Captive Weird // Compleated Conjurer Carta MTG


Captive Weird // Compleated Conjurer - March of the Machine
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Custo convertido de mana1
RaridadeIncomum
TipoCreature — Phyrexian Weird
Habilidades Transform
Lançamento2023-04-21
Expansão símbolo
Expansão nomeMarch of the Machine
Expansão códigoMOM
Ataque 3
Defesa 3
Número49
Frame2015
LayoutTransformar
BorderPreta
Ilustrado porManuel Castañón

Texto da carta Captive Weird // Compleated Conjurer

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

The Furnace Host saw no need for such caution.

Legalidades

Magic the Gathering formats where Captive Weird // Compleated Conjurer has restrictions

FormatoLegalidade
StandardVálida
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderRestrita
OathbreakerVálida
GladiatorVálida
AlchemyVálida
PioneerVálida
CommanderVálida
ModernVálida
FutureVálida
VintageVálida
DuelVálida
ExplorerVálida
BrawlVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Captive Weird // Compleated Conjurer fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2023-04-14 If you don’t play the card, it will remain exiled.
2023-04-14 Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
2023-04-14 Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn.
2023-04-14 You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it.