Zirda, the Dawnwaker Carta MTG


ExpansõesLançada em 9 expansõesVer todas
Custo de mana
Custo convertido de mana3
RaridadeRara
TipoLegendary Creature — Elemental Fox
Habilidades Companion
Ataque 3
Defesa 3

Onde comprar

Se você deseja comprar um cartão Zirda, the Dawnwaker MTG de um conjunto específico como Magic Online Promos and Ikoria: Lair of Behemoths Promos, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Zirda, the Dawnwaker e outras cartas MTG:

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Expansões lançadas

A carta Zirda, the Dawnwaker Magic the Gathering foi lançada em 4 expansões diferentes entre 2020-04-24 e 2023-04-21. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12002-06-24Magic Online PromosPRM 808672015NormalPretaJesper Ejsing
22020-04-24Ikoria: Lair of Behemoths PromosPIKO 233p2015NormalPretaJesper Ejsing
32020-04-24Ikoria: Lair of BehemothsIKO 3602015NormalPretaJesper Ejsing
42020-04-24Ikoria: Lair of Behemoths PromosPIKO 233s2015NormalPretaJesper Ejsing
52020-04-24Ikoria: Lair of BehemothsIKO 2332015NormalPretaJesper Ejsing
62023-04-21Multiverse LegendsMUL 652015NormalSem bordaJustine Mara Andersen
72023-04-21Multiverse LegendsMUL 195z2015NormalSem bordaJustine Mara Andersen
82023-04-21Multiverse LegendsMUL 1952015NormalSem bordaJustine Mara Andersen
92023-04-21Multiverse LegendsMUL 1302015NormalPretaJesper Ejsing

Legalidades

Magic the Gathering formats where Zirda, the Dawnwaker has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyBanida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Zirda, the Dawnwaker fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2020-04-17 Activated abilities contain a colon. They're generally written “
-ost:
-ffect].” Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.
2020-04-17 Activating Zirda's last ability after a creature has blocked won't remove the blocking creature from combat or cause the creature it blocked to become unblocked.
2020-04-17 An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
2020-04-17 Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
2020-04-17 Effects that reduce the generic mana cost of an activation cost can't reduce that cost's colored mana requirements. The activation cost is reduced by only if doing so reduces that cost to one mana. For example, a cycling cost of would become , and one of would become . The activation cost is unaffected if it already costs one or zero mana (such as the activation cost of Zirda's last ability).
2020-04-17 If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
2020-04-17 If you reveal a companion outside the game, for as long as it remains there, you may pay any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-04-17 Permanent cards are artifact, creature, enchantment, land, and planeswalker cards. Land cards with basic land types have intrinsic activated mana abilities associated with those types.
2020-04-17 The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
2020-04-17 The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
2020-04-17 The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
2020-04-17 You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
2020-04-17 Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
2020-06-01 If you reveal a companion outside the game, for as long as it remains there, you may pay any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-06-01 Paying to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-06-01 Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement