’re accelerating your resources towards victory. You won’t need to invest as many cards or turns handling that creature, allowing you to devote your resources elsewhere and speeding up your control of the game.

Instant Speed: While Curse of Chains is an enchantment, its aura nature means it can be deployed at the speed of your choice, considering it’s not bound to the stack timing of instants. This flexibility lets you adapt swiftly to evolving board states, applying the Curse when most advantageous.


Card Cons

Discard Requirement: For a card that doesn’t outright remove the opponent’s threat, Curse of Chains requires a permanent to be tapped in addition to its casting cost. This can be seen as a downside since you lose the flexibility of that permanent until the next turn.

Specific Mana Cost: Curse of Chains necessitates a precise mana alignment, needing one blue and one white mana. This requirement may not fit seamlessly into all decks, particularly those running multiple colors or lacking a strong mana base to support these colors.

Comparatively High Mana Cost: While the card isn’t exorbitantly expensive to play, its cost of two mana for an enchantment that doesn’t immediately alter the board state can be high, considering other options in the game that might provide greater tempo or more comprehensive control for a similar investment.


Reasons to Include in Your Collection

Versatility: Curse of Chains is a useful control option fitting into a variety of blue or white decks. As an enchantment that can lock down creatures, it’s practical in situations where board management is crucial.

Combo Potential: This card plays well with tap/untap mechanics and can feed into strategies that capitalize on opponent’s creatures being rendered inert. It can also partake in synergies with aura-focused decks, triggering various effects each time an enchantment is played.

Meta-Relevance: Given its ability to shut down key creatures, Curse of Chains can shift the tide in matches dominated by creature-heavy or voltron-style decks. Keeping opponent’s threats at bay often proves vital, especially in fast-paced or closely competitive games.


How to Beat Curse of Chains

Curse of Chains stands as a tool of restraint in the Magic: The Gathering universe. It’s a blue-white enchantment that locks down opposing creatures, denying them the ability to attack or block, which can be a significant setback. However, not all hope is lost when facing this binding spell. To overcome Curse of Chains, one must consider strategic versatility and adaptability.

One reliable tactic is to employ removal spells capable of targeting enchantments directly. Disenchant or Naturalize, for instance, can dispatch Curse of Chains swiftly, releasing your creature from its icy grip. Another effective method is to utilize abilities or spells that grant hexproof or shroud to your creature, making it an invalid target for such confinements. Finally, having a backup creature on hand to take the reins when another is incapacitated is always wise. Employ cards that can multiply or regenerate, ensuring your board presence remains unshaken.

Adaptation is the key to success in Magic: The Gathering, and knowing how to handle common control spells like Curse of Chains can strengthen any player’s strategy, making them more resilient against this and other disabling tactics that await in the multiverse.


Cartas como Maldición de cadenas

Curse of Chains is an intriguing control enchantment within the Magic: The Gathering lore. It’s often compared to other blue and white cards that restrict opponents’ creatures. One notable parallel is Claustrophobia, which similarly taps the enchanted creature and inhibits it from untapping during its controller’s untap step. While both cards fulfill the role of neutralizing threats, Curse of Chains is versatile with its hybrid mana cost, allowing for inclusion in a wider variety of decks.

Another card from this restraining gallery is Ice Cage, a straightforward enchantment that keeps the targeted creature tapped until it becomes the target of a spell or ability. Whereas Ice Cage can result in an early release for the captive creature, Curse of Chains doesn’t grant such an easy escape. Yet, there’s also Pacifism, which, while not tapping the creature, simply prevents it from attacking or blocking, offering a more permanent solution against combatant creatures but allowing their abilities to remain active, unlike Curse of Chains, which suppresses any attendance on the battlefield.

Taking these comparisons into account, Curse of Chains secures its place in the magic arsenal of many players who appreciate the control and flexibility it brings to the game. Its hybrid mana cost and comprehensive restriction make it a notable option for decks aiming to keep the field under surveillance.

Claustrophobia - Carta Magic versiones
Ice Cage - Carta Magic versiones
Pacifism - Carta Magic versiones
Claustrophobia - Carta Magic versiones
Ice Cage - Carta Magic versiones
Pacifism - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Maldición de cadenas de un coleccione específico como Shadowmoor and Ravnica: Clue Edition, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Maldición de cadenas y otras cartas MTG:

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Impresiones

La carta Maldición de cadenas Magic the Gathering se lanzó en 2 colecciones diferentes entre 2008-05-02 y 2024-02-23. Ilustrado por Drew Tucker.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12008-05-02ShadowmoorSHM 1392003NormalNegraDrew Tucker
22024-02-23Ravnica: Clue EditionCLU 1832015NormalNegraDrew Tucker

Legalidades

Formatos de Magic the Gathering donde Maldición de cadenas tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal