Zumbi Ogro Carta MTG


Zombie Ogres provide card advantage, allowing for a fuller hand and more strategic options. They offer resource acceleration, giving players access to extra mana and faster plays. Instant speed abilities from Zombie Ogres ensure adaptability and surprise during play.
Zumbi Ogro - Adventures in the Forgotten Realms
Custo de mana
Custo convertido de mana5
RaridadeComum
TipoCriatura — Zumbi Ogro
Habilidades Venture into the dungeon
Lançamento2021-07-23
Expansão símbolo
Expansão nomeAdventures in the Forgotten Realms
Expansão códigoAFR
Ataque 3
Defesa 5
Número129
Frame2015
LayoutNormal
BorderPreta
Ilustrado porNicholas Gregory

Texto da carta

No início de sua etapa final, se uma criatura morreu neste turno, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)

"Vendo pelo lado bom, o Throg não acha mais que é esperto." — Xanathar


Cartas similares a Zumbi Ogro

The enigmatic allure of the undead in Magic: The Gathering can be seen in a variety of cards, including the particular case of a Zombie Ogre. This creature often combines the brute strength of an Ogre with the relentless nature of a Zombie, crafting a niche for itself within the pantheon of dark-themed decks. Among its kin, it bears comparison to Ghoulcaller’s Chant, which similarly delves into zombie synergy by returning zombie creatures from the graveyard to the player’s hand, reinforcing the theme of perpetual, undying forces.

Another parallel can be drawn with Death Baron, a card that grants deathtouch and strengthens fellow zombies, amplifying the impact of each undead creature on the battlefield, much as a Zombie Ogre’s formidable presence would. Despite lacking the supportive aura of a card like Death Baron, Zombie Ogre cards generally compensate with raw power and standalone utility. We also find kinship with Rotting Regisaur, who looms large with substantial power but demands a sacrifice each turn, unlike the more self-sufficient Zombie Ogre that does not typically incur recurring costs.

In the realm of Magic: The Gathering, while there might be other undead that offer different strategic advantages, a Zombie Ogre card provides a blend of resilience and might that is hard to match, often becoming a cornerstone in decks that pride themselves on an aggressive and relentless board presence.

Ghoulcaller's Chant - Carta Magic versões
Death Baron - Carta Magic versões
Rotting Regisaur - Carta Magic versões
Ghoulcaller's Chant - Carta Magic versões
Death Baron - Carta Magic versões
Rotting Regisaur - Carta Magic versões

Cartas semelhantes a Zumbi Ogro por cor, tipo e custo de mana

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Gluttonous Zombie - Carta Magic versões
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Caustic Crawler - Carta Magic versões
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Card Pros

Card Advantage: A certain Zombie Ogre card comes into play by adding extensive card advantage to your gaming strategy. Often, Zombie Ogres enable you to draw extra cards, or bring back cards from the graveyard, ensuring that your hand remains full and options plentiful.

Resource Acceleration: Many Zombie Ogre cards have synergies that ramp up your resources swiftly. They may allow you to tap into additional mana by sacrificing creatures or performing specific actions, which can catalyze the summoning of high-cost creatures or the casting of game-changing spells sooner than expected.

Instant Speed: Should a Zombie Ogre card have an ability that operates at instant speed, it grants the versatility to adapt to battlefield changes instantly. This can keep opponents off balance, as you can react to their moves, deploy unexpected buffs, or trigger abilities without the constraints of your own turn.


Card Cons

Discard Requirement: Zombie Ogre cards often demand a discard from the player, which can deplete your hand. Such an effect requires strategic timing to mitigate resource loss, and might not align with a player’s game flow if they can’t afford to discard.

Specific Mana Cost: This creature typically requires a blend of color-specific mana—usually black. This can present a deck-building challenge, restricting its playability to specific strategies that can support the necessary mana base.

Comparatively High Mana Cost: Zombie Ogres usually command a substantial amount of mana to cast. In a fast-paced gameplay scenario, spending a large amount of mana on a single creature can slow down your momentum, especially when there are numerous other creatures or spells that are more mana-efficient.


Reasons to Include Zombie Ogre Mtg Card in Your Collection

Versatility: Zombie Ogre is a multi-functional card that can slide into numerous deck archetypes. It often shines in decks that capitalize on undead themes or require robust, recurring creatures.

Combo Potential: With synergies prevalent in tribal mechanics, this card can enhance strategies that pivot around graveyard interaction and creature type bonuses, elevating the power level of your zombie-focused combos.

Meta-Relevance: Given that creature-based strategies are evergreen in many metagames, having a sturdy Zombie Ogre in your collection could pay dividends. It has the potential to disrupt opponents’ plays and maintain board presence in a variety of matchups.


How to beat

Zombie Ogres in Magic: The Gathering come with a set of challenges that require a mix of strategic play and the right cards. These creatures often combine high toughness, making them difficult to remove in combat. An effective strategy is to utilize removal spells that can bypass this toughness. Black offers a slew of options, such as Fatal Push or Go for the Throat, which can unconditionally destroy creatures regardless of their size.

Another tactic is to take advantage of cards that can exile creatures from the game. White has tools like Path to Exile or the more recent Settle the Wreckage, which can handle these zombie behemoths effortlessly. Exiling also ensures they won’t be coming back from the graveyard—a common theme with zombie-based decks. Green can help too, with options like Plummet for flying Ogres or Prey Upon to pit your creatures against them in a fight where you can manipulate the outcome.

Lastly, managing the graveyard itself is crucial, as many Zombie Ogre cards thrive on the undead synergy. Graveyard hate cards, such as Scavenging Ooze or Relic of Progenitus, are your allies here, preventing any comeback from the afterlife. In essence, key removal, exile spells, and graveyard control are your best bets to topple the Zombie Ogre menace in MTG.


Onde comprar

Se você deseja comprar um cartão Zumbi Ogro MTG de um conjunto específico como Adventures in the Forgotten Realms, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Zumbi Ogro e outras cartas MTG:

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Legalidades

Magic the Gathering formats where Zumbi Ogro has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
ExplorerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Zumbi Ogro fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2021-07-23 A player may only have one dungeon in the command zone at a time.
2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 Dungeons are removed from the game as a state-based action.
2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23 Zombie Ogre doesn't need to have been on the battlefield at the time the creature died for its ability to function.
2021-07-23 Zombie Ogre's ability will trigger only once during your end step, no matter how many creatures died this turn. However, if no creatures have died so far this turn as the end step begins, the ability won't trigger at all. It's not possible to cause a creature to die during the end step in time to have the ability trigger.