Young Red Dragon // Bathe in Gold Carta MTG


Instant speed ability offers versatile board control disrupting opponent plays effectively. Discarding for activation and high mana cost can challenge hand and board advantage. Red mana specificity might limit its use in multicolored decks, affecting versatility.
ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeComum
TipoInstant — Adventure
Habilidades Treasure

Texto da carta

Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)

For most, deadly. For a dragon, decadent.


Cartas similares a Young Red Dragon // Bathe in Gold

The Young Red Dragon card enters the thrilling dragon arena of Magic: The Gathering as a fiery creature with its own distinct advantages. It draws parallels to the Shivan Dragon, another formidable creature that has long reigned within the MTG realm. Shivan Dragon allows for increased power through mana investment, which the Young Red Dragon lacks. Nevertheless, the Young Red Dragon compensates with an immediate impact on the board, thanks to its haste ability – allowing it to attack the same turn it’s played.

Dragons are iconic within MTG, and Lathliss, Dragon Queen expands upon this archetype. This powerful dragon not only buffs others but also creates additional dragon tokens when more dragons come into play. Comparing to Young Red Dragon, Lathliss provides a scalable advantage throughout the game, albeit at a higher mana cost and without haste. The immediacy of Young Red Dragon’s attack can make a decisive difference in the pace of play.

Assessing the Young Red Dragon requires understanding its place among these mighty winged creatures. The capacity to engage opponents rapidly with haste and its lower mana cost gives it unique appeal, especially in aggressive strategies that aim to dominate the early stages of the game.

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Card Pros

Card Advantage: The card’s ability to deal damage to both an opposing creature and an enemy Planeswalker while drawing a card provides players with a significant edge. By replacing itself in your hand, the Young Red Dragon ensures you don’t lose momentum in your match.

Resource Acceleration: While the Young Red Dragon itself isn’t a direct source of resource acceleration, it forces opponents to swiftly deal with it, often at a resource cost to them. This indirect resource pressure can tilt the scales in your favor as the game progresses.

Instant Speed: One of the standout traits of this creature card is the direct damage ability that can be activated at instant speed. This grants players the flexibility to disrupt opponents during their turn, potentially removing key creatures at critical moments or in response to incoming threats.


Card Cons

Discard Requirement: The Young Red Dragon demands players to discard another card to harness its fiery potential. This downside means sacrificing valuable pieces in your hand, which may lead to decreased hand advantage and strategic flexibility during gameplay.

Specific Mana Cost: Casting this creature requires a dedication to red mana. This specificity might not blend well in multicolored decks that require a more diverse mana base, thus potentially restricting its inclusion only to mono-red deck builds.

Comparatively High Mana Cost: The mana investment needed to bring the Young Red Dragon to the battlefield is relatively steep when compared to other creatures of similar power and toughness. This cost factor could slow you down, especially when more agile decks aim to establish board presence much earlier in the match.


Reasons to Include in Your Collection

Versatility: The Young Red Dragon brings a dynamic presence to red decks, contributing to both aggressive and big-creature strategies with its formidable flying ability and respectable stats.

Combo Potential: It can synergize well with other red or dragon-centric cards, enabling powerful combos especially in formats that support dragon tribal themes or where high-power creatures are key.

Meta-Relevance: In an environment where flying creatures can dominate and control the board, the Young Red Dragon provides a cost-effective solution to maintaining aerial superiority, making it a relevant choice for your deck.


How to beat

The Young Red Dragon is a formidable creature in the world of MTG, capable of delivering serious firepower with its flying ability and high punch. Confronting this colossal beast demands a sound strategy. Control decks are often equipped with an array of removal spells suited for dealing with such threats. Efficient removal like Fatal Push or Path to Exile can handle this creature before it unleashes its fury. Alternatively, countering it with spells like Counterspell or Mana Leak prevents it from touching the battlefield altogether.

Adjusting your deck to include these answers is essential when facing decks that feature the Young Red Dragon. It’s also worth noting that this creature’s mana cost is fairly high, which means that quick, aggressive decks might race past it before it can even become relevant. Packing your sideboard with additional removal or creature control so you can adapt post-game one is another viable tactic. By understanding your deck’s strengths and the dragon’s weaknesses, you can outmaneuver your opponent and nullify the threat of the Young Red Dragon effectively.


BurnMana Recommendations

Mastering MTG is all about understanding the spectrum of cards available and how they interact within the ever-evolving landscape of the game. The Young Red Dragon card, with its ability to deal damage while offering card advantage, adds a tactful edge to your gameplay. Its instant-speed capability and the strategic pressure it exerts on opponents are valuable tools in any duelist’s arsenal. As you can see, each card has its strengths and weaknesses – it’s how you use it that counts. Ready to harness the power of Young Red Dragon or counter it effectively? Dive deeper and discover comprehensive strategies on BurnMana to optimize your deck’s performance.


Onde comprar

Se você deseja comprar um cartão Young Red Dragon // Bathe in Gold MTG de um conjunto específico como Commander Legends: Battle for Baldur's Gate and Alchemy Horizons: Baldur's Gate, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Young Red Dragon // Bathe in Gold e outras cartas MTG:

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Expansões

A carta Young Red Dragon // Bathe in Gold Magic the Gathering foi lançada em 2 expansões diferentes entre 2022-06-10 e 2022-07-07. Ilustrado por Adam Vehige.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12022-06-10Commander Legends: Battle for Baldur's GateCLB 2102015AventuraPretaAdam Vehige
22022-07-07Alchemy Horizons: Baldur's GateHBG 1972015AventuraPretaAdam Vehige

Legalidades

Magic the Gathering formats where Young Red Dragon // Bathe in Gold has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
GladiatorVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Young Red Dragon // Bathe in Gold fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2022-06-10 An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10 An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10 Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10 You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.