Captive Weird // Compleated Conjurer Carta MTG


Captive Weird // Compleated Conjurer - March of the Machine
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Costo de maná convertido1
RarezaPoco común
TipoCreature — Phyrexian Weird
Habilidades Transform
Liberado2023-04-21
Coleccione símbolo
Coleccione nombreMarch of the Machine
Coleccione códigoMOM
Fuerza 3
Tenacidad 3
Número49
Frame2015
DisposiciónTransformar
BorderNegra
Ilustrado porManuel Castañón

Texto de carta Captive Weird // Compleated Conjurer

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

The Furnace Host saw no need for such caution.

Legalidades

Formatos de Magic the Gathering donde Captive Weird // Compleated Conjurer tiene restricciones

FormatoLegalidad
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestringido
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Captive Weird // Compleated Conjurer de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2023-04-14 If you don’t play the card, it will remain exiled.
2023-04-14 Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
2023-04-14 Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn.
2023-04-14 You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it.